2026-rff_mp/pomelovsd/ExitMaze/Strategies/AStar.py
2026-05-23 13:37:43 +03:00

34 lines
927 B
Python

from Strategies.strat import PathFindingStrategy
from path import restore
import heapq
class AStar(PathFindingStrategy):
def heuristic(self, a, b):
return abs(a.x - b.x)+ abs(a.y - b.y)
def findPath(self, maze, start, exit):
heap = [(0, start)]
parent = {}
g = {start: 0}
visited = set()
while heap:
_, current = heapq.heappop(heap)
if current == exit:
break
visited.add(current)
for n in maze.get_neigbors(current):
tentative = g[current] + 1
if n not in g or tentative < g[n]:
g[n] = tentative
priority = tentative + self.heuristic(n, exit)
heapq.heappush(heap, (priority, n))
parent[n] = current
return self.restore(parent, start, exit), len(visited)