2026-rff_mp/SimonovaMS/lab2/pathfinding_strategies.py
2026-05-02 06:49:44 +03:00

142 lines
4.3 KiB
Python

from abc import ABC, abstractmethod
from typing import List, Dict, Optional, Tuple
from collections import deque
import heapq
from maze_model import Maze, Cell
class PathFindingStrategy(ABC):#интерфейс стратегии поиска
@abstractmethod
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
pass
@property
@abstractmethod
def name(self) -> str:
pass
class BFSStrategy(PathFindingStrategy):#в ширину
@property
def name(self) -> str:
return "BFS"
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
path, _ = self._find_path_with_stats(maze, start, exit_cell)
return path
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
if start == exit_cell:
return [start], 1
from collections import deque
queue = deque([start])
visited = {start}
parent = {start: None}
while queue:
current = queue.popleft()
if current == exit_cell:
return self._reconstruct_path(parent, exit_cell), len(visited)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parent[neighbor] = current
queue.append(neighbor)
return [], len(visited)
def _reconstruct_path(self, parent: dict, exit_cell: Cell) -> List[Cell]:
path = []
current = exit_cell
while current is not None:
path.append(current)
current = parent[current]
return list(reversed(path))
class DFSStrategy(PathFindingStrategy):#в глубину
@property
def name(self) -> str:
return "DFS"
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
path, _ = self._find_path_with_stats(maze, start, exit_cell)
return path
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
if start == exit_cell:
return [start], 1
stack = [(start, [start])]
visited = {start}
while stack:
current, path = stack.pop()
if current == exit_cell:
return path, len(visited)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
stack.append((neighbor, path + [neighbor]))
return [], len(visited)
class AStarStrategy(PathFindingStrategy): #A*
@property
def name(self) -> str:
return "A*"
def _heuristic(self, cell: Cell, target: Cell) -> int:
return abs(cell.x - target.x) + abs(cell.y - target.y)
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
path, _ = self._find_path_with_stats(maze, start, exit_cell)
return path
def _find_path_with_stats(self, maze: Maze, start: Cell, exit_cell: Cell) -> tuple:
import heapq
if start == exit_cell:
return [start], 1
counter = 0
open_set = [(0, counter, start)]
came_from = {}
visited = {start}
g_score = {start: 0}
f_score = {start: self._heuristic(start, exit_cell)}
while open_set:
current = heapq.heappop(open_set)[2]
if current == exit_cell:
return self._reconstruct_path(came_from, exit_cell), len(visited)
for neighbor in maze.get_neighbors(current):
visited.add(neighbor)
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = tentative_g
f_score[neighbor] = tentative_g + self._heuristic(neighbor, exit_cell)
counter += 1
heapq.heappush(open_set, (f_score[neighbor], counter, neighbor))
return [], len(visited)
def _reconstruct_path(self, came_from: dict, current: Cell) -> List[Cell]:
path = [current]
while current in came_from:
current = came_from[current]
path.append(current)
return list(reversed(path))