2026-rff_mp/shekurovaa/2/docs/data/model.py
2026-05-20 20:55:28 +03:00

67 lines
2.0 KiB
Python

from dataclasses import dataclass
from typing import List, Optional
@dataclass(frozen=True)
class Cell:
x: int
y: int
isWall: bool = False
isStart: bool = False
isExit: bool = False
weight: int = 1
def isPassable(self) -> bool:
return not self.isWall
class Maze:
def __init__(self, grid: List[List[Cell]]):
self.grid = grid
self.height = len(grid)
self.width = len(grid[0]) if self.height else 0
self.start: Optional[Cell] = None
self.exit: Optional[Cell] = None
for row in grid:
for cell in row:
if cell.isStart:
self.start = cell
if cell.isExit:
self.exit = cell
def getCell(self, x: int, y: int) -> Optional[Cell]:
if 0 <= y < self.height and 0 <= x < self.width:
return self.grid[y][x]
return None
def getNeighbors(self, cell: Cell) -> List[Cell]:
result = []
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
nxt = self.getCell(cell.x + dx, cell.y + dy)
if nxt is not None and nxt.isPassable():
result.append(nxt)
return result
def render(self, path=None, player_position=None) -> str:
path_set = {(c.x, c.y) for c in path} if path else set()
player_xy = (player_position.x, player_position.y) if player_position else None
lines = []
for y in range(self.height):
row = []
for x in range(self.width):
c = self.grid[y][x]
if player_xy == (x, y):
row.append("P")
elif c.isStart:
row.append("S")
elif c.isExit:
row.append("E")
elif (x, y) in path_set:
row.append(".")
elif c.isWall:
row.append("#")
else:
row.append(" ")
lines.append("".join(row))
return "\n".join(lines)