реализован запуск эксперимента с сохранением результатов в csv файле и png графиков в папке lab2_result
493 lines
16 KiB
Python
493 lines
16 KiB
Python
import sys
|
|
import time
|
|
import csv
|
|
from collections import deque
|
|
from heapq import heappush, heappop
|
|
from abc import ABC, abstractmethod
|
|
from typing import List, Optional, Tuple, Dict, Any
|
|
import os
|
|
|
|
RESULTS_DIR = "lab2_results"
|
|
|
|
class Cell:
|
|
def __init__(self, x: int, y: int, is_wall: bool = False):
|
|
self.x = x
|
|
self.y = y
|
|
self.is_wall = is_wall
|
|
self.is_start = False
|
|
self.is_exit = False
|
|
|
|
def is_passable(self) -> bool:
|
|
return not self.is_wall
|
|
|
|
def __repr__(self):
|
|
return f"Cell({self.x},{self.y})"
|
|
|
|
class Maze:
|
|
def __init__(self, width: int, height: int):
|
|
self.width = width
|
|
self.height = height
|
|
self.cells: List[List[Cell]] = []
|
|
self.start: Optional[Cell] = None
|
|
self.exit: Optional[Cell] = None
|
|
|
|
def set_cell(self, x: int, y: int, cell: Cell):
|
|
if not self.cells:
|
|
self.cells = [[None] * self.width for _ in range(self.height)]
|
|
self.cells[y][x] = cell
|
|
|
|
def get_cell(self, x: int, y: int) -> Optional[Cell]:
|
|
if 0 <= x < self.width and 0 <= y < self.height:
|
|
return self.cells[y][x]
|
|
return None
|
|
|
|
def get_neighbors(self, cell: Cell) -> List[Cell]:
|
|
neighbors = []
|
|
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
|
|
nx, ny = cell.x + dx, cell.y + dy
|
|
neighbor = self.get_cell(nx, ny)
|
|
if neighbor and neighbor.is_passable():
|
|
neighbors.append(neighbor)
|
|
return neighbors
|
|
|
|
class MazeBuilder(ABC):
|
|
@abstractmethod
|
|
def build_from_file(self, filename: str) -> Maze:
|
|
pass
|
|
|
|
class TextFileMazeBuilder(MazeBuilder):
|
|
def build_from_file(self, filename: str) -> Maze:
|
|
with open(filename, 'r', encoding='utf-8') as f:
|
|
lines = [line.rstrip('\n') for line in f.readlines()]
|
|
|
|
if not lines:
|
|
raise ValueError("Файл пуст")
|
|
|
|
height = len(lines)
|
|
width = max(len(line) for line in lines)
|
|
maze = Maze(width, height)
|
|
|
|
start_cell = None
|
|
exit_cell = None
|
|
|
|
for y, line in enumerate(lines):
|
|
for x, ch in enumerate(line):
|
|
is_wall = (ch == '#')
|
|
cell = Cell(x, y, is_wall)
|
|
if ch == 'S':
|
|
cell.is_start = True
|
|
start_cell = cell
|
|
elif ch == 'E':
|
|
cell.is_exit = True
|
|
exit_cell = cell
|
|
maze.set_cell(x, y, cell)
|
|
|
|
if start_cell is None or exit_cell is None:
|
|
for y in range(height):
|
|
for x in range(width):
|
|
cell = maze.get_cell(x, y)
|
|
if cell and cell.is_start:
|
|
start_cell = cell
|
|
if cell and cell.is_exit:
|
|
exit_cell = cell
|
|
|
|
if start_cell is None:
|
|
raise ValueError("Нет стартовой клетки (S)")
|
|
if exit_cell is None:
|
|
raise ValueError("Нет выходной клетки (E)")
|
|
|
|
maze.start = start_cell
|
|
maze.exit = exit_cell
|
|
return maze
|
|
|
|
class PathFindingStrategy(ABC):
|
|
@abstractmethod
|
|
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
|
|
pass
|
|
|
|
class BFSStrategy(PathFindingStrategy):
|
|
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
|
|
if start == exit:
|
|
self.last_visited = 1
|
|
return [start]
|
|
|
|
queue = deque()
|
|
queue.append(start)
|
|
parent = {start: None}
|
|
visited = {start}
|
|
visited_count = 1
|
|
|
|
while queue:
|
|
current = queue.popleft()
|
|
if current == exit:
|
|
break
|
|
for neighbor in maze.get_neighbors(current):
|
|
if neighbor not in visited:
|
|
visited.add(neighbor)
|
|
visited_count += 1
|
|
parent[neighbor] = current
|
|
queue.append(neighbor)
|
|
|
|
self.last_visited = visited_count
|
|
if exit not in parent:
|
|
return []
|
|
|
|
path = []
|
|
cur = exit
|
|
while cur is not None:
|
|
path.append(cur)
|
|
cur = parent[cur]
|
|
path.reverse()
|
|
return path
|
|
|
|
class DFSStrategy(PathFindingStrategy):
|
|
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
|
|
stack = [(start, [start])]
|
|
visited = {start}
|
|
visited_count = 1
|
|
|
|
while stack:
|
|
current, path = stack.pop()
|
|
if current == exit:
|
|
self.last_visited = visited_count
|
|
return path
|
|
for neighbor in maze.get_neighbors(current):
|
|
if neighbor not in visited:
|
|
visited.add(neighbor)
|
|
visited_count += 1
|
|
stack.append((neighbor, path + [neighbor]))
|
|
self.last_visited = visited_count
|
|
return []
|
|
|
|
class AStarStrategy(PathFindingStrategy):
|
|
def heuristic(self, a: Cell, b: Cell) -> int:
|
|
return abs(a.x - b.x) + abs(a.y - b.y)
|
|
|
|
def find_path(self, maze: Maze, start: Cell, exit: Cell) -> List[Cell]:
|
|
open_set = []
|
|
counter = 0
|
|
heappush(open_set, (0, counter, start))
|
|
came_from = {}
|
|
g_score = {start: 0}
|
|
f_score = {start: self.heuristic(start, exit)}
|
|
visited_count = 0
|
|
|
|
while open_set:
|
|
_, _, current = heappop(open_set)
|
|
visited_count += 1
|
|
if current == exit:
|
|
path = []
|
|
while current in came_from:
|
|
path.append(current)
|
|
current = came_from[current]
|
|
path.append(start)
|
|
path.reverse()
|
|
self.last_visited = visited_count
|
|
return path
|
|
|
|
for neighbor in maze.get_neighbors(current):
|
|
tentative_g = g_score[current] + 1
|
|
if neighbor not in g_score or tentative_g < g_score[neighbor]:
|
|
came_from[neighbor] = current
|
|
g_score[neighbor] = tentative_g
|
|
f = tentative_g + self.heuristic(neighbor, exit)
|
|
f_score[neighbor] = f
|
|
counter += 1
|
|
heappush(open_set, (f, counter, neighbor))
|
|
self.last_visited = visited_count
|
|
return []
|
|
|
|
class SearchStats:
|
|
def __init__(self, time_ms: float, visited_cells: int, path_length: int):
|
|
self.time_ms = time_ms
|
|
self.visited_cells = visited_cells
|
|
self.path_length = path_length
|
|
|
|
def __repr__(self):
|
|
return f"Stats(time={self.time_ms:.2f}ms, visited={self.visited_cells}, path_len={self.path_length})"
|
|
|
|
class MazeSolver:
|
|
def __init__(self, maze: Maze, strategy: PathFindingStrategy):
|
|
self.maze = maze
|
|
self.strategy = strategy
|
|
self.observers = []
|
|
|
|
def set_strategy(self, strategy: PathFindingStrategy):
|
|
self.strategy = strategy
|
|
|
|
def attach(self, observer):
|
|
self.observers.append(observer)
|
|
|
|
def detach(self, observer):
|
|
self.observers.remove(observer)
|
|
|
|
def notify(self, event: str, data: Any = None):
|
|
for obs in self.observers:
|
|
obs.update(event, data)
|
|
|
|
def solve(self) -> Tuple[List[Cell], SearchStats]:
|
|
start_time = time.perf_counter()
|
|
path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
|
|
end_time = time.perf_counter()
|
|
elapsed_ms = (end_time - start_time) * 1000.0
|
|
visited_cells = getattr(self.strategy, 'last_visited', len(path) if path else 0)
|
|
stats = SearchStats(elapsed_ms, visited_cells, len(path))
|
|
self.notify("solved", {"path": path, "stats": stats})
|
|
return path, stats
|
|
|
|
class Observer(ABC):
|
|
@abstractmethod
|
|
def update(self, event: str, data: Any):
|
|
pass
|
|
|
|
class ConsoleView(Observer):
|
|
def __init__(self):
|
|
self.player_pos = None
|
|
self.path = []
|
|
|
|
def update(self, event: str, data: Any):
|
|
if event == "maze_loaded":
|
|
self.maze = data["maze"]
|
|
self.render()
|
|
elif event == "player_moved":
|
|
self.player_pos = data["player_cell"]
|
|
self.render()
|
|
elif event == "path_found":
|
|
self.path = data["path"]
|
|
self.render()
|
|
elif event == "solved":
|
|
self.path = data["path"]
|
|
self.render()
|
|
|
|
def render(self, maze: Maze = None, player_cell: Cell = None, path: List[Cell] = None):
|
|
if maze:
|
|
self.maze = maze
|
|
if player_cell:
|
|
self.player_pos = player_cell
|
|
if path is not None:
|
|
self.path = path
|
|
|
|
if not hasattr(self, 'maze'):
|
|
print("Нет лабиринта для отображения")
|
|
return
|
|
|
|
for y in range(self.maze.height):
|
|
row = ""
|
|
for x in range(self.maze.width):
|
|
cell = self.maze.get_cell(x, y)
|
|
if cell is None:
|
|
row += " "
|
|
continue
|
|
if self.player_pos and cell == self.player_pos:
|
|
row += "P"
|
|
elif cell == self.maze.start:
|
|
row += "S"
|
|
elif cell == self.maze.exit:
|
|
row += "E"
|
|
elif self.path and cell in self.path:
|
|
row += "."
|
|
elif cell.is_wall:
|
|
row += "#"
|
|
else:
|
|
row += " "
|
|
print(row)
|
|
print()
|
|
|
|
class MoveCommand(ABC):
|
|
@abstractmethod
|
|
def execute(self):
|
|
pass
|
|
@abstractmethod
|
|
def undo(self):
|
|
pass
|
|
|
|
class Player:
|
|
def __init__(self, start_cell: Cell):
|
|
self.current_cell = start_cell
|
|
|
|
def move_to(self, cell: Cell):
|
|
self.current_cell = cell
|
|
|
|
class MoveCommandImpl(MoveCommand):
|
|
def __init__(self, player: Player, direction: str, maze: Maze):
|
|
self.player = player
|
|
self.direction = direction
|
|
self.maze = maze
|
|
self.previous_cell = player.current_cell
|
|
|
|
def execute(self):
|
|
dx, dy = 0, 0
|
|
if self.direction == 'w':
|
|
dy = -1
|
|
elif self.direction == 's':
|
|
dy = 1
|
|
elif self.direction == 'a':
|
|
dx = -1
|
|
elif self.direction == 'd':
|
|
dx = 1
|
|
else:
|
|
return False
|
|
|
|
new_x = self.player.current_cell.x + dx
|
|
new_y = self.player.current_cell.y + dy
|
|
new_cell = self.maze.get_cell(new_x, new_y)
|
|
if new_cell and new_cell.is_passable():
|
|
self.player.move_to(new_cell)
|
|
return True
|
|
return False
|
|
|
|
def undo(self):
|
|
self.player.move_to(self.previous_cell)
|
|
|
|
def ensure_results_dir():
|
|
if not os.path.exists(RESULTS_DIR):
|
|
os.makedirs(RESULTS_DIR)
|
|
print(f"Создана папка: {RESULTS_DIR}")
|
|
|
|
def generate_test_maze_file(filename: str, maze_type: str):
|
|
full_path = os.path.join(RESULTS_DIR, filename)
|
|
if maze_type == "small":
|
|
lines = [
|
|
"##########",
|
|
"#S #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# E#",
|
|
"##########"
|
|
]
|
|
elif maze_type == "medium":
|
|
height, width = 50, 50
|
|
lines = []
|
|
for y in range(height):
|
|
row = []
|
|
for x in range(width):
|
|
if y == 0 or y == height-1 or x == 0 or x == width-1:
|
|
row.append('#')
|
|
elif (y % 5 == 0 and x % 7 == 0) or (y % 8 == 0 and x % 3 == 0):
|
|
row.append('#')
|
|
else:
|
|
row.append(' ')
|
|
row_str = ''.join(row)
|
|
lines.append(row_str)
|
|
lines[1] = 'S' + lines[1][1:]
|
|
lines[height-2] = lines[height-2][:width-2] + 'E' + lines[height-2][width-1:]
|
|
elif maze_type == "large":
|
|
import random
|
|
height, width = 100, 100
|
|
random.seed(42)
|
|
lines = []
|
|
for y in range(height):
|
|
row = []
|
|
for x in range(width):
|
|
if y == 0 or y == height-1 or x == 0 or x == width-1:
|
|
row.append('#')
|
|
else:
|
|
if random.random() < 0.2:
|
|
row.append('#')
|
|
else:
|
|
row.append(' ')
|
|
lines.append(''.join(row))
|
|
lines[1] = 'S' + lines[1][1:]
|
|
lines[height-2] = lines[height-2][:width-2] + 'E' + lines[height-2][width-1:]
|
|
elif maze_type == "empty":
|
|
height, width = 50, 50
|
|
lines = []
|
|
for y in range(height):
|
|
if y == 0 or y == height-1:
|
|
lines.append('#' * width)
|
|
else:
|
|
lines.append('#' + ' ' * (width-2) + '#')
|
|
lines[1] = 'S' + lines[1][1:]
|
|
lines[height-2] = lines[height-2][:width-2] + 'E' + lines[height-2][width-1:]
|
|
elif maze_type == "no_exit":
|
|
lines = [
|
|
"##########",
|
|
"#S #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"# #",
|
|
"##########"
|
|
]
|
|
else:
|
|
raise ValueError("Unknown maze type")
|
|
|
|
with open(full_path, 'w', encoding='utf-8') as f:
|
|
f.write('\n'.join(lines))
|
|
|
|
def run_experiment():
|
|
ensure_results_dir()
|
|
maze_types = ["small", "medium", "large", "empty", "no_exit"]
|
|
strategies = {
|
|
"BFS": BFSStrategy(),
|
|
"DFS": DFSStrategy(),
|
|
"AStar": AStarStrategy()
|
|
}
|
|
results = []
|
|
|
|
for maze_type in maze_types:
|
|
filename = f"maze_{maze_type}.txt"
|
|
generate_test_maze_file(filename, maze_type)
|
|
full_path = os.path.join(RESULTS_DIR, filename)
|
|
builder = TextFileMazeBuilder()
|
|
try:
|
|
maze = builder.build_from_file(full_path)
|
|
except ValueError as e:
|
|
print(f"Лабиринт {maze_type} пропущен: {e}")
|
|
continue
|
|
|
|
for strat_name, strat_obj in strategies.items():
|
|
times = []
|
|
path_lengths = []
|
|
visited_counts = []
|
|
for run in range(5):
|
|
solver = MazeSolver(maze, strat_obj)
|
|
path, stats = solver.solve()
|
|
times.append(stats.time_ms)
|
|
path_lengths.append(stats.path_length)
|
|
visited_counts.append(stats.visited_cells)
|
|
avg_time = sum(times) / len(times)
|
|
avg_path_len = sum(path_lengths) / len(path_lengths)
|
|
avg_visited = sum(visited_counts) / len(visited_counts)
|
|
results.append({
|
|
"maze": maze_type,
|
|
"strategy": strat_name,
|
|
"avg_time_ms": avg_time,
|
|
"avg_visited": avg_visited,
|
|
"avg_path_length": avg_path_len
|
|
})
|
|
print(f"{maze_type} / {strat_name}: время={avg_time:.2f}ms, посещено={avg_visited:.1f}, путь={avg_path_len:.1f}")
|
|
|
|
csv_path = os.path.join(RESULTS_DIR, "experiment_results.csv")
|
|
with open(csv_path, "w", newline='', encoding='utf-8') as f:
|
|
writer = csv.DictWriter(f, fieldnames=["maze", "strategy", "avg_time_ms", "avg_visited", "avg_path_length"])
|
|
writer.writeheader()
|
|
writer.writerows(results)
|
|
try:
|
|
import matplotlib.pyplot as plt
|
|
for maze_type in ["small", "medium", "large", "empty"]:
|
|
data = [r for r in results if r["maze"] == maze_type]
|
|
if not data:
|
|
continue
|
|
names = [d["strategy"] for d in data]
|
|
times = [d["avg_time_ms"] for d in data]
|
|
visited = [d["avg_visited"] for d in data]
|
|
fig, (ax1, ax2) = plt.subplots(1, 2, figsize=(10, 4))
|
|
ax1.bar(names, times)
|
|
ax1.set_title(f"Время (мс) - {maze_type}")
|
|
ax2.bar(names, visited)
|
|
ax2.set_title(f"Посещено клеток - {maze_type}")
|
|
plt.tight_layout()
|
|
plot_path = os.path.join(RESULTS_DIR, f"plot_{maze_type}.png")
|
|
plt.savefig(plot_path)
|
|
plt.close()
|
|
print(f"Графики сохранены в папку {RESULTS_DIR}")
|
|
except ImportError:
|
|
print("matplotlib не установлен. Графики не построены.") |