2026-rff_mp/konnovaea/maze_solver.py

181 lines
5.0 KiB
Python

from abc import ABC, abstractmethod
from collections import deque
import heapq
import time
class Cell:
def __init__(self, x, y):
self.x = x
self.y = y
self.is_wall = False
self.is_start = False
self.is_exit = False
def is_passable(self):
return not self.is_wall
def __repr__(self):
return f"Cell({self.x},{self.y})"
class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.cells = []
self.start = None
self.exit = None
for y in range(height):
row = []
for x in range(width):
row.append(Cell(x, y))
self.cells.append(row)
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class TextFileMazeBuilder:
def build_from_file(self, filename):
with open(filename, 'r') as f:
lines = [line.rstrip() for line in f.readlines()]
height = len(lines)
width = len(lines[0])
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
cell = maze.get_cell(x, y)
if ch == '#':
cell.is_wall = True
elif ch == 'S':
maze.start = cell
cell.is_start = True
elif ch == 'E':
maze.exit = cell
cell.is_exit = True
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return [], 0
queue = deque([(start, [start])])
visited = {start}
while queue:
current, path = queue.popleft()
if current == exit:
return path, len(visited)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
queue.append((neighbor, path + [neighbor]))
return [], len(visited)
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return [], 0
stack = [(start, [start])]
visited = {start}
while stack:
current, path = stack.pop()
if current == exit:
return path, len(visited)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
stack.append((neighbor, path + [neighbor]))
return [], len(visited)
class AStarStrategy(PathFindingStrategy):
def _heuristic(self, a, b):
return abs(a.x - b.x) + abs(a.y - b.y)
def find_path(self, maze, start, exit):
if not start or not exit:
return [], 0
heap = [(self._heuristic(start, exit), 0, start, [start])]
g_score = {start: 0}
visited = set()
counter = 1
while heap:
_, _, current, path = heapq.heappop(heap)
if current in visited:
continue
visited.add(current)
if current == exit:
return path, len(visited)
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
g_score[neighbor] = tentative_g
f = tentative_g + self._heuristic(neighbor, exit)
heapq.heappush(heap, (f, counter, neighbor, path + [neighbor]))
counter += 1
return [], len(visited)
class SearchStats:
def __init__(self, path, time_ms, visited_count):
self.path = path
self.time_ms = time_ms
self.visited_count = visited_count
self.path_length = len(path) if path else 0
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy):
self.strategy = strategy
def solve(self):
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
return SearchStats(path, (end_time - start_time) * 1000, visited)