2026-rff_mp/stepushovgs/labyrinth/source/strategy/astar.py

65 lines
2.0 KiB
Python

from heapq import *
from source.strategy import PathFindingStrategy, reconstruct_path
from source.classes import Maze, Cell
class AStar(PathFindingStrategy):
@property
def name(self) -> str:
return "A*"
def heuristic(self, a: Cell, b: Cell) -> int:
x1, y1 = a.getXY()
x2, y2 = b.getXY()
return abs(x1 - x2) + abs(y1 - y2)
def findPath(self, maze: Maze):
start_cell = maze.start
exit_cell = maze.exit
queue = []
counter = 0 # счётчик для уникальности, чтобы не сравнивать клетки
start_h = self.heuristic(start_cell, exit_cell)
heappush(queue, (start_h, counter, start_cell))
counter += 1
cost_visited = {start_cell.getXY(): 0}
came_from = {start_cell.getXY(): None}
visited_count = 1
while queue:
current_cost, _, current_cell = heappop(queue)
current_g = cost_visited[current_cell.getXY()]
if current_cell.getXY() == exit_cell.getXY():
return reconstruct_path(
came_from=came_from,
start=start_cell,
end=current_cell
), visited_count
next_cells = maze.getNeighbors(current_cell)
for next_cell in next_cells:
neighbor_cost = next_cell.value
neighbor_cell_xy = next_cell.getXY()
new_cost = current_g + neighbor_cost
if neighbor_cell_xy not in cost_visited or new_cost < cost_visited[neighbor_cell_xy]:
priority = new_cost + self.heuristic(next_cell, exit_cell)
heappush(queue, (priority, counter, next_cell))
counter += 1
cost_visited[neighbor_cell_xy] = new_cost
came_from[neighbor_cell_xy] = current_cell
visited_count += 1
return [], visited_count