2026-rff_mp/VildyaevAV/docs/task2/strategies.py
2026-05-21 21:50:03 +03:00

187 lines
3.7 KiB
Python

from abc import ABC, abstractmethod
from collections import deque
import heapq
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit_cell):
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit_cell):
queue = deque([start])
visited = set()
visited.add((start.x, start.y))
parent = {}
while queue:
current = queue.popleft()
if current == exit_cell:
return self.restore_path(parent, start, exit_cell), len(visited)
for neighbor in maze.get_neighbors(current):
key = (neighbor.x, neighbor.y)
if key not in visited:
visited.add(key)
parent[key] = current
queue.append(neighbor)
return [], len(visited)
def restore_path(self, parent, start, exit_cell):
path = []
current = exit_cell
while current != start:
path.append(current)
current = parent[(current.x, current.y)]
path.append(start)
path.reverse()
return path
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit_cell):
stack = [start]
visited = set()
visited.add((start.x, start.y))
parent = {}
while stack:
current = stack.pop()
if current == exit_cell:
return self.restore_path(parent, start, exit_cell), len(visited)
for neighbor in maze.get_neighbors(current):
key = (neighbor.x, neighbor.y)
if key not in visited:
visited.add(key)
parent[key] = current
stack.append(neighbor)
return [], len(visited)
def restore_path(self, parent, start, exit_cell):
path = []
current = exit_cell
while current != start:
path.append(current)
current = parent[(current.x, current.y)]
path.append(start)
path.reverse()
return path
class AStarStrategy(PathFindingStrategy):
def heuristic(self, cell, exit_cell):
return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y)
def find_path(self, maze, start, exit_cell):
heap = []
heapq.heappush(heap, (0, start.x, start.y, start))
visited = set()
parent = {}
g_score = {
(start.x, start.y): 0
}
while heap:
_, _, _, current = heapq.heappop(heap)
key_current = (current.x, current.y)
if key_current in visited:
continue
visited.add(key_current)
if current == exit_cell:
return self.restore_path(parent, start, exit_cell), len(visited)
for neighbor in maze.get_neighbors(current):
key = (neighbor.x, neighbor.y)
tentative = g_score[key_current] + 1
if key not in g_score or tentative < g_score[key]:
g_score[key] = tentative
priority = tentative + self.heuristic(neighbor, exit_cell)
heapq.heappush(
heap,
(priority, neighbor.x, neighbor.y, neighbor)
)
parent[key] = current
return [], len(visited)
def restore_path(self, parent, start, exit_cell):
path = []
current = exit_cell
while current != start:
path.append(current)
current = parent[(current.x, current.y)]
path.append(start)
path.reverse()
return path