from typing import List, Optional class Cell: """Клетка лабиринта.""" def __init__(self, x: int, y: int, is_wall: bool = False, is_start: bool = False, is_exit: bool = False, weight: int = 1): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit self.weight = weight # для взвешенных лабиринтов def is_passable(self) -> bool: return not self.is_wall def __repr__(self): if self.is_start: return 'S' elif self.is_exit: return 'E' elif self.is_wall: return '#' else: return ' ' def __eq__(self, other): if isinstance(other, Cell): return self.x == other.x and self.y == other.y return False def __hash__(self): return hash((self.x, self.y)) class Maze: """Лабиринт — сетка клеток.""" def __init__(self, width: int, height: int): self.width = width self.height = height self.cells: List[List[Cell]] = [] self.start: Optional[Cell] = None self.exit: Optional[Cell] = None for y in range(height): row = [] for x in range(width): row.append(Cell(x, y)) self.cells.append(row) def get_cell(self, x: int, y: int) -> Optional[Cell]: if 0 <= x < self.width and 0 <= y < self.height: return self.cells[y][x] return None def set_cell(self, x: int, y: int, cell: Cell): if 0 <= x < self.width and 0 <= y < self.height: self.cells[y][x] = cell if cell.is_start: self.start = cell if cell.is_exit: self.exit = cell def get_neighbors(self, cell: Cell) -> List[Cell]: """Соседи сверху/снизу/слева/справа, если проходимы.""" neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.get_cell(nx, ny) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def __repr__(self): lines = [] for row in self.cells: lines.append(''.join(str(cell) for cell in row)) return '\n'.join(lines)