import heapq import time import os import csv from collections import deque from abc import ABC, abstractmethod import matplotlib.pyplot as plt import numpy as np class Cell: def __init__(self, x, y, is_wall=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = False self.is_exit = False def is_passable(self): return not self.is_wall class Maze: def __init__(self, width, height): self.width = width self.height = height self.grid = [[Cell(x, y, True) for y in range(height)] for x in range(width)] self.start = None self.exit = None def get_cell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.grid[x][y] return None def get_neighbors(self, cell): neighbors = [] for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]: nx, ny = cell.x + dx, cell.y + dy neighbor = self.get_cell(nx, ny) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors class MazeBuilder(ABC): @abstractmethod def build_from_file(self, filename): pass class TextFileMazeBuilder(MazeBuilder): def build_from_file(self, filename): with open(filename, 'r') as f: lines = [line.rstrip('\n') for line in f.readlines()] height = len(lines) width = max(len(line) for line in lines) if height > 0 else 0 maze = Maze(width, height) for y, line in enumerate(lines): for x, char in enumerate(line): if char == '#': maze.grid[x][y] = Cell(x, y, True) else: cell = Cell(x, y, False) if char == 'S': cell.is_start = True maze.start = cell elif char == 'E': cell.is_exit = True maze.exit = cell maze.grid[x][y] = cell if not maze.start or not maze.exit: raise ValueError("Лабиринт должен содержать старт (S) и выход (E)") return maze class PathFindingStrategy(ABC): @abstractmethod def find_path(self, maze, start, exit_cell): pass class BFSPathFinding(PathFindingStrategy): def find_path(self, maze, start, exit_cell): queue = deque([start]) visited = {start: None} visited_count = 0 while queue: current = queue.popleft() visited_count += 1 if exit_cell is not None and current == exit_cell: path = [] while current: path.append(current) current = visited[current] return path[::-1], visited_count for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited[neighbor] = current queue.append(neighbor) return [], visited_count class DFSPathFinding(PathFindingStrategy): def find_path(self, maze, start, exit_cell): stack = [start] visited = {start: None} visited_count = 0 while stack: current = stack.pop() visited_count += 1 if exit_cell is not None and current == exit_cell: path = [] while current: path.append(current) current = visited[current] return path[::-1], visited_count for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited[neighbor] = current stack.append(neighbor) return [], visited_count class AStarPathFinding(PathFindingStrategy): def heuristic(self, a, b): if b is None: return 0 return abs(a.x - b.x) + abs(a.y - b.y) def find_path(self, maze, start, exit_cell): open_set = [(0, 0, start, None)] heapq.heapify(open_set) g_score = {start: 0} came_from = {} visited_count = 0 while open_set: _, _, current, parent = heapq.heappop(open_set) if current in came_from: continue visited_count += 1 came_from[current] = parent if exit_cell is not None and current == exit_cell: path = [] while current: path.append(current) current = came_from[current] return path[::-1], visited_count for neighbor in maze.get_neighbors(current): tentative_g = g_score[current] + 1 if neighbor not in g_score or tentative_g < g_score[neighbor]: g_score[neighbor] = tentative_g f_score = tentative_g + self.heuristic(neighbor, exit_cell) heapq.heappush(open_set, (f_score, id(neighbor), neighbor, current)) return [], visited_count class SearchStats: def __init__(self, path, visited_count, time_ms): self.path = path self.path_length = len(path) self.visited_count = visited_count self.time_ms = time_ms class Observer(ABC): @abstractmethod def update(self, event): pass class ConsoleView(Observer): def update(self, event): if event['type'] == 'path_found': self.render(event['maze'], event.get('player_pos'), event['path']) elif event['type'] == 'maze_loaded': print(f"Лабиринт загружен: {event['maze'].width}x{event['maze'].height}") elif event['type'] == 'search_start': print(f"Поиск пути алгоритмом {event['strategy']}...") elif event['type'] == 'search_end': print( f"Путь найден: длина {event['stats'].path_length}, посещено клеток {event['stats'].visited_count}, время {event['stats'].time_ms:.3f}мс") def render(self, maze, player_pos=None, path=None): os.system('cls' if os.name == 'nt' else 'clear') path_set = set((c.x, c.y) for c in path) if path else set() for y in range(maze.height): for x in range(maze.width): cell = maze.get_cell(x, y) if player_pos and (x, y) == (player_pos.x, player_pos.y): print('P', end='') elif cell.is_start: print('S', end='') elif cell.is_exit: print('E', end='') elif (x, y) in path_set: print('.', end='') elif cell.is_wall: print('#', end='') else: print(' ', end='') print() class MazeSolver: def __init__(self, maze, strategy=None): self.maze = maze self.strategy = strategy self.observers = [] def set_strategy(self, strategy): self.strategy = strategy def add_observer(self, observer): self.observers.append(observer) def notify(self, event): for observer in self.observers: observer.update(event) def solve(self): if not self.strategy: raise ValueError("Стратегия не задана") self.notify({'type': 'search_start', 'strategy': type(self.strategy).__name__}) start_time = time.perf_counter() if self.maze.exit is None: path, visited = self.strategy.find_path(self.maze, self.maze.start, None) else: path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit) end_time = time.perf_counter() time_ms = (end_time - start_time) * 1000 stats = SearchStats(path, visited, time_ms) self.notify({'type': 'search_end', 'stats': stats, 'strategy': type(self.strategy).__name__}) self.notify({'type': 'path_found', 'maze': self.maze, 'path': path}) return stats def is_path_exists(maze): if maze.exit is None: return False queue = deque([maze.start]) visited = {maze.start} while queue: current = queue.popleft() if current == maze.exit: return True for neighbor in maze.get_neighbors(current): if neighbor not in visited: visited.add(neighbor) queue.append(neighbor) return False def generate_maze(width, height, wall_density=0.3, seed=42): np.random.seed(seed) maze = Maze(width, height) for x in range(width): for y in range(height): if x == 0 or x == width - 1 or y == 0 or y == height - 1: maze.grid[x][y] = Cell(x, y, True) else: is_wall = np.random.random() < wall_density maze.grid[x][y] = Cell(x, y, is_wall) maze.start = maze.get_cell(1, 1) maze.start.is_wall = False maze.start.is_start = True maze.grid[1][1] = maze.start maze.grid[1][2] = Cell(1, 2, False) maze.grid[2][1] = Cell(2, 1, False) maze.exit = maze.get_cell(width - 2, height - 2) maze.exit.is_wall = False maze.exit.is_exit = True maze.grid[width - 2][height - 3] = Cell(width - 2, height - 3, False) maze.grid[width - 3][height - 2] = Cell(width - 3, height - 2, False) if not is_path_exists(maze): for x in range(1, width - 1): for y in range(1, height - 1): if np.random.random() < 0.5: maze.grid[x][y].is_wall = False if not is_path_exists(maze): for x in range(1, width - 1): for y in range(1, height - 1): if x == 1 and y == 1: continue if x == width - 2 and y == height - 2: continue maze.grid[x][y].is_wall = False return maze def generate_empty_maze(width, height): maze = Maze(width, height) for x in range(width): for y in range(height): maze.grid[x][y] = Cell(x, y, False) maze.start = maze.get_cell(0, 0) maze.start.is_start = True maze.exit = maze.get_cell(width - 1, height - 1) maze.exit.is_exit = True return maze def generate_no_exit_maze(width, height): maze = Maze(width, height) np.random.seed(123) for x in range(width): for y in range(height): if x == 0 or x == width - 1 or y == 0 or y == height - 1: maze.grid[x][y] = Cell(x, y, True) else: is_wall = np.random.random() < 0.3 maze.grid[x][y] = Cell(x, y, is_wall) maze.start = maze.get_cell(1, 1) maze.start.is_wall = False maze.start.is_start = True maze.grid[1][1] = maze.start maze.grid[1][2] = Cell(1, 2, False) maze.grid[2][1] = Cell(2, 1, False) maze.exit = None return maze def save_maze_to_file(maze, filename): with open(filename, 'w') as f: for y in range(maze.height): for x in range(maze.width): cell = maze.get_cell(x, y) if cell.is_start: f.write('S') elif cell.is_exit: f.write('E') elif cell.is_wall: f.write('#') else: f.write(' ') f.write('\n') def visualize_maze(maze, path=None, title="Лабиринт", ax=None): grid = np.zeros((maze.height, maze.width)) for y in range(maze.height): for x in range(maze.width): cell = maze.get_cell(x, y) if cell.is_wall: grid[y, x] = 1 elif cell.is_start: grid[y, x] = 2 elif cell.is_exit: grid[y, x] = 3 if ax is None: fig, ax = plt.subplots(figsize=(8, 8)) cmap = plt.cm.colors.ListedColormap(['white', 'black', 'green', 'red']) ax.imshow(grid, cmap=cmap, interpolation='nearest') if path: path_x = [cell.x for cell in path] path_y = [cell.y for cell in path] ax.plot(path_x, path_y, 'b-', linewidth=2, label='Путь') ax.set_title(title) ax.set_xticks([]) ax.set_yticks([]) def run_experiments(): mazes_data = { "Маленький (10x10)": generate_maze(10, 10, 0.2, 10), "Средний (50x50)": generate_maze(50, 50, 0.3, 20), "Большой (100x100)": generate_maze(100, 100, 0.3, 30), "Пустой (50x50)": generate_empty_maze(50, 50), "Без выхода (50x50)": generate_no_exit_maze(50, 50) } os.makedirs("mazes", exist_ok=True) for name, maze in mazes_data.items(): filename = f"mazes/{name.replace(' ', '_').replace('(', '').replace(')', '')}.txt" save_maze_to_file(maze, filename) print(f"Сохранён {filename}") strategies = { "BFS": BFSPathFinding(), "DFS": DFSPathFinding(), "A*": AStarPathFinding() } results = [] runs = 5 fig_mazes, axes_mazes = plt.subplots(len(mazes_data), len(strategies) + 1, figsize=(18, 4 * len(mazes_data))) if len(mazes_data) == 1: axes_mazes = [axes_mazes] for row_idx, (maze_name, maze) in enumerate(mazes_data.items()): visualize_maze(maze, title=f"{maze_name}", ax=axes_mazes[row_idx][0]) for col_idx, (strat_name, strategy) in enumerate(strategies.items()): solver = MazeSolver(maze, strategy) times = [] visited_counts = [] path_lengths = [] best_path = None for _ in range(runs): stats = solver.solve() times.append(stats.time_ms) visited_counts.append(stats.visited_count) path_lengths.append(stats.path_length) if stats.path: best_path = stats.path avg_time = np.mean(times) avg_visited = np.mean(visited_counts) avg_path = np.mean(path_lengths) results.append([maze_name, strat_name, avg_time, avg_visited, avg_path]) print(f"{maze_name} - {strat_name}: Время={avg_time:.3f}мс, Посещено={avg_visited:.0f}, Длина пути={avg_path:.0f}") visualize_maze(maze, best_path, f"{maze_name} - {strat_name}", ax=axes_mazes[row_idx][col_idx + 1]) plt.tight_layout() plt.savefig('mazes_visualization.png') plt.close() with open('results.csv', 'w', newline='', encoding='utf-8-sig') as f: writer = csv.writer(f) writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено", "Длина_пути"]) writer.writerows(results) print("\nРезультаты сохранены в results.csv") return results def plot_results(results): strategies = ["BFS", "DFS", "A*"] mazes = ["Маленький (10x10)", "Средний (50x50)", "Большой (100x100)", "Пустой (50x50)", "Без выхода (50x50)"] data = {} for strat in strategies: data[strat] = {"times": [], "visited": [], "paths": []} for row in results: maze, strat, time_ms, visited, path_len = row data[strat]["times"].append(time_ms) data[strat]["visited"].append(visited) data[strat]["paths"].append(path_len) fig, axes = plt.subplots(1, 3, figsize=(18, 6)) x = np.arange(len(mazes)) width = 0.25 colors = {'BFS': 'skyblue', 'DFS': 'lightgreen', 'A*': 'salmon'} for i, strat in enumerate(strategies): offset = (i - 1) * width times_display = [t if t > 0 else 0.001 for t in data[strat]["times"]] bars = axes[0].bar(x + offset, times_display, width, label=strat, color=colors[strat]) for bar, val in zip(bars, data[strat]["times"]): if val > 0: axes[0].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1, f'{val:.2f}', ha='center', va='bottom', fontsize=8, rotation=90) axes[0].set_title("Время выполнения (мс)") axes[0].set_xticks(x) axes[0].set_xticklabels(mazes, rotation=15, ha='right') axes[0].set_ylabel("Время (мс)") axes[0].set_yscale('log') axes[0].legend() axes[0].grid(axis='y', alpha=0.3) for i, strat in enumerate(strategies): offset = (i - 1) * width visited_display = [v if v > 0 else 1 for v in data[strat]["visited"]] bars = axes[1].bar(x + offset, visited_display, width, label=strat, color=colors[strat]) for bar, val in zip(bars, data[strat]["visited"]): if val > 0: axes[1].text(bar.get_x() + bar.get_width() / 2, bar.get_height() * 1.1, f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90) axes[1].set_title("Посещено клеток") axes[1].set_xticks(x) axes[1].set_xticklabels(mazes, rotation=15, ha='right') axes[1].set_ylabel("Количество клеток") axes[1].set_yscale('log') axes[1].legend() axes[1].grid(axis='y', alpha=0.3) for i, strat in enumerate(strategies): offset = (i - 1) * width paths_display = [p if p > 0 else 1 for p in data[strat]["paths"]] bars = axes[2].bar(x + offset, paths_display, width, label=strat, color=colors[strat]) for bar, val in zip(bars, data[strat]["paths"]): height = bar.get_height() axes[2].text(bar.get_x() + bar.get_width() / 2, height * 1.1, f'{val:.0f}', ha='center', va='bottom', fontsize=8, rotation=90) axes[2].set_title("Длина найденного пути") axes[2].set_xticks(x) axes[2].set_xticklabels(mazes, rotation=15, ha='right') axes[2].set_ylabel("Длина пути") axes[2].set_yscale('log') axes[2].legend() axes[2].grid(axis='y', alpha=0.3) plt.tight_layout() plt.savefig('comparative_results.png') plt.show() print("Сравнительные графики сохранены в comparative_results.png") if __name__ == "__main__": print("\nГенерация лабиринтов и запуск экспериментов\n") results = run_experiments() print("\nСоздание графиков") plot_results(results) print("\nЭксперименты завершены") print("\nСозданные файлы:") print(" - 5 текстовых файлов с лабиринтами") print(" - mazes_visualization.png: Визуализация всех лабиринтов с путями") print(" - results.csv: Таблица с числовыми результатами") print(" - comparative_results.png: Сравнительные графики (Время, Посещено, Длина пути)") print("\nСводка результатов:") for row in results: maze, strat, time_ms, visited, path_len = row print(f"{maze:20s} | {strat:5s} | Время: {time_ms:8.3f}мс | Посещено: {visited:6.0f} | Путь: {path_len:4.0f}")