From 5b3441628a4bc35d5b9288bab0a95d22cb97f4a1 Mon Sep 17 00:00:00 2001 From: groshevava Date: Sun, 24 May 2026 14:16:51 +0000 Subject: [PATCH] =?UTF-8?q?=D0=97=D0=B0=D0=B3=D1=80=D1=83=D0=B7=D0=B8?= =?UTF-8?q?=D1=82=D1=8C=20=D1=84=D0=B0=D0=B9=D0=BB=D1=8B=20=D0=B2=20=C2=AB?= =?UTF-8?q?groshevava/docs/data=C2=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- groshevava/docs/data/builders.py | 75 +++++++++++ groshevava/docs/data/main.py | 201 ++++++++++++++++++++++++++++++ groshevava/docs/data/models.py | 46 +++++++ groshevava/docs/data/observers.py | 60 +++++++++ groshevava/docs/data/solver.py | 61 +++++++++ 5 files changed, 443 insertions(+) create mode 100644 groshevava/docs/data/builders.py create mode 100644 groshevava/docs/data/main.py create mode 100644 groshevava/docs/data/models.py create mode 100644 groshevava/docs/data/observers.py create mode 100644 groshevava/docs/data/solver.py diff --git a/groshevava/docs/data/builders.py b/groshevava/docs/data/builders.py new file mode 100644 index 0000000..3235376 --- /dev/null +++ b/groshevava/docs/data/builders.py @@ -0,0 +1,75 @@ +# maze_solver/builders.py +from abc import ABC, abstractmethod +from models import Cell, Maze + + +class MazeBuilder(ABC): + """Интерфейс строителя лабиринта.""" + @abstractmethod + def buildFromFile(self, filename: str) -> Maze: + """Строит объект Maze из файла.""" + pass + + +class TextFileMazeBuilder(MazeBuilder): + """Строитель для текстового формата: ■ стена, ' ' проход, S старт, E выход.""" + + # Поддерживаемые символы стен + WALL_SYMBOLS = {'#', '■', '█', '▓', '▒', '░'} + + def __init__(self, require_exit: bool = True): + """ + Args: + require_exit: Если False, позволяет создавать лабиринты без выхода + """ + self.require_exit = require_exit + + def buildFromFile(self, filename: str) -> Maze: + with open(filename, 'r', encoding='utf-8') as f: + lines = f.readlines() + + # Убираем символы новой строки и пустые строки в конце файла + cleaned_lines = [line.rstrip('\n') for line in lines if line.strip() != ''] + + if not cleaned_lines: + raise ValueError("Файл лабиринта пуст") + + height = len(cleaned_lines) + width = len(cleaned_lines[0]) + + grid = [] + start_cell = None + exit_cell = None + + for y, line in enumerate(cleaned_lines): + row = [] + if len(line) != width: + raise ValueError( + f"Строка {y} имеет длину {len(line)}, ожидалось {width}. " + f"Лабиринт должен быть прямоугольным." + ) + + for x, char in enumerate(line): + is_wall = char in self.WALL_SYMBOLS + cell = Cell(x, y, is_wall) + + if char == 'S': + cell.isStart = True + start_cell = cell + elif char == 'E': + cell.isExit = True + exit_cell = cell + + row.append(cell) + grid.append(row) + + if not start_cell: + raise ValueError("В лабиринте не найдена стартовая позиция (S)") + + if self.require_exit and not exit_cell: + raise ValueError("В лабиринте не найдена выходная позиция (E)") + + maze = Maze(width, height, grid) + maze.start = start_cell + maze.exit = exit_cell + return maze \ No newline at end of file diff --git a/groshevava/docs/data/main.py b/groshevava/docs/data/main.py new file mode 100644 index 0000000..303c32c --- /dev/null +++ b/groshevava/docs/data/main.py @@ -0,0 +1,201 @@ +from builders import TextFileMazeBuilder +from strategies import BFSStrategy, DFSStrategy, AStarStrategy +from solver import MazeSolver +from observers import ConsoleView +from experiments import run_experiments, save_to_csv +import random + +WALL = '■' +PASSAGE = ' ' +START = 'S' +EXIT = 'E' + + +def generate_maze_prim(size: int, filename: str, label: str): + random.seed(hash(filename) % 10000) + + grid = [[WALL for _ in range(size)] for _ in range(size)] + + start_x, start_y = 1, 1 + grid[start_y][start_x] = PASSAGE + + walls = [] + + for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]: + wall_x = start_x + dx + wall_y = start_y + dy + cell_x = start_x + 2*dx + cell_y = start_y + 2*dy + + if 0 <= cell_x < size and 0 <= cell_y < size: + if grid[wall_y][wall_x] == WALL: + walls.append((wall_x, wall_y, start_x, start_y, cell_x, cell_y)) + + while walls: + idx = random.randint(0, len(walls) - 1) + wall_x, wall_y, from_x, from_y, to_x, to_y = walls.pop(idx) + + if grid[to_y][to_x] == WALL: + grid[wall_y][wall_x] = PASSAGE + grid[to_y][to_x] = PASSAGE + + for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]: + new_wall_x = to_x + dx + new_wall_y = to_y + dy + new_cell_x = to_x + 2*dx + new_cell_y = to_y + 2*dy + + if 0 <= new_cell_x < size and 0 <= new_cell_y < size: + if grid[new_wall_y][new_wall_x] == WALL: + walls.append((new_wall_x, new_wall_y, to_x, to_y, new_cell_x, new_cell_y)) + + grid[1][1] = START + grid[size-2][size-2] = EXIT + + with open(filename, 'w', encoding='utf-8') as f: + for row in grid: + f.write(''.join(row) + '\n') + + print(f"✓ {label}: {filename}") + + +def generate_small_maze(filename='small_maze.txt'): + maze = [ + "■■■■■■■■■■", + "■S ■", + "■ ■■■■ ■ ■", + "■ ■ ■ ■ ■", + "■ ■ ■■ ■ ■", + "■ ■ ■ ■", + "■ ■■■■■■ ■", + "■ ■", + "■ ■■■■■■■■", + "■ E■", + "■■■■■■■■■■" + ] + + with open(filename, 'w', encoding='utf-8') as f: + f.write('\n'.join(maze)) + print(f"Маленький лабиринт 10x10: {filename}") + + +def generate_no_exit_maze(filename='no_exit_maze.txt'): + maze = [ + "■■■■■■■■■■", + "■S ■", + "■ ■■■■ ■ ■", + "■ ■ ■ ■ ■", + "■ ■ ■■ ■ ■", + "■ ■ ■ ■", + "■ ■■■■■■ ■", + "■ ■", + "■ ■■■■■■■■", + "■ ■■■■■■", + "■■■■■E■■■■" + ] + + with open(filename, 'w', encoding='utf-8') as f: + f.write('\n'.join(maze)) + print(f"Лабиринт без выхода 10x10: {filename}") + + +def generate_empty_maze(filename='empty_maze.txt'): + size = 10 + maze = [] + maze.append(WALL * size) + + for i in range(size - 2): + if i == 0: + row = WALL + START + PASSAGE * (size - 3) + WALL + elif i == size - 3: + row = WALL + PASSAGE * (size - 3) + EXIT + WALL + else: + row = WALL + PASSAGE * (size - 2) + WALL + maze.append(row) + + maze.append(WALL * size) + + with open(filename, 'w', encoding='utf-8') as f: + f.write('\n'.join(maze)) + print(f"Пустой лабиринт 10x10: {filename}") + + +def main(): + print("=" * 60) + print("ГЕНЕРАЦИЯ ЛАБИРИНТОВ") + print("=" * 60) + + generate_small_maze('small_maze.txt') + generate_maze_prim(50, 'medium_maze.txt', 'Средний лабиринт 50x50') + generate_maze_prim(100, 'large_maze.txt', 'Большой лабиринт 100x100') + generate_no_exit_maze('no_exit_maze.txt') + generate_empty_maze('empty_maze.txt') + + print("\n" + "=" * 60) + print("ДЕМОНСТРАЦИЯ НА МАЛЕНЬКОМ ЛАБИРИНТЕ") + print("=" * 60) + + builder = TextFileMazeBuilder() + maze = builder.buildFromFile('small_maze.txt') + + print(f"Размер: {maze.width}x{maze.height}") + print(f"Старт: ({maze.start.x}, {maze.start.y})") + print(f"Выход: ({maze.exit.x}, {maze.exit.y})") + + view = ConsoleView() + solver = MazeSolver(maze) + solver.attach(view) + + strategies = { + "BFS (поиск в ширину)": BFSStrategy(), + "DFS (поиск в глубину)": DFSStrategy(), + "A*": AStarStrategy() + } + + for name, strat in strategies.items(): + print(f"\n{'─' * 40}") + print(f"Стратегия: {name}") + + solver.setStrategy(strat) + path, stats = solver.solve() + + if path: + print(f"Путь найден! Длина: {len(path)} шагов") + print(f" Время: {stats.time_ms:.3f} мс | Посещено: {stats.visited_count}") + view.render(maze, path=path) + else: + print("Путь не найден!") + + # Эксперименты + print("\n" + "=" * 60) + print("ЭКСПЕРИМЕНТЫ НА ВСЕХ ЛАБИРИНТАХ") + print("=" * 60) + + test_mazes = {} + maze_files = [ + ("Маленький (10x10)", "small_maze.txt"), + ("Средний (50x50)", "medium_maze.txt"), + ("Большой (100x100)", "large_maze.txt"), + ("Без выхода (10x10)", "no_exit_maze.txt"), + ("Пустой (10x10)", "empty_maze.txt") + ] + + for name, filename in maze_files: + try: + test_mazes[name] = builder.buildFromFile(filename) + m = test_mazes[name] + print(f"{name} загружен ({m.width}x{m.height})") + except Exception as e: + print(f"Ошибка {name}: {e}") + + if test_mazes: + print(f"\nЗапуск тестов (по 3 прогона)...") + results = run_experiments(test_mazes, strategies, runs=3) + save_to_csv(results) + + print("ГОТОВО! Графики: python visualize_results.py") + + + +if __name__ == "__main__": + main() diff --git a/groshevava/docs/data/models.py b/groshevava/docs/data/models.py new file mode 100644 index 0000000..0ddb4ff --- /dev/null +++ b/groshevava/docs/data/models.py @@ -0,0 +1,46 @@ +# maze_solver/models.py +from typing import Optional, List + + +class Cell: + """Представляет одну клетку лабиринта.""" + def __init__(self, x: int, y: int, is_wall: bool = False): + self.x = x + self.y = y + self.isWall = is_wall + self.isStart = False + self.isExit = False + + def isPassable(self) -> bool: + """Можно ли пройти через клетку.""" + return not self.isWall + + def __repr__(self): + return f"Cell({self.x}, {self.y}, Wall={self.isWall})" + + +class Maze: + """Хранит полную карту лабиринта.""" + def __init__(self, width: int, height: int, grid: Optional[List[List[Cell]]] = None): + self.width = width + self.height = height + self.grid = grid if grid else [] + self.start: Optional[Cell] = None + self.exit: Optional[Cell] = None + + def getCell(self, x: int, y: int) -> Optional[Cell]: + """Безопасное получение клетки по координатам.""" + if 0 <= x < self.width and 0 <= y < self.height: + return self.grid[y][x] + return None + + def getNeighbors(self, cell: Cell) -> List[Cell]: + """Возвращает список соседних ПРОХОДИМЫХ клеток.""" + neighbors = [] + directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] # up, down, left, right + for dx, dy in directions: + nx, ny = cell.x + dx, cell.y + dy + neighbor = self.getCell(nx, ny) + if neighbor and neighbor.isPassable(): + neighbors.append(neighbor) + return neighbors \ No newline at end of file diff --git a/groshevava/docs/data/observers.py b/groshevava/docs/data/observers.py new file mode 100644 index 0000000..effd9a3 --- /dev/null +++ b/groshevava/docs/data/observers.py @@ -0,0 +1,60 @@ +import os +from abc import ABC, abstractmethod +from typing import Optional, List +from models import Maze, Cell + + +class Observer(ABC): + @abstractmethod + def update(self, event: str, data=None): + pass + + +class ConsoleView(Observer): + WALL_CHAR = '■' + START_CHAR = 'S' + EXIT_CHAR = 'E' + PATH_CHAR = '•' + PLAYER_CHAR = 'P' + PASSAGE_CHAR = ' ' + + def update(self, event: str, data=None): + if event == "search_started": + print(f"\n Запущен поиск с помощью: {data['strategy']}") + elif event == "path_found": + stats = data['stats'] + print(f" Путь найден! {stats}") + elif event == "path_not_found": + stats = data['stats'] + print(f" Путь НЕ найден. {stats}") + elif event == "step": + self.render(data['maze'], data['current'], data.get('path')) + + @staticmethod + def render(maze: Maze, player_pos: Optional[Cell] = None, path: Optional[List[Cell]] = None): + os.system('cls' if os.name == 'nt' else 'clear') + path_set = set(path) if path else set() + + print("┌" + "─" * maze.width + "┐") + + for y in range(maze.height): + row_str = "│" + for x in range(maze.width): + cell = maze.getCell(x, y) + + if player_pos and cell == player_pos: + row_str += ConsoleView.PLAYER_CHAR + elif cell.isStart: + row_str += ConsoleView.START_CHAR + elif cell.isExit: + row_str += ConsoleView.EXIT_CHAR + elif cell in path_set: + row_str += ConsoleView.PATH_CHAR + elif cell.isWall: + row_str += ConsoleView.WALL_CHAR + else: + row_str += ConsoleView.PASSAGE_CHAR + row_str += "│" + print(row_str) + + print("└" + "─" * maze.width + "┘") \ No newline at end of file diff --git a/groshevava/docs/data/solver.py b/groshevava/docs/data/solver.py new file mode 100644 index 0000000..90b7903 --- /dev/null +++ b/groshevava/docs/data/solver.py @@ -0,0 +1,61 @@ +import time +from typing import List, Tuple, Optional +from models import Maze, Cell +from strategies import PathFindingStrategy + + +class SearchStats: + def __init__(self, time_ms: float, visited: int, path_length: int): + self.time_ms = time_ms + self.visited_count = visited + self.path_length = path_length + + def __str__(self): + return (f"Время: {self.time_ms:.4f} мс | " + f"Посещено: {self.visited_count} | " + f"Длина пути: {self.path_length}") + + +class MazeSolver: + def __init__(self, maze: Maze, strategy: Optional[PathFindingStrategy] = None): + self.maze = maze + self.strategy = strategy + self._observers = [] + + def setStrategy(self, strategy: PathFindingStrategy): + self.strategy = strategy + + def attach(self, observer): + self._observers.append(observer) + + def detach(self, observer): + self._observers.remove(observer) + + def _notify(self, event: str, data=None): + for observer in self._observers: + observer.update(event, data) + + def solve(self) -> Tuple[List[Cell], SearchStats]: + if not self.strategy: + raise ValueError("Стратегия поиска не установлена.") + if not self.maze.start or not self.maze.exit: + raise ValueError("В лабиринте не определены старт или выход.") + + self._notify("search_started", {"strategy": type(self.strategy).__name__}) + + start_time = time.perf_counter() + path = self.strategy.findPath(self.maze, self.maze.start, self.maze.exit) + end_time = time.perf_counter() + + elapsed_ms = (end_time - start_time) * 1000 + visited = self.strategy.visited_count + path_len = len(path) + + stats = SearchStats(elapsed_ms, visited, path_len) + + if path: + self._notify("path_found", {"path": path, "stats": stats}) + else: + self._notify("path_not_found", {"stats": stats}) + + return path, stats \ No newline at end of file