forked from UNN/2026-rff_mp
50 lines
1.8 KiB
Python
50 lines
1.8 KiB
Python
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class Maze:
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def __init__(self, cells, width, height, startCell=None, exitCell=None):
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self.cells = cells
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self.width = width
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self.height = height
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self.startCell = startCell
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self.exitCell = exitCell
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def getCell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.cells[y][x]
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return None
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def getNeighbors(self, cell):
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neighbors = []
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for dx, dy in ((0, -1), (0, 1), (-1, 0), (1, 0)):
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.getCell(nx, ny)
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if neighbor is not None and neighbor.isPassable():
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neighbors.append(neighbor)
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return neighbors
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def render_lines(self, player_position=None, path=None):
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path_set = {(c.x, c.y) for c in path} if path else set()
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player_pos = None if player_position is None else (player_position.x, player_position.y)
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lines = []
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for y in range(self.height):
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row = []
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for x in range(self.width):
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cell = self.cells[y][x]
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if player_pos == (x, y):
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row.append("P")
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elif cell.isStart:
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row.append("S")
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elif cell.isExit:
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row.append("E")
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elif cell.isWall:
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row.append("#")
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elif (x, y) in path_set:
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row.append("*")
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elif cell.weight > 1:
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row.append(str(cell.weight))
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else:
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row.append(" ")
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lines.append("".join(row))
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return lines
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def render(self, player_position=None, path=None):
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return "\n".join(self.render_lines(player_position=player_position, path=path))
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