готовы все этапы и прошли тестирование

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konnovaea 2026-05-18 20:55:01 +03:00
parent 64978d3245
commit 06b5b017e4

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@ -1,242 +1,196 @@
class Cell:
from abc import ABC, abstractmethod
from collections import deque
import heapq
import time
class Cell:
def __init__(self, x, y):
self.x = x
self.y = y
self.is_wall = False
self.is_start = False
self.is_exit = False
def is_passable(self):
return not self.is_wall
def __repr__(self):
return f"Cell({self.x}, {self.y})"
class Maze:
def __repr__(self):
return f"Cell({self.x},{self.y})"
class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.cells = []
self.start = None
self.exit = None
for y in range(height):
row = []
for x in range(width):
row.append(Cell(x, y))
self.cells.append(row)
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1,0)]
for dx, dy in directions:
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
def __repr__(self):
return f"Maze({self.width}x{self.height})"
from abc import ABC, abstractmethod
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
class TextFileMazeBuilder:
def build_from_file(self, filename):
with open(filename, 'r') as f:
lines = [line.rstrip() for line in f.readlines()]
with open(filename, 'r', encoding='utf-8') as f:
lines = f.readlines()
lines = [line.rstrip('\n\r') for line in lines]
height = len(lines)
width = len(lines[0]) if height > 0 else 0
for i, line in enumerate(lines):
if len(line) != width:
raise ValueError(f"Строка {i+1} имеет длину {len(line)}, ожидается {width}")
width = len(lines[0])
maze = Maze(width, height)
start = None
exit_cell = None
for y, line in enumerate(lines):
for x, ch in enumerate(line):
cell = maze.get_cell(x, y)
if ch == '#':
cell.is_wall = True
elif ch == ' ':
cell.is_wall = False
elif ch == 'S':
cell.is_wall = False
maze.start = cell
cell.is_start = True
start = cell
elif ch == 'E':
cell.is_wall = False
cell.ia_exit = True
exit_cell = cell
else:
cell.is_wall = True
maze.exit = cell
cell.is_exit = True
if start is None:
raise ValueError("В лабиринте не найден старт (S)")
if exit_cell is None:
raise ValueError("В лабиринте не найден выход (E)")
maze.start = start
maze.exit = exit_cell
return maze
from collections import deque
import heapq
from abc import ABC, abstractmethod
class PathfindingStrategy(ABC):
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathfindingStrategy):
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if start is None or exit is None:
return []
if not start or not exit:
return [], 0
queue = deque()
queue.append((start, [start]))
visited = set()
visited.add(start)
queue = deque([(start, [start])])
visited = {start}
while queue:
current, path = queue.popleft()
if current == exit:
return path
return path, len(visited)
neighbors = maze.get_neighbors(current)
for neighbor in neighbors:
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
queue.append((neighbor, path + [neighbor]))
return []
class DFSStrategy(PathfindingStrategy):
return [], len(visited)
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if start is None or exit is None:
return []
if not start or not exit:
return [], 0
stack = [(start, [start])]
visited = set()
visited.add(start)
visited = {start}
while stack:
current, path = stack.pop()
if current == exit:
return path
return path, len(visited)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
stack.append((neighbor, path + [neighbor]))
return [], len(visited)
return []
class AStarStrategy(PathFindingStrategy):
def _heuristic(self, a, b):
return abs(a.x - b.x) + abs(a.y - b.y)
class AStartStrategy(PathfindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return [], 0
heap = [(self._heuristic(start, exit), 0, start, [start])]
g_score = {start: 0}
visited = set()
counter = 1
while heap:
_, _, current, path = heapq.heappop(heap)
if current in visited:
continue
visited.add(current)
if current == exit:
return path, len(visited)
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
g_score[neighbor] = tentative_g
f = tentative_g + self._heuristic(neighbor, exit)
heapq.heappush(heap, (f, counter, neighbor, path + [neighbor]))
counter += 1
return [], len(visited)
def _heuristic(self, cell, exit):
return abs(cell.x - exit.x) + abs(cell.y -exit.y)
def find_path(self, maze, start, exit):
if start is None or exit is None:
return []
counter = 0
heap = []
heapq.heappush(heap, (self._heuristic(start, exit), counter, start, [start]))
g_score = {start: 0}
class SearchStats:
def __init__(self, path, time_ms, visited_count):
self.path = path
self.time_ms = time_ms
self.visited_count = visited_count
self.path_length = len(path) if path else 0
visited = set()
while heap:
f_score, _, current, path = heapq.heappop(heap)
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy):
self.strategy = strategy
def solve(self):
start_time = time.perf_counter()
path, visited = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
return SearchStats(path, (end_time - start_time) * 1000, visited)
if current in visited:
continue
visited.add(current)
if current == exit:
return path
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
g_score[neighbor] = tentative_g
f_score = tentative_g + self._heuristic(neighbor, exit)
counter += 1
heapq.heappush(heap, (f_score, counter, neighbor, path + [neighbor]))
return []
#тест
if __name__ == "__main__":
builder = TextFileMazeBuilder()
maze = builder.build_from_file("maze1.txt")
print("Лабиринт загружен")
print(f"Лабиринт: {maze.width}x{maze.height}")
print(f"Старт: {maze.start}")
print(f"Выход: {maze.exit}")
print()
# Проверяем, что старт и выход проходимые
print(f"Старт проходим: {maze.start.is_passable()}")
print(f"Выход проходим: {maze.exit.is_passable()}")
solver = MazeSolver(maze)
# Проверяем соседей старта
neighbors = maze.get_neighbors(maze.start)
print(f"Соседи старта: {neighbors}")
# Тестируем BFS
bfs = BFSStrategy()
path = bfs.find_path(maze, maze.start, maze.exit)
print(f"BFS путь: {[f'({c.x},{c.y})' for c in path]}")
print(f"BFS длина пути: {len(path)}")
# Тестируем DFS
dfs = DFSStrategy()
path = dfs.find_path(maze, maze.start, maze.exit)
print(f"DFS путь: {[f'({c.x},{c.y})' for c in path]}")
print(f"DFS длина пути: {len(path)}")
# Тестируем A*
astar = AStartStrategy()
path = astar.find_path(maze, maze.start, maze.exit)
print(f"A* путь: {[f'({c.x},{c.y})' for c in path]}")
print(f"A* длина пути: {len(path)}")
for name, strategy in [("BFS", BFSStrategy()), ("DFS", DFSStrategy()), ("A*", AStarStrategy())]:
solver.set_strategy(strategy)
stats = solver.solve()
print(f"{name}: путь={stats.path_length}, время={stats.time_ms:.3f}мс, посещено={stats.visited_count}")