import sys import os from collections import deque import heapq import time class GridPoint: def __init__(self, x, y): self.x = x self.y = y self.blocked = False self.is_start = False self.is_exit = False def can_step(self): return not self.blocked class Labyrinth: def __init__(self, w, h): self.w = w self.h = h self.grid = [[GridPoint(x, y) for x in range(w)] for y in range(h)] self.start_point = None self.exit_point = None def get_point(self, x, y): if 0 <= x < self.w and 0 <= y < self.h: return self.grid[y][x] return None def set_point(self, x, y, typ): p = self.get_point(x, y) if not p: return if typ == 'wall': p.blocked = True elif typ == 'start': if self.start_point: self.start_point.is_start = False p.is_start = True p.blocked = False self.start_point = p elif typ == 'exit': if self.exit_point: self.exit_point.is_exit = False p.is_exit = True p.blocked = False self.exit_point = p elif typ == 'path': p.blocked = False def neighbors(self, p): dirs = [(0, -1), (0, 1), (-1, 0), (1, 0)] res = [] for dx, dy in dirs: nx, ny = p.x + dx, p.y + dy nb = self.get_point(nx, ny) if nb and nb.can_step(): res.append(nb) return res class MazeLoader: def load(self, filename): raise NotImplementedError class TextMazeLoader(MazeLoader): def load(self, filename): with open(filename, 'r') as f: lines = [line.rstrip('\n') for line in f] h = len(lines) w = max(len(line) for line in lines) if h > 0 else 0 start_cnt = 0 exit_cnt = 0 lab = Labyrinth(w, h) for y, line in enumerate(lines): for x, ch in enumerate(line): if ch == '#': lab.set_point(x, y, 'wall') elif ch == 'S': lab.set_point(x, y, 'start') start_cnt += 1 elif ch == 'E': lab.set_point(x, y, 'exit') exit_cnt += 1 else: lab.set_point(x, y, 'path') if start_cnt != 1 or exit_cnt != 1: raise ValueError(f"Need exactly one S and one E. Found S={start_cnt}, E={exit_cnt}") return lab class SearchAlgorithm: def find_way(self, lab, start, goal): raise NotImplementedError def _build_path(self, prev, start, goal): path = [] cur = goal while cur: path.append(cur) cur = prev.get(cur) path.reverse() return path def get_visited(self): return getattr(self, '_visited', 0) class BreadthFirst(SearchAlgorithm): def find_way(self, lab, start, goal): q = deque([start]) prev = {start: None} seen = {start} while q: cur = q.popleft() if cur == goal: self._visited = len(seen) return self._build_path(prev, start, goal) for nb in lab.neighbors(cur): if nb not in seen: seen.add(nb) prev[nb] = cur q.append(nb) self._visited = len(seen) return [] class DepthFirst(SearchAlgorithm): def find_way(self, lab, start, goal): stack = [start] prev = {start: None} seen = {start} while stack: cur = stack.pop() if cur == goal: self._visited = len(seen) return self._build_path(prev, start, goal) for nb in lab.neighbors(cur): if nb not in seen: seen.add(nb) prev[nb] = cur stack.append(nb) self._visited = len(seen) return [] class AStar(SearchAlgorithm): def _dist(self, a, b): return abs(a.x - b.x) + abs(a.y - b.y) def find_way(self, lab, start, goal): heap = [] cnt = 0 start_f = self._dist(start, goal) heapq.heappush(heap, (start_f, cnt, start)) cnt += 1 prev = {} g = {start: 0} f = {start: start_f} seen = set() while heap: cur_f, _, cur = heapq.heappop(heap) seen.add(cur) if cur == goal: self._visited = len(seen) return self._build_path(prev, start, goal) if cur_f > f.get(cur, float('inf')): continue for nb in lab.neighbors(cur): new_g = g[cur] + 1 if new_g < g.get(nb, float('inf')): prev[nb] = cur g[nb] = new_g new_f = new_g + self._dist(nb, goal) f[nb] = new_f heapq.heappush(heap, (new_f, cnt, nb)) cnt += 1 self._visited = len(seen) return [] class LabyrinthSolver: def __init__(self, lab): self.lab = lab self.algorithm = None def set_algorithm(self, algo): self.algorithm = algo def solve(self): if not self.algorithm: return None t0 = time.perf_counter() path = self.algorithm.find_way(self.lab, self.lab.start_point, self.lab.exit_point) t1 = time.perf_counter() ms = (t1 - t0) * 1000 return ms, self.algorithm.get_visited(), len(path) def run_experiment(maze_file, algo, runs=5): loader = TextMazeLoader() lab = loader.load(maze_file) total_ms = 0 total_visited = 0 total_len = 0 for _ in range(runs): solver = LabyrinthSolver(lab) solver.set_algorithm(algo) stats = solver.solve() if stats: ms, vis, plen = stats total_ms += ms total_visited += vis total_len += plen return total_ms / runs, total_visited / runs, total_len / runs class TextView: def display(self, lab): os.system('cls' if os.name == 'nt' else 'clear') print("=" * (lab.w * 2 + 4)) print(" LABYRINTH") print("=" * (lab.w * 2 + 4)) for y in range(lab.h): print(" ", end='') for x in range(lab.w): p = lab.get_point(x, y) if p == lab.start_point: print('S', end=' ') elif p == lab.exit_point: print('E', end=' ') elif p.blocked: print('#', end=' ') else: print('.', end=' ') print() print("=" * (lab.w * 2 + 4)) print(" S - start E - exit # - wall . - path") if __name__ == "__main__": # quick demo loader = TextMazeLoader() lab = loader.load("maze/maze1.txt") view = TextView() view.display(lab) print("\nRunning experiment on maze1.txt with BFS...") bfs = BreadthFirst() avg_t, avg_v, avg_l = run_experiment("maze/maze1.txt", bfs, runs=3) print(f"BFS: time={avg_t:.3f}ms visited={avg_v:.0f} length={avg_l:.0f}")