2026-rff_mp/MusinAA/task2/mazeObjects/maze.py
2026-04-24 06:14:07 +03:00

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from task2.mazeObjects.cell import Cell
class Maze:
"""Хранит двумерный массив клеток,
ширину, высоту, ссылки на стартовую и выходную клетку.
Методы:
getCell(x, y), getNeighbors(cell) возвращает список соседних проходимых клеток
(вверх, вниз, влево, вправо, если в пределах границ и не стена)."""
def __init__(self, mazeArray: list[list[Cell]], start: dict, end: dict) -> None:
self.mazeArray = mazeArray
self.width = len(mazeArray)
self.height = len(mazeArray[0])
self.startCell = self.getCell(start['x'], start['y'])
self.endCell = self.getCell(end['x'], end['y'])
def getCell(self, x: int, y: int):
return self.mazeArray[y][x]
def checkCell(self, x: int, y: int):
if not(0 <= x and x < self.width):
return False
if not(0 <= y and y < self.height):
return False
return self.getCell(x, y).isPassable()
def getNeighbors(self, cell: Cell):
point = (cell.x, cell.y)
offsets = ((0, 1),
(0, -1),
(-1, 0),
(1, 0))
passableCells = []
for ofst in offsets:
x = point[0]+ofst[0]
y = point[1]+ofst[1]
if self.checkCell(x, y):
passableCells.append(self.getCell(x, y))
return passableCells