forked from UNN/2026-rff_mp
[2] task2
This commit is contained in:
parent
a94ba3321a
commit
e6c58ac054
8
volkovim/task2/builders/maze_builder.py
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8
volkovim/task2/builders/maze_builder.py
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@ -0,0 +1,8 @@
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from abc import ABC, abstractmethod
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class MazeBuilder(ABC):
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@abstractmethod
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def buildFromFile(self, filename):
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pass
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102
volkovim/task2/builders/text_file_builder.py
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102
volkovim/task2/builders/text_file_builder.py
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@ -0,0 +1,102 @@
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from builders.maze_builder import MazeBuilder
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from core.cell import Cell
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from core.maze import Maze
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class TextFileMazeBuilder(MazeBuilder):
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def buildFromFile(self, filename):
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with open(filename, "r", encoding="utf-8") as source:
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raw_lines = [line.rstrip("\n") for line in source]
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if not raw_lines:
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raise ValueError("Maze file is empty")
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expected_width = len(raw_lines[0])
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blueprint = []
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start_cell = None
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exit_cell = None
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for y_index, raw in enumerate(raw_lines):
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if len(raw) != expected_width:
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raise ValueError(
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f"Broken maze shape at line {y_index + 1}"
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)
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row_pack = []
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for x_index, symbol in enumerate(raw):
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current = None
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if symbol == "#":
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current = Cell(
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x_index,
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y_index,
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isWall=True
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)
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elif symbol == " ":
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current = Cell(
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x_index,
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y_index
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)
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elif symbol == "S":
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if start_cell:
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raise ValueError(
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"Multiple start cells detected"
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)
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current = Cell(
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x_index,
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y_index,
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isStart=True
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)
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start_cell = current
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elif symbol == "E":
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if exit_cell:
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raise ValueError(
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"Multiple exit cells detected"
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)
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current = Cell(
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x_index,
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y_index,
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isExit=True
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)
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exit_cell = current
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else:
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raise ValueError(
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f"Unsupported symbol '{symbol}' "
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f"at ({x_index}, {y_index})"
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)
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row_pack.append(current)
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blueprint.append(row_pack)
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if start_cell is None:
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raise ValueError(
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"Start cell S not found"
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)
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if exit_cell is None:
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raise ValueError(
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"Exit cell E not found"
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)
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return Maze(
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blueprint,
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start_cell=start_cell,
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exit_cell=exit_cell
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)
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12
volkovim/task2/command/command.py
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12
volkovim/task2/command/command.py
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@ -0,0 +1,12 @@
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from abc import ABC, abstractmethod
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class Command(ABC):
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@abstractmethod
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def execute(self):
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pass
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@abstractmethod
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def undo(self):
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pass
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65
volkovim/task2/command/move_command.py
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65
volkovim/task2/command/move_command.py
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from command.command import Command
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class MoveCommand(Command):
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def __init__(
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self,
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player,
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maze,
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direction
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):
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self.player = player
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self.maze = maze
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self.direction = direction
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self.previous = None
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def _targetCell(self):
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offsets = {
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"W": (0, -1),
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"S": (0, 1),
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"A": (-1, 0),
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"D": (1, 0)
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}
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dx, dy = offsets.get(
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self.direction.upper(),
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(0, 0)
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)
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x, y = self.player.getPosition()
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return self.maze.getCell(
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x + dx,
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y + dy
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)
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def execute(self):
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destination = self._targetCell()
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if destination is None:
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return False
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if not destination.isPassable():
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return False
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self.previous = self.player.current
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self.player.place(
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destination
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)
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return True
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def undo(self):
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if self.previous is None:
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return False
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self.player.place(
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self.previous
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)
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return True
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13
volkovim/task2/command/player.py
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13
volkovim/task2/command/player.py
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class Player:
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def __init__(self, start_cell):
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self.current = start_cell
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def place(self, cell):
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self.current = cell
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def getPosition(self):
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return self.current.getPosition()
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def __str__(self):
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x, y = self.getPosition()
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return f"Player({x}, {y})"
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40
volkovim/task2/core/cell.py
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40
volkovim/task2/core/cell.py
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class Cell:
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def __init__(
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self,
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x: int,
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y: int,
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isWall: bool = False,
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isStart: bool = False,
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isExit: bool = False
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):
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self.x = x
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self.y = y
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self.isWall = isWall
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self.isStart = isStart
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self.isExit = isExit
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def isPassable(self) -> bool:
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return self.isWall is False
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def getPosition(self):
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return self.x, self.y
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def __str__(self):
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if self.isStart:
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return "S"
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if self.isExit:
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return "E"
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if self.isWall:
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return "#"
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return " "
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def __repr__(self):
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return (
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f"Cell(x={self.x}, y={self.y}, "
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f"wall={self.isWall}, "
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f"start={self.isStart}, "
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f"exit={self.isExit})"
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)
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59
volkovim/task2/core/maze.py
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59
volkovim/task2/core/maze.py
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@ -0,0 +1,59 @@
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from core.cell import Cell
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class Maze:
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def __init__(self, cells_map, start_cell=None, exit_cell=None):
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self.cells = cells_map
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self.start = start_cell
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self.exit = exit_cell
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self.height = len(cells_map)
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self.width = len(cells_map[0]) if self.height else 0
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def getCell(self, x: int, y: int):
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if y < 0 or y >= self.height:
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return None
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if x < 0 or x >= self.width:
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return None
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return self.cells[y][x]
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def getNeighbors(self, current: Cell):
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reachable = []
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top = self.getCell(current.x, current.y - 1)
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right = self.getCell(current.x + 1, current.y)
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bottom = self.getCell(current.x, current.y + 1)
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left = self.getCell(current.x - 1, current.y)
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for candidate in (top, right, bottom, left):
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if candidate is None:
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continue
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if candidate.isPassable():
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reachable.append(candidate)
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return reachable
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def hasStart(self):
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return self.start is not None
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def hasExit(self):
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return self.exit is not None
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def size(self):
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return self.width, self.height
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def __str__(self):
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rows = []
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for line in self.cells:
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visual = ""
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for cell in line:
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visual += str(cell)
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rows.append(visual)
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return "\n".join(rows)
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22
volkovim/task2/core/search_stats.py
Normal file
22
volkovim/task2/core/search_stats.py
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class SearchStats:
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def __init__(
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self,
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strategy_name,
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elapsed_ms,
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visited_cells,
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path_length
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):
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self.strategy_name = strategy_name
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self.elapsed_ms = elapsed_ms
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self.visited_cells = visited_cells
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self.path_length = path_length
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def __str__(self):
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lines = [
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f"Strategy: {self.strategy_name}",
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f"Time: {self.elapsed_ms:.3f} ms",
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f"Visited: {self.visited_cells}",
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f"Path length: {self.path_length}"
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]
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return "\n".join(lines)
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93
volkovim/task2/experiments/benchmark.py
Normal file
93
volkovim/task2/experiments/benchmark.py
Normal file
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@ -0,0 +1,93 @@
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import csv
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from solver.maze_solver import MazeSolver
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class BenchmarkRunner:
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def __init__(
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self,
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maze,
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strategies,
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cycles=5
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):
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self.maze = maze
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self.strategies = strategies
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self.cycles = cycles
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def launch(self):
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report = []
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for strategy in self.strategies:
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solver = MazeSolver(
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self.maze,
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strategy
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)
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total_time = 0
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total_visited = 0
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total_path = 0
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for _ in range(self.cycles):
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_, stats = solver.solve()
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total_time += stats.time_ms
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total_visited += stats.visited_cells
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total_path += stats.path_length
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report.append(
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{
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"maze": "",
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"strategy":
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strategy.__class__.__name__,
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"time_ms":
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round(
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total_time / self.cycles,
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4
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),
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"visited_cells":
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round(
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total_visited / self.cycles,
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2
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),
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"path_length":
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round(
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total_path / self.cycles,
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2
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)
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}
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)
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return report
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def exportCSV(
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self,
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filename,
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results
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):
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with open(
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filename,
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"w",
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newline="",
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encoding="utf-8"
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) as file:
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writer = csv.DictWriter(
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file,
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fieldnames=[
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"maze",
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"strategy",
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"time_ms",
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"visited_cells",
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"path_length"
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]
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)
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writer.writeheader()
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for row in results:
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writer.writerow(row)
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161
volkovim/task2/experiments/plots.py
Normal file
161
volkovim/task2/experiments/plots.py
Normal file
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@ -0,0 +1,161 @@
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import csv
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import matplotlib.pyplot as plt
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class ChartBuilder:
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def __init__(
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self,
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csv_file
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):
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self.csv_file = csv_file
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def _read(self):
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rows = []
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with open(
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self.csv_file,
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"r",
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encoding="utf-8"
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) as file:
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reader = csv.DictReader(file)
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for row in reader:
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rows.append(row)
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return rows
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def buildTimeChart(self):
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rows = self._read()
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labels = []
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values = []
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for row in rows:
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labels.append(
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f"{row['maze']}\n"
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f"{row['strategy']}"
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)
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values.append(
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float(
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row["time_ms"]
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)
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)
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plt.figure()
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plt.bar(
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labels,
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values
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)
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plt.title(
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"Search Time"
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)
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plt.ylabel(
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"Milliseconds"
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)
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plt.xticks(
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rotation=45
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)
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plt.tight_layout()
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plt.show()
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def buildVisitedChart(self):
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rows = self._read()
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labels = []
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values = []
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for row in rows:
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labels.append(
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f"{row['maze']}\n"
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f"{row['strategy']}"
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)
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values.append(
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float(
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row[
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"visited_cells"
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]
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)
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)
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plt.figure()
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plt.bar(
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labels,
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values
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)
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plt.title(
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"Visited Cells"
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)
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plt.ylabel(
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"Cells"
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)
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plt.xticks(
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rotation=45
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)
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plt.tight_layout()
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plt.show()
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def buildPathChart(self):
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rows = self._read()
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labels = []
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values = []
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for row in rows:
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labels.append(
|
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f"{row['maze']}\n"
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f"{row['strategy']}"
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)
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values.append(
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float(
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row[
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"path_length"
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]
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)
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)
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|
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plt.figure()
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plt.bar(
|
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labels,
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values
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)
|
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plt.title(
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"Path Length"
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)
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plt.ylabel(
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"Cells"
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)
|
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|
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plt.xticks(
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rotation=45
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)
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plt.tight_layout()
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plt.show()
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16
volkovim/task2/experiments/results.csv
Normal file
16
volkovim/task2/experiments/results.csv
Normal file
|
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@ -0,0 +1,16 @@
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maze,strategy,time_ms,visited_cells,path_length
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small.txt,BFSStrategy,0.0676,53.0,23.0
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small.txt,DFSStrategy,0.0527,31.0,31.0
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small.txt,AStarStrategy,0.0682,46.0,23.0
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medium.txt,BFSStrategy,0.7144,717.0,431.0
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medium.txt,DFSStrategy,0.6878,737.0,431.0
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medium.txt,AStarStrategy,0.6968,591.0,431.0
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large.txt,BFSStrategy,2.103,2491.0,1171.0
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large.txt,DFSStrategy,2.7719,3019.0,1243.0
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large.txt,AStarStrategy,2.5953,1995.0,1171.0
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||||
empty.txt,BFSStrategy,0.027,19.0,8.0
|
||||
empty.txt,DFSStrategy,0.0115,8.0,8.0
|
||||
empty.txt,AStarStrategy,0.0151,8.0,8.0
|
||||
blocked.txt,BFSStrategy,0.002,1.0,0.0
|
||||
blocked.txt,DFSStrategy,0.0013,1.0,0.0
|
||||
blocked.txt,AStarStrategy,0.0019,1.0,0.0
|
||||
|
Gitea Version: 1.22.0 |
