forked from UNN/2026-rff_mp
67 lines
1.8 KiB
Python
67 lines
1.8 KiB
Python
# maze_model.py
|
|
from __future__ import annotations
|
|
from typing import List, Optional
|
|
from dataclasses import dataclass
|
|
|
|
|
|
@dataclass
|
|
class Cell:
|
|
x: int
|
|
y: int
|
|
is_wall: bool = False
|
|
is_start: bool = False
|
|
is_exit: bool = False
|
|
|
|
def is_passable(self) -> bool:
|
|
return not self.is_wall
|
|
|
|
def __hash__(self) -> int:
|
|
return hash((self.x, self.y))
|
|
|
|
def __eq__(self, other) -> bool:
|
|
if not isinstance(other, Cell):
|
|
return False
|
|
return self.x == other.x and self.y == other.y
|
|
|
|
|
|
class Maze:
|
|
|
|
def __init__(self, width: int, height: int):
|
|
self.width = width
|
|
self.height = height
|
|
self._cells: List[List[Cell]] = []
|
|
self.start: Optional[Cell] = None
|
|
self.exit: Optional[Cell] = None
|
|
|
|
for y in range(height):
|
|
row = []
|
|
for x in range(width):
|
|
row.append(Cell(x, y))
|
|
self._cells.append(row)
|
|
|
|
def set_cell(self, x: int, y: int, cell: Cell) -> None:
|
|
if 0 <= x < self.width and 0 <= y < self.height:
|
|
self._cells[y][x] = cell
|
|
|
|
def get_cell(self, x: int, y: int) -> Optional[Cell]:
|
|
if 0 <= x < self.width and 0 <= y < self.height:
|
|
return self._cells[y][x]
|
|
return None
|
|
|
|
def get_neighbors(self, cell: Cell) -> List[Cell]:
|
|
neighbors = []
|
|
# вверх, вниз, влево, вправо
|
|
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
|
|
|
|
for dx, dy in directions:
|
|
neighbor = self.get_cell(cell.x + dx, cell.y + dy)
|
|
if neighbor and neighbor.is_passable():
|
|
neighbors.append(neighbor)
|
|
|
|
return neighbors
|
|
|
|
def get_all_cells(self) -> List[Cell]:
|
|
cells = []
|
|
for row in self._cells:
|
|
cells.extend(row)
|
|
return cells |