[5]+komments

This commit is contained in:
xalva 2026-05-21 13:40:02 +03:00
parent f4e8b9732e
commit bd678b4716
2 changed files with 209 additions and 484 deletions

View File

@ -1,136 +1,153 @@
import sys
sys.setrecursionlimit(30000)
csv_path = '/stepinim/docs/data/lab1_results.csv'
sys.setrecursionlimit(30000) # Увеличиваю лимит рекурсии для BST
#Связный список
# Связный список
def ll_insert(head, name, phone):
new_node = {'name': name, 'phone': phone, 'next': None}
if head is None:
return new_node
new_node = {'name': name, 'phone': phone, 'next': None} # Создаю новый узел
if head is None: # Если список пуст
return new_node # Возвращаю узел как голову
curr = head
prev = None
while curr is not None:
if curr['name'] == name:
curr['phone'] = phone
curr = head # Указатель для обхода
prev = None # Храню предыдущий узел
while curr is not None: # Иду по списку
if curr['name'] == name: # Если нашел такое же имя
curr['phone'] = phone # Обновляю телефон
return head
prev = curr
curr = curr['next']
prev['next'] = new_node
prev['next'] = new_node # Добавляю в конец
return head
def ll_find(head, name):
curr = head
while curr:
if curr['name'] == name:
return curr['phone']
curr = curr['next']
return None
curr = head # Начинаю с головы
while curr: # Иду по всему списку
if curr['name'] == name: # Сравниваю имена
return curr['phone'] # Возвращаю телефон
curr = curr['next'] # Перехожу к следующему
return None # Не нашел
def ll_delete(head, name):
if head is None:
if head is None: # Пустой список
return None
if head['name'] == name:
return head['next']
if head['name'] == name: # Удаляю голову
return head['next'] # Возвращаю второй элемент
curr = head
while curr['next']:
if curr['next']['name'] == name:
curr['next'] = curr['next']['next']
while curr['next']: # Иду пока есть следующий
if curr['next']['name'] == name: # Нашел элемент для удаления
curr['next'] = curr['next']['next'] # Перепрыгиваю через него
return head
curr = curr['next']
return head
def ll_list_all(head):
result = []
curr = head
while curr:
while curr: # Собираю все элементы
result.append((curr['name'], curr['phone']))
curr = curr['next']
result.sort(key=lambda x: x[0])
result.sort(key=lambda x: x[0]) # Сортирую по имени
return result
#Хэш-таблица
HASH_SIZE = 1009
# Хэш-таблица
HASH_SIZE = 1009 # Размер таблицы - простое число
def _hash_name(name):
return hash(name) % HASH_SIZE
return hash(name) % HASH_SIZE # Беру остаток от деления - это индекс корзины
def ht_insert(buckets, name, phone):
idx = _hash_name(name)
buckets[idx] = ll_insert(buckets[idx], name, phone)
idx = _hash_name(name) # Вычисляю индекс корзины
buckets[idx] = ll_insert(buckets[idx], name, phone) # Метод цепочек - вставляю в список
def ht_find(buckets, name):
idx = _hash_name(name)
return ll_find(buckets[idx], name)
idx = _hash_name(name) # Нахожу корзину
return ll_find(buckets[idx], name) # Ищу в цепочке
def ht_delete(buckets, name):
idx = _hash_name(name)
buckets[idx] = ll_delete(buckets[idx], name)
idx = _hash_name(name) # Нахожу корзину
buckets[idx] = ll_delete(buckets[idx], name) # Удаляю из цепочки
def ht_list_all(buckets):
all_entries = []
for bucket in buckets:
for bucket in buckets: # Прохожу по всем корзинам
if bucket is not None:
curr = bucket
while curr:
while curr: # Собираю всю цепочку
all_entries.append((curr['name'], curr['phone']))
curr = curr['next']
all_entries.sort(key=lambda x: x[0])
return all_entries
#Двоичное дерево поиска
# Двоичное дерево поиска
def bst_insert(root, name, phone):
if root is None:
if root is None: # Пустое место - создаю узел
return {'name': name, 'phone': phone, 'left': None, 'right': None}
if name < root['name']:
root['left'] = bst_insert(root['left'], name, phone)
elif name > root['name']:
root['right'] = bst_insert(root['right'], name, phone)
else:
if name < root['name']: # Меньше - иду влево
root['left'] = bst_insert(root['left'], name, phone) # Рекурсивно вставляю в левое поддерево
elif name > root['name']: # Больше - иду вправо
root['right'] = bst_insert(root['right'], name, phone) # Рекурсивно вставляю в правое поддерево
else: # Равно - обновляю
root['phone'] = phone
return root
def bst_find(root, name):
curr = root
while curr:
if name == curr['name']:
while curr: # Итеративный спуск по дереву
if name == curr['name']: # Нашел
return curr['phone']
elif name < curr['name']:
elif name < curr['name']: # Искомое меньше - налево
curr = curr['left']
else:
else: # Искомое больше - направо
curr = curr['right']
return None
def bst_delete(root, name):
if root is None:
return None
if name < root['name']:
if name < root['name']: # Ищу в левом поддереве
root['left'] = bst_delete(root['left'], name)
elif name > root['name']:
elif name > root['name']: # Ищу в правом поддереве
root['right'] = bst_delete(root['right'], name)
else:
if root['left'] is None:
return root['right']
if root['right'] is None:
return root['left']
else: # Нашел узел для удаления
if root['left'] is None: # Нет левого ребенка
return root['right'] # Заменяю правым
if root['right'] is None: # Нет правого ребенка
return root['left'] # Заменяю левым
# Есть оба ребенка - ищу минимальный в правом поддереве
min_node = root['right']
while min_node['left']:
while min_node['left']: # Иду до самого левого
min_node = min_node['left']
root['name'] = min_node['name']
root['name'] = min_node['name'] # Копирую данные преемника
root['phone'] = min_node['phone']
root['right'] = bst_delete(root['right'], min_node['name'])
root['right'] = bst_delete(root['right'], min_node['name']) # Удаляю преемника
return root
def bst_list_all(root):
result = []
def inorder(node):
def inorder(node): # Симметричный обход
if node:
inorder(node['left'])
result.append((node['name'], node['phone']))
inorder(node['right'])
inorder(node['left']) # Сначала левое
result.append((node['name'], node['phone'])) # Потом корень
inorder(node['right']) # Потом правое
inorder(root)
return result
# ============================================================
# TECT
# ============================================================
@ -156,9 +173,9 @@ graph_path = os.path.join(DATA_DIR, "lab1_graph.png")
# ТЕСТОВЫЕ ДАННЫЕ
# ============================================================
random.seed(42)
random.seed(42) # Фиксирую seed для повторяемости
N = 3000
N = 3000 # 3000 записей
base_records = [
(f"User_{i:05d}", f"123-{i:05d}")
@ -166,53 +183,47 @@ base_records = [
]
records_shuffled = base_records.copy()
random.shuffle(records_shuffled)
random.shuffle(records_shuffled) # Перемешанный порядок
records_sorted = sorted(base_records, key=lambda x: x[0])
records_sorted = sorted(base_records, key=lambda x: x[0]) # Отсортированный порядок
# Поиск
# Данные для поиска
search_existing = [
name for name, _ in random.sample(base_records, 100)
name for name, _ in random.sample(base_records, 100) # 100 существующих имен
]
search_nonexist = [
f"None_{i}"
for i in range(10)
for i in range(10) # 10 несуществующих имен
]
# Удаление
# Данные для удаления
delete_names = [
name for name, _ in random.sample(base_records, 50)
name for name, _ in random.sample(base_records, 50) # 50 имен для удаления
]
# ============================================================
# СОЗДАНИЕ СТРУКТУР
# ============================================================
def build_structure(records, struct_type):
if struct_type == "ll":
structure = None
for name, phone in records:
structure = ll_insert(structure, name, phone)
structure = ll_insert(structure, name, phone) # Последовательная вставка
return structure
elif struct_type == "ht":
structure = [None] * HASH_SIZE
for name, phone in records:
ht_insert(structure, name, phone)
ht_insert(structure, name, phone) # Вставка с хэшированием
return structure
elif struct_type == "bst":
structure = None
for name, phone in records:
structure = bst_insert(structure, name, phone)
structure = bst_insert(structure, name, phone) # Вставка с ветвлением
return structure
@ -221,13 +232,9 @@ def build_structure(records, struct_type):
# ============================================================
def measure_insert(records, struct_type):
start = time.perf_counter()
build_structure(records, struct_type)
build_structure(records, struct_type) # Замеряю время построения структуры
end = time.perf_counter()
return end - start
@ -236,25 +243,20 @@ def measure_insert(records, struct_type):
# ============================================================
def measure_search(records, struct_type):
structure = build_structure(records, struct_type)
structure = build_structure(records, struct_type) # Строю структуру
start = time.perf_counter()
if struct_type == "ll":
for name in search_existing + search_nonexist:
ll_find(structure, name)
ll_find(structure, name) # Поиск перебором
elif struct_type == "ht":
for name in search_existing + search_nonexist:
ht_find(structure, name)
ht_find(structure, name) # Поиск через хэш
elif struct_type == "bst":
for name in search_existing + search_nonexist:
bst_find(structure, name)
bst_find(structure, name) # Поиск спуском по дереву
end = time.perf_counter()
return end - start
@ -263,25 +265,20 @@ def measure_search(records, struct_type):
# ============================================================
def measure_delete(records, struct_type):
structure = build_structure(records, struct_type)
structure = build_structure(records, struct_type) # Строю структуру
start = time.perf_counter()
if struct_type == "ll":
for name in delete_names:
structure = ll_delete(structure, name)
structure = ll_delete(structure, name) # Удаление со сдвигом
elif struct_type == "ht":
for name in delete_names:
ht_delete(structure, name)
ht_delete(structure, name) # Удаление из цепочки
elif struct_type == "bst":
for name in delete_names:
structure = bst_delete(structure, name)
structure = bst_delete(structure, name) # Удаление с ребалансировкой
end = time.perf_counter()
return end - start
@ -298,62 +295,28 @@ experiments = [
]
modes = [
("shuffled", records_shuffled),
("sorted", records_sorted)
("shuffled", records_shuffled), # Тест на случайных данных
("sorted", records_sorted) # Тест на отсортированных данных
]
for struct_name, struct_type in experiments:
for mode_name, records in modes:
for rep in range(1, 4):
for rep in range(1, 4): # 3 повтора для усреднения
insert_time = measure_insert(records, struct_type)
search_time = measure_search(records, struct_type)
delete_time = measure_delete(records, struct_type)
all_data.append([
struct_name,
mode_name,
rep,
"insert",
insert_time
])
all_data.append([
struct_name,
mode_name,
rep,
"search",
search_time
])
all_data.append([
struct_name,
mode_name,
rep,
"delete",
delete_time
])
all_data.append([struct_name, mode_name, rep, "insert", insert_time])
all_data.append([struct_name, mode_name, rep, "search", search_time])
all_data.append([struct_name, mode_name, rep, "delete", delete_time])
# ============================================================
# CSV
# ============================================================
with open(csv_path, "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow([
"Структура",
"Режим",
"Повтор",
"Операция",
"Время (сек)"
])
writer.writerow(["Структура", "Режим", "Повтор", "Операция", "Время (сек)"])
writer.writerows(all_data)
print(f"CSV сохранён: {csv_path}")
@ -365,9 +328,7 @@ print(f"CSV сохранён: {csv_path}")
df = pd.read_csv(csv_path)
df_avg = (
df.groupby(
["Структура", "Режим", "Операция"]
)["Время (сек)"]
df.groupby(["Структура", "Режим", "Операция"])["Время (сек)"]
.mean()
.reset_index()
)
@ -375,9 +336,7 @@ df_avg = (
fig, ax = plt.subplots(figsize=(12, 6))
ops = ["insert", "search", "delete"]
x = range(len(ops))
width = 0.12
configs = [
@ -390,20 +349,14 @@ configs = [
]
for i, (struct, mode) in enumerate(configs):
subset = df_avg[
(df_avg["Структура"] == struct)
&
(df_avg["Структура"] == struct) &
(df_avg["Режим"] == mode)
]
]
times = [
subset[
subset["Операция"] == op
]["Время (сек)"].values[0]
subset[subset["Операция"] == op]["Время (сек)"].values[0]
for op in ops
]
ax.bar(
[p + i * width for p in x],
times,
@ -412,22 +365,12 @@ for i, (struct, mode) in enumerate(configs):
)
ax.set_xticks([p + 2.5 * width for p in x])
ax.set_xticklabels(ops)
ax.set_ylabel("Среднее время (сек)")
ax.set_title("Сравнение структур данных")
ax.legend(
bbox_to_anchor=(1.05, 1),
loc="upper left"
)
ax.legend(bbox_to_anchor=(1.05, 1), loc="upper left")
plt.tight_layout()
plt.savefig(graph_path)
print(f"График сохранён: {graph_path}")
plt.show()

View File

@ -18,17 +18,20 @@ class Cell:
self.is_wall = is_wall
self.is_start = is_start
self.is_exit = is_exit
self.weight = 1
self.weight = 1 # Вес клетки (нужен для Дейкстры)
# Можно ли пройти через клетку
def isPassable(self):
return not self.is_wall
def __repr__(self):
return f"Cell({self.x},{self.y})"
# Хеш по координатам — чтобы класть клетки в set и dict
def __hash__(self):
return hash((self.x, self.y))
# Сравнение двух клеток (нужно для set и dict)
def __eq__(self, other):
return isinstance(other, Cell) and self.x == other.x and self.y == other.y
@ -37,35 +40,34 @@ class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.cells = []
self.cells = [] # Двумерный список: cells[y][x]
self.start = None
self.exit = None
# Получить клетку по координатам, если она в границах лабиринта
def getCell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
# Получить всех соседей клетки (вверх, вниз, влево, вправо), кроме стен
def getNeighbors(self, cell):
neighbors = []
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]: # Четыре направления
nx = cell.x + dx
ny = cell.y + dy
neighbor = self.getCell(nx, ny)
if neighbor and neighbor.isPassable():
neighbors.append(neighbor)
return neighbors
# То же самое, но возвращает пары (сосед, вес) — для Дейкстры
def getWeightedNeighbors(self, cell):
return [(n, n.weight) for n in self.getNeighbors(cell)]
# ============================================================
# ЭТАП 2. BUILDER
# ЭТАП 2. ЗАГРУЗКА ЛАБИРИНТА ИЗ ФАЙЛА
# ============================================================
class MazeBuilder:
@ -74,75 +76,62 @@ class MazeBuilder:
class TextFileMazeBuilder(MazeBuilder):
def buildFromFile(self, filename):
# Читаем файл, убираем переносы строк
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f]
height = len(lines)
width = max(len(line) for line in lines)
width = max(len(line) for line in lines) # Берём самую длинную строку
maze = Maze(width, height)
# Разбираем каждый символ в клетку
for y, line in enumerate(lines):
row = []
for x, char in enumerate(line):
if char == '#':
cell = Cell(x, y, is_wall=True)
cell = Cell(x, y, is_wall=True) # Стена
elif char == 'S':
cell = Cell(x, y, is_start=True)
maze.start = cell
maze.start = cell # Запомнили старт
elif char == 'E':
cell = Cell(x, y, is_exit=True)
maze.exit = cell
maze.exit = cell # Запомнили выход
else:
cell = Cell(x, y)
cell = Cell(x, y) # Пустая клетка
row.append(cell)
# Если строка короче ширины — добиваем стенами
while len(row) < width:
row.append(Cell(len(row), y, is_wall=True))
maze.cells.append(row)
# Проверяем, что старт и выход есть
if maze.start is None or maze.exit is None:
raise ValueError("В лабиринте нет S или E")
return maze
# ============================================================
# ВОССТАНОВЛЕНИЕ ПУТИ
# ВОССТАНОВЛЕНИЕ ПУТИ ПО СЛОВАРЮ РОДИТЕЛЕЙ
# ============================================================
def reconstruct_path(parents, end_cell):
path = []
current = end_cell
# Идём от выхода к старту по цепочке parents
while current is not None:
path.append(current)
current = parents[current]
path.reverse()
path.reverse() # Разворачиваем — получаем путь от старта к выходу
return path
# ============================================================
# ЭТАП 3. STRATEGY
# ЭТАП 3. АЛГОРИТМЫ ПОИСКА ПУТИ
# ============================================================
class PathFindingStrategy:
@property
def name(self):
return "Unknown"
@ -152,137 +141,89 @@ class PathFindingStrategy:
# ============================================================
# BFS
# BFS — обход в ширину (очередь)
# ============================================================
class BFSStrategy(PathFindingStrategy):
@property
def name(self):
return "BFS"
def findPath(self, maze, start, exit):
queue = deque([start])
queue = deque([start]) # Очередь: кто первый зашёл — первый вышел
visited = {start}
parents = {
start: None
}
parents = {start: None} # Откуда пришли в клетку
visited_count = 1
while queue:
current = queue.popleft()
current = queue.popleft() # Берём из начала очереди
if current == exit:
path = reconstruct_path(parents, exit)
return path, visited_count
for neighbor in maze.getNeighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parents[neighbor] = current
visited_count += 1
queue.append(neighbor)
queue.append(neighbor) # Кладём в конец очереди
return [], visited_count
# ============================================================
# DFS
# DFS — обход в глубину (стек)
# ============================================================
class DFSStrategy(PathFindingStrategy):
@property
def name(self):
return "DFS"
def findPath(self, maze, start, exit):
stack = [start]
stack = [start] # Стек: кто последний зашёл — первый вышел
visited = {start}
parents = {
start: None
}
parents = {start: None}
visited_count = 1
while stack:
current = stack.pop()
current = stack.pop() # Берём с вершины стека
if current == exit:
path = reconstruct_path(parents, exit)
return path, visited_count
for neighbor in maze.getNeighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parents[neighbor] = current
visited_count += 1
stack.append(neighbor)
stack.append(neighbor) # Кладём на вершину стека
return [], visited_count
# ============================================================
# A*
# A* — поиск с подсказкой (эвристикой)
# ============================================================
class AStarStrategy(PathFindingStrategy):
@property
def name(self):
return "A*"
# Подсказка: примерное расстояние до выхода (по прямой)
def heuristic(self, a, b):
return abs(a.x - b.x) + abs(a.y - b.y)
def findPath(self, maze, start, exit):
counter = 0
open_set = []
counter = 0 # Чтобы различать клетки с одинаковым приоритетом
open_set = [] # Куча: всегда берём самую перспективную клетку
heapq.heappush(open_set, (0, counter, start))
parents = {
start: None
}
g_score = {
start: 0
}
parents = {start: None}
g_score = {start: 0} # Пройденное расстояние от старта
visited = set()
visited_count = 0
while open_set:
_, _, current = heapq.heappop(open_set)
_, _, current = heapq.heappop(open_set) # Достаём клетку с лучшей оценкой
if current in visited:
continue
visited.add(current)
visited_count += 1
if current == exit:
@ -290,137 +231,86 @@ class AStarStrategy(PathFindingStrategy):
return path, visited_count
for neighbor in maze.getNeighbors(current):
tentative_g = g_score[current] + 1
tentative_g = g_score[current] + 1 # Расстояние до соседа через текущую
if neighbor not in g_score or tentative_g < g_score[neighbor]:
g_score[neighbor] = tentative_g
parents[neighbor] = current
# Оценка клетки = пройденный путь + подсказка до выхода
f_score = tentative_g + self.heuristic(neighbor, exit)
counter += 1
heapq.heappush(
open_set,
(f_score, counter, neighbor)
)
heapq.heappush(open_set, (f_score, counter, neighbor))
return [], visited_count
# ============================================================
# DIJKSTRA
# ДЕЙКСТРА — поиск с учётом весов клеток
# ============================================================
class DijkstraStrategy(PathFindingStrategy):
@property
def name(self):
return "Dijkstra"
def findPath(self, maze, start, exit):
counter = 0
queue = []
queue = [] # Куча: всегда берём клетку с кратчайшим путём от старта
heapq.heappush(queue, (0, counter, start))
distances = {
start: 0
}
parents = {
start: None
}
distances = {start: 0} # Кратчайшее известное расстояние до каждой клетки
parents = {start: None}
visited = set()
visited_count = 0
while queue:
dist, _, current = heapq.heappop(queue)
dist, _, current = heapq.heappop(queue) # Достаём ближайшую клетку
if current in visited:
continue
visited.add(current)
visited_count += 1
if current == exit:
path = reconstruct_path(parents, exit)
return path, visited_count
# Здесь используем вес клеток, а не просто +1
for neighbor, weight in maze.getWeightedNeighbors(current):
new_dist = dist + weight
if neighbor not in distances or new_dist < distances[neighbor]:
distances[neighbor] = new_dist
parents[neighbor] = current
counter += 1
heapq.heappush(
queue,
(new_dist, counter, neighbor)
)
heapq.heappush(queue, (new_dist, counter, neighbor))
return [], visited_count
# ============================================================
# ЭТАП 4. STATS + SOLVER
# ЭТАП 4. РЕШАТЕЛЬ И СТАТИСТИКА
# ============================================================
class SearchStats:
def __init__(
self,
strategy_name,
time_ms,
visited_cells,
path_length,
path_found
):
def __init__(self, strategy_name, time_ms, visited_cells, path_length, path_found):
self.strategy_name = strategy_name
self.time_ms = time_ms
self.visited_cells = visited_cells
self.path_length = path_length
self.path_found = path_found
self.time_ms = time_ms # Время в миллисекундах
self.visited_cells = visited_cells # Сколько клеток посетили
self.path_length = path_length # Длина найденного пути
self.path_found = path_found # Нашли путь или нет
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
# Сменить алгоритм поиска
def setStrategy(self, strategy):
self.strategy = strategy
def solve(self):
if self.strategy is None:
raise ValueError("Стратегия не выбрана")
# Засекаем время и запускаем алгоритм
start_time = time.perf_counter()
path, visited = self.strategy.findPath(
self.maze,
self.maze.start,
self.maze.exit
)
path, visited = self.strategy.findPath(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
elapsed_ms = (end_time - start_time) * 1000
return SearchStats(
@ -433,171 +323,126 @@ class MazeSolver:
# ============================================================
# ВИЗУАЛИЗАЦИЯ
# ВЫВОД ЛАБИРИНТА В КОНСОЛЬ
# ============================================================
def render(maze, path=None):
path_set = set(path) if path else set()
path_set = set(path) if path else set() # Для быстрой проверки "клетка на пути?"
for y in range(maze.height):
line = ""
for x in range(maze.width):
cell = maze.getCell(x, y)
if cell == maze.start:
line += "S"
elif cell == maze.exit:
line += "E"
elif cell in path_set:
line += "."
line += "." # Точка — клетка пути
elif cell.is_wall:
line += "#"
else:
line += " "
print(line)
print()
# ============================================================
# ФАЙЛЫ И ПУТИ
# ПУТИ ДЛЯ СОХРАНЕНИЯ ФАЙЛОВ
# ============================================================
OUTPUT_DIR = os.path.join("docs", "data")
PREFIX = "_2lab"
os.makedirs(OUTPUT_DIR, exist_ok=True)
os.makedirs(OUTPUT_DIR, exist_ok=True) # Создаём папку, если её нет
def get_path(filename):
name, ext = os.path.splitext(filename)
return os.path.join(
OUTPUT_DIR,
f"{name}{PREFIX}{ext}"
)
return os.path.join(OUTPUT_DIR, f"{name}{PREFIX}{ext}")
# ============================================================
# СОЗДАНИЕ ЛАБИРИНТА
# СОЗДАНИЕ ЛАБИРИНТА ИЗ СПИСКА СТРОК
# ============================================================
def create_test_maze(filename, lines):
with open(filename, 'w', encoding='utf-8') as f:
for line in lines:
f.write(line + '\n')
return filename
# ============================================================
# ГЕНЕРАЦИЯ
# ГЕНЕРАЦИЯ ЛАБИРИНТОВ
# ============================================================
# Случайный лабиринт с гарантированным путём
def generate_maze(width, height, wall_density=0.3):
grid = [[' ' for _ in range(width)] for _ in range(height)]
# Ставим стены по краям
for x in range(width):
grid[0][x] = '#'
grid[height - 1][x] = '#'
for y in range(height):
grid[y][0] = '#'
grid[y][width - 1] = '#'
# Прокладываем гарантированную дорожку от (1,1) до (width-2, height-2)
x, y = 1, 1
path_cells = {(x, y)}
while x < width - 2 or y < height - 2:
if x < width - 2 and random.random() > 0.3:
x += 1
elif y < height - 2:
y += 1
else:
x += 1
path_cells.add((x, y))
# Случайно расставляем стены, но не на дорожке
for yy in range(1, height - 1):
for xx in range(1, width - 1):
if (xx, yy) not in path_cells:
if random.random() < wall_density:
grid[yy][xx] = '#'
# Ставим старт и выход по углам
grid[1][1] = 'S'
grid[height - 2][width - 2] = 'E'
return [''.join(row) for row in grid]
# Пустой лабиринт без стен
def generate_empty_maze(size):
lines = [" " * size for _ in range(size)]
lines[0] = "S" + " " * (size - 1)
lines[size - 1] = " " * (size - 1) + "E"
return lines
# Лабиринт, где выход замурован со всех сторон
def generate_no_exit_maze(size):
lines = generate_maze(size, size, wall_density=0.2)
for y, line in enumerate(lines):
if 'E' in line:
x = line.index('E')
# Окружаем выход стенами
for dy, dx in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
ny = y + dy
nx = x + dx
ny, nx = y + dy, x + dx
if 0 <= ny < size and 0 <= nx < size:
if lines[ny][nx] == ' ':
lines[ny] = (
lines[ny][:nx]
+ '#'
+ lines[ny][nx + 1:]
)
lines[ny] = lines[ny][:nx] + '#' + lines[ny][nx + 1:]
return lines
# ============================================================
# ЭКСПЕРИМЕНТЫ
# ЗАПУСК ЭКСПЕРИМЕНТОВ
# ============================================================
def run_experiments():
# Набор лабиринтов для тестов
mazes = {
"small": [
"##########",
"#S #",
@ -610,16 +455,13 @@ def run_experiments():
"# E#",
"##########"
],
"medium": generate_maze(50, 50, 0.35),
"large": generate_maze(100, 100, 0.4),
"empty": generate_empty_maze(20),
"no_exit": generate_no_exit_maze(15)
}
# Список алгоритмов
strategies = [
BFSStrategy(),
DFSStrategy(),
@ -634,39 +476,28 @@ def run_experiments():
print("=" * 60)
for maze_name, lines in mazes.items():
filename = get_path(f"{maze_name}.txt")
create_test_maze(filename, lines)
maze = TextFileMazeBuilder().buildFromFile(filename)
print(f"\nЛабиринт: {maze_name}")
print("-" * 60)
for strategy in strategies:
times = []
visited_values = []
final_path_len = 0
# Запускаем 5 раз и считаем среднее время
for _ in range(5):
solver = MazeSolver(maze)
solver.setStrategy(strategy)
stats, path = solver.solve()
times.append(stats.time_ms)
visited_values.append(stats.visited_cells)
final_path_len = stats.path_length
avg_time = sum(times) / len(times)
avg_visited = sum(visited_values) / len(visited_values)
results.append({
@ -678,110 +509,61 @@ def run_experiments():
})
status = "найден" if final_path_len > 0 else "не найден"
print(f"{strategy.name:<10} | {avg_time:>8.4f} мс | {int(avg_visited):>5} клеток | путь {status}")
print(
f"{strategy.name:<10} | "
f"{avg_time:>8.4f} мс | "
f"{int(avg_visited):>5} клеток | "
f"путь {status}"
)
# Сохраняем всё в CSV
csv_path = get_path("results.csv")
with open(csv_path, "w", newline="", encoding='utf-8') as f:
writer = csv.DictWriter(
f,
fieldnames=[
"maze",
"strategy",
"time_ms",
"visited",
"path_length"
]
)
writer = csv.DictWriter(f, fieldnames=["maze", "strategy", "time_ms", "visited", "path_length"])
writer.writeheader()
writer.writerows(results)
print(f"\nCSV сохранён: {csv_path}")
return results
# ============================================================
# ГРАФИК
# ПОСТРОЕНИЕ ГРАФИКА
# ============================================================
def build_charts(results):
mazes = list(dict.fromkeys(r["maze"] for r in results))
strategies = list(dict.fromkeys(r["strategy"] for r in results))
mazes = list(dict.fromkeys(r["maze"] for r in results)) # Список лабиринтов без повторов
strategies = list(dict.fromkeys(r["strategy"] for r in results)) # Список стратегий без повторов
fig, ax = plt.subplots(figsize=(12, 6))
x = range(len(mazes))
width = 0.2 # Ширина одного столбика
width = 0.2
colors = {
'BFS': '#3498db',
'DFS': '#e74c3c',
'A*': '#2ecc71',
'Dijkstra': '#f39c12'
}
# Цвета для каждого алгоритма
colors = {'BFS': '#3498db', 'DFS': '#e74c3c', 'A*': '#2ecc71', 'Dijkstra': '#f39c12'}
for i, strategy in enumerate(strategies):
times = [
r["time_ms"]
for r in results
if r["strategy"] == strategy
]
ax.bar(
[j + i * width for j in x],
times,
width,
label=strategy,
color=colors.get(strategy, 'gray')
)
# Берём время этой стратегии для всех лабиринтов
times = [r["time_ms"] for r in results if r["strategy"] == strategy]
# Рисуем столбики рядом друг с другом
ax.bar([j + i * width for j in x], times, width, label=strategy, color=colors.get(strategy, 'gray'))
ax.set_xlabel("Лабиринт")
ax.set_ylabel("Время (мс)")
ax.set_title("Сравнение алгоритмов")
ax.set_xticks([j + width * 1.5 for j in x])
ax.set_xticks([j + width * 1.5 for j in x]) # Подписи по центру группы
ax.set_xticklabels(mazes)
ax.legend()
ax.grid(axis='y', alpha=0.3)
plt.tight_layout()
chart_path = get_path("chart_time.png")
plt.savefig(chart_path, dpi=150, bbox_inches='tight')
print(f"График сохранён: {chart_path}")
plt.show()
# ============================================================
# MAIN
# ГЛАВНАЯ ФУНКЦИЯ
# ============================================================
def main():
results = run_experiments()
build_charts(results)