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import sys
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import os
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import time
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import csv
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from collections import deque
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import heapq
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import matplotlib.pyplot as plt
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import numpy as np
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2026-05-24 15:32:34 +00:00
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# ========== Модель данных ==========
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class Tile:
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"""Одна клетка лабиринта."""
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def __init__(self, x, y):
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self._x = x
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self._y = y
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self._wall = False
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self._entry = False
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self._goal = False
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@property
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def x(self): return self._x
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@property
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def y(self): return self._y
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@property
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def is_wall(self): return self._wall
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@is_wall.setter
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def is_wall(self, value): self._wall = value
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@property
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def is_entry(self): return self._entry
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@is_entry.setter
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def is_entry(self, value): self._entry = value
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@property
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def is_goal(self): return self._goal
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@is_goal.setter
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def is_goal(self, value): self._goal = value
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def can_walk(self):
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"""Можно ли встать на эту клетку."""
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return not self._wall
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class Labyrinth:
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"""Прямоугольный лабиринт."""
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def __init__(self, width, height):
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self._width = width
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self._height = height
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self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)]
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self._start = None
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self._exit = None
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@property
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def width(self): return self._width
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@property
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def height(self): return self._height
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@property
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def start(self): return self._start
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@property
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def exit(self): return self._exit
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def tile_at(self, x, y):
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if 0 <= x < self._width and 0 <= y < self._height:
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return self._grid[y][x]
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return None
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def configure_tile(self, x, y, kind):
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tile = self.tile_at(x, y)
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if tile is None:
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return
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if kind == 'wall':
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tile.is_wall = True
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elif kind == 'entry':
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if self._start:
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self._start.is_entry = False
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tile.is_entry = True
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tile.is_wall = False
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self._start = tile
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elif kind == 'goal':
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if self._exit:
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self._exit.is_goal = False
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tile.is_goal = True
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tile.is_wall = False
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self._exit = tile
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elif kind == 'floor':
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tile.is_wall = False
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def neighbours(self, tile):
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"""Соседние проходимые клетки."""
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res = []
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for dx, dy in ((0, -1), (0, 1), (-1, 0), (1, 0)):
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nb = self.tile_at(tile.x + dx, tile.y + dy)
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if nb and nb.can_walk():
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res.append(nb)
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return res
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# ========== Загрузка из файла ==========
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class LabyrinthBuilder:
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def build(self, filename):
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raise NotImplementedError
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class TextLabyrinthBuilder(LabyrinthBuilder):
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def build(self, filename):
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f]
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h = len(lines)
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w = max(len(l) for l in lines) if h else 0
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if h == 0 or w == 0:
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raise ValueError("Файл лабиринта пуст.")
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entries = exits = 0
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lab = Labyrinth(w, h)
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for y, row in enumerate(lines):
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for x, ch in enumerate(row):
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if ch == '#':
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lab.configure_tile(x, y, 'wall')
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elif ch == 'S':
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lab.configure_tile(x, y, 'entry')
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entries += 1
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elif ch == 'E':
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lab.configure_tile(x, y, 'goal')
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exits += 1
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else:
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lab.configure_tile(x, y, 'floor')
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if entries != 1 or exits != 1:
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raise ValueError(f"Некорректный лабиринт: найдено S={entries}, E={exits}")
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return lab
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# ========== Алгоритмы поиска ==========
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class Pathfinder:
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def find_path(self, lab, start, goal):
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raise NotImplementedError
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def _build_path(self, preds, start, goal):
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path = []
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cur = goal
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while cur is not None:
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path.append(cur)
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cur = preds.get(cur)
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path.reverse()
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return path
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@property
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def visited_count(self):
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return getattr(self, '_visited', 0)
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class BFS_Pathfinder(Pathfinder):
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def find_path(self, lab, start, goal):
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q = deque([start])
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preds = {start: None}
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seen = {start}
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while q:
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cur = q.popleft()
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if cur == goal:
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self._visited = len(seen)
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return self._build_path(preds, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in seen:
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seen.add(nb)
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preds[nb] = cur
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q.append(nb)
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self._visited = len(seen)
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return []
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class DFS_Pathfinder(Pathfinder):
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def find_path(self, lab, start, goal):
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stack = [start]
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preds = {start: None}
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seen = {start}
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while stack:
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cur = stack.pop()
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if cur == goal:
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self._visited = len(seen)
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return self._build_path(preds, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in seen:
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seen.add(nb)
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preds[nb] = cur
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stack.append(nb)
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self._visited = len(seen)
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return []
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class AStar_Pathfinder(Pathfinder):
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def _heuristic(self, a, b):
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return abs(a.x - b.x) + abs(a.y - b.y)
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def find_path(self, lab, start, goal):
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heap = []
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cnt = 0
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f_start = self._heuristic(start, goal)
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heapq.heappush(heap, (f_start, cnt, start))
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cnt += 1
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preds = {}
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g = {start: 0}
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f = {start: f_start}
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seen = set()
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while heap:
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cur_f, _, cur = heapq.heappop(heap)
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seen.add(cur)
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if cur == goal:
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self._visited = len(seen)
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return self._build_path(preds, start, goal)
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if cur_f > f.get(cur, float('inf')):
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continue
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for nb in lab.neighbours(cur):
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tent_g = g[cur] + 1
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if tent_g < g.get(nb, float('inf')):
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preds[nb] = cur
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g[nb] = tent_g
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new_f = tent_g + self._heuristic(nb, goal)
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f[nb] = new_f
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heapq.heappush(heap, (new_f, cnt, nb))
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cnt += 1
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self._visited = len(seen)
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return []
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# ========== Интерактивный игрок ==========
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class Explorer:
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def __init__(self, start_tile, labyrinth):
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self._current = start_tile
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self._previous = None
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self._lab = labyrinth
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@property
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def current(self):
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return self._current
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def move(self, tile):
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if tile and tile.can_walk():
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self._previous = self._current
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self._current = tile
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return True
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return False
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def undo(self):
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if self._previous:
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self._current, self._previous = self._previous, None
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return True
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return False
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class Action:
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def execute(self): raise NotImplementedError
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def undo(self): raise NotImplementedError
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class MoveAction(Action):
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def __init__(self, explorer, direction, lab):
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self._explorer = explorer
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self._dx, self._dy = direction
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self._lab = lab
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self._done = False
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def execute(self):
|
|
|
|
|
|
nx = self._explorer.current.x + self._dx
|
|
|
|
|
|
ny = self._explorer.current.y + self._dy
|
|
|
|
|
|
target = self._lab.tile_at(nx, ny)
|
|
|
|
|
|
if target and target.can_walk():
|
|
|
|
|
|
self._explorer.move(target)
|
|
|
|
|
|
self._done = True
|
|
|
|
|
|
return True
|
|
|
|
|
|
return False
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def undo(self):
|
|
|
|
|
|
if self._done:
|
|
|
|
|
|
self._explorer.undo()
|
|
|
|
|
|
self._done = False
|
|
|
|
|
|
return True
|
|
|
|
|
|
return False
|
|
|
|
|
|
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
class GameObserver:
|
|
|
|
|
|
def update(self, event, data): raise NotImplementedError
|
|
|
|
|
|
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
class TerminalDisplay(GameObserver):
|
|
|
|
|
|
def __init__(self, explorer=None):
|
|
|
|
|
|
self._explorer = explorer
|
|
|
|
|
|
self._last_path = None
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def update(self, event, data):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
if event == 'labyrinth_loaded':
|
|
|
|
|
|
self._draw_lab(data)
|
|
|
|
|
|
elif event == 'path_found':
|
|
|
|
|
|
self._last_path = data
|
|
|
|
|
|
self._show_path_info(data)
|
|
|
|
|
|
elif event == 'player_moved':
|
|
|
|
|
|
self._draw_with_player(data)
|
|
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def _draw_lab(self, lab):
|
|
|
|
|
|
os.system('cls' if os.name == 'nt' else 'clear')
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
|
|
|
|
|
print(' ЛАБИРИНТ')
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
|
|
|
|
|
for y in range(lab.height):
|
|
|
|
|
|
print(' ', end='')
|
|
|
|
|
|
for x in range(lab.width):
|
|
|
|
|
|
t = lab.tile_at(x, y)
|
|
|
|
|
|
if t == lab.start: print('S', end=' ')
|
|
|
|
|
|
elif t == lab.exit: print('E', end=' ')
|
|
|
|
|
|
elif t.is_wall: print('#', end=' ')
|
|
|
|
|
|
else: print('.', end=' ')
|
|
|
|
|
|
print()
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
2026-05-24 15:37:16 +00:00
|
|
|
|
print(' S – вход E – выход # – стена . – пол')
|
|
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def _draw_with_player(self, lab):
|
|
|
|
|
|
os.system('cls' if os.name == 'nt' else 'clear')
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
|
|
|
|
|
print(' ЛАБИРИНТ (P – игрок)')
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
|
|
|
|
|
for y in range(lab.height):
|
|
|
|
|
|
print(' ', end='')
|
|
|
|
|
|
for x in range(lab.width):
|
|
|
|
|
|
t = lab.tile_at(x, y)
|
2026-05-24 15:37:16 +00:00
|
|
|
|
if self._explorer and t == self._explorer.current:
|
|
|
|
|
|
print('P', end=' ')
|
2026-05-24 15:34:20 +00:00
|
|
|
|
elif t == lab.start: print('S', end=' ')
|
|
|
|
|
|
elif t == lab.exit: print('E', end=' ')
|
|
|
|
|
|
elif t.is_wall: print('#', end=' ')
|
|
|
|
|
|
else: print('.', end=' ')
|
|
|
|
|
|
print()
|
|
|
|
|
|
print('=' * (lab.width * 2 + 4))
|
|
|
|
|
|
if self._explorer:
|
2026-05-24 15:34:48 +00:00
|
|
|
|
print(f' Позиция: ({self._explorer.current.x}, {self._explorer.current.y})')
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def _show_path_info(self, path):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
if not path:
|
|
|
|
|
|
print('\n Путь не найден!')
|
|
|
|
|
|
else:
|
|
|
|
|
|
print(f'\n Длина найденного пути: {len(path)} клеток.')
|
|
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
|
2026-05-24 15:33:58 +00:00
|
|
|
|
class LabyrinthSolver:
|
|
|
|
|
|
def __init__(self, lab):
|
|
|
|
|
|
self._lab = lab
|
|
|
|
|
|
self._strategy = None
|
2026-05-24 15:34:20 +00:00
|
|
|
|
self._observers = []
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
|
|
|
|
|
def attach(self, obs):
|
|
|
|
|
|
self._observers.append(obs)
|
|
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
def _notify(self, event, data):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
for obs in self._observers:
|
|
|
|
|
|
obs.update(event, data)
|
|
|
|
|
|
|
|
|
|
|
|
def set_strategy(self, strategy):
|
|
|
|
|
|
self._strategy = strategy
|
|
|
|
|
|
|
2026-05-24 15:33:58 +00:00
|
|
|
|
def solve(self):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
if self._strategy is None:
|
|
|
|
|
|
return None
|
2026-05-24 15:34:20 +00:00
|
|
|
|
start_t = time.perf_counter()
|
2026-05-24 15:33:58 +00:00
|
|
|
|
path = self._strategy.find_path(self._lab, self._lab.start, self._lab.exit)
|
2026-05-24 15:34:20 +00:00
|
|
|
|
elapsed = (time.perf_counter() - start_t) * 1000
|
|
|
|
|
|
self._notify('path_found', path)
|
2026-05-24 15:37:16 +00:00
|
|
|
|
return {
|
|
|
|
|
|
'time_ms': elapsed,
|
|
|
|
|
|
'visited': self._strategy.visited_count,
|
|
|
|
|
|
'length': len(path)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-05-24 15:34:20 +00:00
|
|
|
|
|
2026-05-24 15:37:16 +00:00
|
|
|
|
# ========== Эксперименты и визуализация ==========
|
2026-05-24 15:34:48 +00:00
|
|
|
|
def run_benchmark(maze_file, strategy, runs=5):
|
2026-05-24 15:32:34 +00:00
|
|
|
|
builder = TextLabyrinthBuilder()
|
2026-05-24 15:34:48 +00:00
|
|
|
|
lab = builder.build(maze_file)
|
|
|
|
|
|
total_t = total_v = total_l = 0
|
|
|
|
|
|
for _ in range(runs):
|
|
|
|
|
|
solver = LabyrinthSolver(lab)
|
|
|
|
|
|
solver.set_strategy(strategy)
|
|
|
|
|
|
stats = solver.solve()
|
|
|
|
|
|
if stats:
|
|
|
|
|
|
total_t += stats['time_ms']
|
|
|
|
|
|
total_v += stats['visited']
|
|
|
|
|
|
total_l += stats['length']
|
|
|
|
|
|
return {
|
|
|
|
|
|
'time_ms': total_t / runs,
|
|
|
|
|
|
'visited_cells': total_v / runs,
|
|
|
|
|
|
'path_length': total_l / runs
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:48 +00:00
|
|
|
|
def create_charts(results):
|
|
|
|
|
|
mazes = sorted({r['maze'] for r in results})
|
|
|
|
|
|
strategies = ['BFS', 'DFS', 'AStar']
|
|
|
|
|
|
fig, axes = plt.subplots(1, 3, figsize=(15, 5))
|
|
|
|
|
|
x = np.arange(len(mazes))
|
|
|
|
|
|
width = 0.25
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
2026-05-24 15:34:48 +00:00
|
|
|
|
for i, strat in enumerate(strategies):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
times = [next((r['time_ms'] for r in results if r['maze'] == m and r['strategy'] == strat), 0) for m in mazes]
|
2026-05-24 15:34:48 +00:00
|
|
|
|
axes[0].bar(x + i*width, times, width, label=strat)
|
|
|
|
|
|
axes[0].set_title('Время выполнения (мс)')
|
|
|
|
|
|
axes[0].set_xticks(x + width)
|
|
|
|
|
|
axes[0].set_xticklabels(mazes, rotation=30, ha='right')
|
2026-05-24 15:37:16 +00:00
|
|
|
|
axes[0].legend()
|
|
|
|
|
|
axes[0].grid(alpha=0.3)
|
|
|
|
|
|
|
2026-05-24 15:34:48 +00:00
|
|
|
|
for i, strat in enumerate(strategies):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
visited = [next((r['visited_cells'] for r in results if r['maze'] == m and r['strategy'] == strat), 0) for m in mazes]
|
2026-05-24 15:34:48 +00:00
|
|
|
|
axes[1].bar(x + i*width, visited, width, label=strat)
|
|
|
|
|
|
axes[1].set_title('Посещено клеток')
|
|
|
|
|
|
axes[1].set_xticks(x + width)
|
|
|
|
|
|
axes[1].set_xticklabels(mazes, rotation=30, ha='right')
|
2026-05-24 15:37:16 +00:00
|
|
|
|
axes[1].legend()
|
|
|
|
|
|
axes[1].grid(alpha=0.3)
|
|
|
|
|
|
|
2026-05-24 15:34:48 +00:00
|
|
|
|
for i, strat in enumerate(strategies):
|
2026-05-24 15:37:16 +00:00
|
|
|
|
lengths = [next((r['path_length'] for r in results if r['maze'] == m and r['strategy'] == strat), 0) for m in mazes]
|
2026-05-24 15:34:48 +00:00
|
|
|
|
axes[2].bar(x + i*width, lengths, width, label=strat)
|
|
|
|
|
|
axes[2].set_title('Длина пути')
|
|
|
|
|
|
axes[2].set_xticks(x + width)
|
|
|
|
|
|
axes[2].set_xticklabels(mazes, rotation=30, ha='right')
|
2026-05-24 15:37:16 +00:00
|
|
|
|
axes[2].legend()
|
|
|
|
|
|
axes[2].grid(alpha=0.3)
|
|
|
|
|
|
|
2026-05-24 15:34:48 +00:00
|
|
|
|
plt.tight_layout()
|
|
|
|
|
|
plt.savefig('maze_performance.png', dpi=150, bbox_inches='tight')
|
|
|
|
|
|
plt.show()
|
|
|
|
|
|
|
2026-05-24 15:37:16 +00:00
|
|
|
|
|
|
|
|
|
|
# ========== Главный вход ==========
|
2026-05-24 15:34:48 +00:00
|
|
|
|
if __name__ == '__main__':
|
|
|
|
|
|
if len(sys.argv) > 1 and sys.argv[1] == 'experiment':
|
|
|
|
|
|
print('Запуск экспериментов...')
|
|
|
|
|
|
maze_list = [
|
|
|
|
|
|
('maze/maze1.txt', 'Small 10x6'),
|
|
|
|
|
|
('maze/maze10x10.txt', 'Medium 10x10'),
|
|
|
|
|
|
('maze/maze20x20.txt', 'Large 20x20'),
|
|
|
|
|
|
('maze/maze_empty.txt', 'Empty 15x15'),
|
|
|
|
|
|
('maze/maze_no_exit.txt', 'No exit 10x10')
|
|
|
|
|
|
]
|
|
|
|
|
|
strategies = [
|
|
|
|
|
|
('BFS', BFS_Pathfinder()),
|
|
|
|
|
|
('DFS', DFS_Pathfinder()),
|
|
|
|
|
|
('AStar', AStar_Pathfinder())
|
|
|
|
|
|
]
|
|
|
|
|
|
all_results = []
|
|
|
|
|
|
for file, name in maze_list:
|
|
|
|
|
|
print(f'\nТестируем {name}...')
|
|
|
|
|
|
for sname, strat in strategies:
|
|
|
|
|
|
try:
|
|
|
|
|
|
stats = run_benchmark(file, strat, runs=3)
|
|
|
|
|
|
all_results.append({
|
|
|
|
|
|
'maze': name,
|
|
|
|
|
|
'strategy': sname,
|
|
|
|
|
|
'time_ms': stats['time_ms'],
|
|
|
|
|
|
'visited_cells': stats['visited_cells'],
|
|
|
|
|
|
'path_length': stats['path_length']
|
|
|
|
|
|
})
|
|
|
|
|
|
print(f' {sname}: время={stats["time_ms"]:.3f}мс, клеток={stats["visited_cells"]:.0f}, длина={stats["path_length"]:.0f}')
|
|
|
|
|
|
except Exception as e:
|
|
|
|
|
|
print(f' {sname}: ошибка – {e}')
|
|
|
|
|
|
with open('experiment_data.csv', 'w', newline='', encoding='utf-8') as f:
|
|
|
|
|
|
writer = csv.DictWriter(f, fieldnames=['maze','strategy','time_ms','visited_cells','path_length'])
|
|
|
|
|
|
writer.writeheader()
|
|
|
|
|
|
writer.writerows(all_results)
|
|
|
|
|
|
if all_results:
|
|
|
|
|
|
create_charts(all_results)
|
|
|
|
|
|
print('\nРезультаты сохранены в experiment_data.csv и maze_performance.png')
|
|
|
|
|
|
else:
|
|
|
|
|
|
# Интерактивная игра
|
|
|
|
|
|
maze_file = 'maze/maze1.txt'
|
|
|
|
|
|
if len(sys.argv) > 1:
|
|
|
|
|
|
maze_file = sys.argv[1]
|
|
|
|
|
|
builder = TextLabyrinthBuilder()
|
|
|
|
|
|
labyrinth = builder.build(maze_file)
|
|
|
|
|
|
|
|
|
|
|
|
player = Explorer(labyrinth.start, labyrinth)
|
|
|
|
|
|
display = TerminalDisplay(player)
|
|
|
|
|
|
display.update('labyrinth_loaded', labyrinth)
|
|
|
|
|
|
|
|
|
|
|
|
solver = LabyrinthSolver(labyrinth)
|
|
|
|
|
|
solver.attach(display)
|
|
|
|
|
|
|
|
|
|
|
|
print('\n УПРАВЛЕНИЕ:')
|
|
|
|
|
|
print(' H – влево J – вниз K – вверх L – вправо')
|
|
|
|
|
|
print(' U – отменить ход Q – выход')
|
|
|
|
|
|
print(' Автопоиск: B – BFS D – DFS A – A*')
|
|
|
|
|
|
print('=' * 50)
|
|
|
|
|
|
|
|
|
|
|
|
history = []
|
|
|
|
|
|
while True:
|
|
|
|
|
|
cmd = input('\n Команда > ').lower().strip()
|
|
|
|
|
|
if cmd == 'q':
|
|
|
|
|
|
print('\n До свидания!')
|
|
|
|
|
|
break
|
|
|
|
|
|
elif cmd == 'b':
|
|
|
|
|
|
solver.set_strategy(BFS_Pathfinder())
|
|
|
|
|
|
stats = solver.solve()
|
|
|
|
|
|
print(f"\n BFS: время={stats['time_ms']:.3f}мс, посещено={stats['visited']}, длина={stats['length']}")
|
|
|
|
|
|
elif cmd == 'd':
|
|
|
|
|
|
solver.set_strategy(DFS_Pathfinder())
|
|
|
|
|
|
stats = solver.solve()
|
|
|
|
|
|
print(f"\n DFS: время={stats['time_ms']:.3f}мс, посещено={stats['visited']}, длина={stats['length']}")
|
|
|
|
|
|
elif cmd == 'a':
|
|
|
|
|
|
solver.set_strategy(AStar_Pathfinder())
|
|
|
|
|
|
stats = solver.solve()
|
|
|
|
|
|
print(f"\n A*: время={stats['time_ms']:.3f}мс, посещено={stats['visited']}, длина={stats['length']}")
|
|
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elif cmd in ('h','j','k','l'):
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dirs = {'h': (-1,0), 'l': (1,0), 'k': (0,-1), 'j': (0,1)}
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action = MoveAction(player, dirs[cmd], labyrinth)
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|
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if action.execute():
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|
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history.append(action)
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|
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display.update('player_moved', labyrinth)
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|
|
if player.current == labyrinth.exit:
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print('\n ПОЗДРАВЛЯЕМ! ВЫ ВЫБРАЛИСЬ ИЗ ЛАБИРИНТА!')
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print(f' Всего ходов: {len(history)}')
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break
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else:
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|
|
print('\n Там стена!')
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elif cmd == 'u':
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if history:
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|
|
act = history.pop()
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|
|
act.undo()
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|
|
display.update('player_moved', labyrinth)
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|
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|
|
print('\n Ход отменён')
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else:
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print('\n Нечего отменять')
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else:
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|
print('\n Неизвестная команда. Используйте H,J,K,L,U,Q,B,D,A')
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