2026-05-16 16:20:59 +00:00
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from task2.strategyObjects.pathFindingStrategy import PathFindingStrategy
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2026-05-16 21:48:23 +00:00
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from task2.strategyObjects.util import restorePath
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2026-05-16 16:20:59 +00:00
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from task2.mazeObjects.maze import Maze
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from task2.mazeObjects.cell import Cell
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2026-05-16 21:48:23 +00:00
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2026-05-16 16:20:59 +00:00
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class DFS(PathFindingStrategy):
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2026-05-16 21:45:29 +00:00
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"""Поиск в глубину – быстрый, но не обязательно кратчайший.
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Возвращает None, если пути нет"""
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2026-05-16 16:20:59 +00:00
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def findPath(self, maze: Maze, start: Cell, exit: Cell):
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2026-05-16 21:45:29 +00:00
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visited = dict()
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parents = dict()
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stack = []
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stack.append(start)
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visited[start] = 0
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parents[start] = None
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while stack:
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current = stack.pop()
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# Условие нахождение выхода
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if current == exit: break
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# Перебор соседей
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for hood in maze.getNeighbors(current):
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if hood in visited:
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continue
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visited[hood] = visited[current] + 1
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parents[hood] = current
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stack.append(hood)
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2026-05-20 18:23:47 +00:00
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return restorePath(parents, exit)
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