2026-05-24 15:32:34 +00:00
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import sys
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import os
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2026-05-24 15:33:58 +00:00
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from collections import deque
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2026-05-24 15:32:34 +00:00
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class Tile:
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def __init__(self, x, y):
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self._x = x
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self._y = y
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self._wall = False
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self._entry = False
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self._goal = False
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@property
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def x(self): return self._x
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@property
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def y(self): return self._y
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@property
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def is_wall(self): return self._wall
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@is_wall.setter
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def is_wall(self, value): self._wall = value
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@property
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def is_entry(self): return self._entry
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@is_entry.setter
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def is_entry(self, value): self._entry = value
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@property
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def is_goal(self): return self._goal
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@is_goal.setter
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def is_goal(self, value): self._goal = value
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def can_walk(self): return not self._wall
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class Labyrinth:
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def __init__(self, width, height):
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self._width = width
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self._height = height
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self._grid = [[Tile(x, y) for x in range(width)] for y in range(height)]
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self._start = None
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self._exit = None
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@property
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def width(self): return self._width
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@property
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def height(self): return self._height
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@property
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def start(self): return self._start
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@property
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def exit(self): return self._exit
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def tile_at(self, x, y):
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if 0 <= x < self._width and 0 <= y < self._height:
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return self._grid[y][x]
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return None
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def configure_tile(self, x, y, kind):
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tile = self.tile_at(x, y)
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if tile is None: return
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if kind == 'wall':
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tile.is_wall = True
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elif kind == 'entry':
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if self._start: self._start.is_entry = False
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tile.is_entry = True
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tile.is_wall = False
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self._start = tile
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elif kind == 'goal':
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if self._exit: self._exit.is_goal = False
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tile.is_goal = True
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tile.is_wall = False
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self._exit = tile
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elif kind == 'floor':
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tile.is_wall = False
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def neighbours(self, tile):
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res = []
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for dx, dy in ((0,-1),(0,1),(-1,0),(1,0)):
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nb = self.tile_at(tile.x+dx, tile.y+dy)
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if nb and nb.can_walk():
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res.append(nb)
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return res
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class LabyrinthBuilder:
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def build(self, filename): raise NotImplementedError
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class TextLabyrinthBuilder(LabyrinthBuilder):
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def build(self, filename):
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f]
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h = len(lines)
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w = max(len(l) for l in lines) if h else 0
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entries = exits = 0
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lab = Labyrinth(w, h)
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for y, row in enumerate(lines):
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for x, ch in enumerate(row):
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if ch == '#':
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lab.configure_tile(x, y, 'wall')
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elif ch == 'S':
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lab.configure_tile(x, y, 'entry')
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entries += 1
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elif ch == 'E':
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lab.configure_tile(x, y, 'goal')
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exits += 1
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else:
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lab.configure_tile(x, y, 'floor')
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if entries != 1 or exits != 1:
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raise ValueError(f"Некорректный лабиринт: найдено S={entries}, E={exits}")
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return lab
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class Pathfinder:
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def find_path(self, lab, start, goal): raise NotImplementedError
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def _build_path(self, predecessors, start, goal):
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path = []
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cur = goal
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while cur is not None:
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path.append(cur)
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cur = predecessors.get(cur)
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path.reverse()
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return path
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@property
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def visited_count(self):
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return getattr(self, '_visited', 0)
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class BFS_Pathfinder(Pathfinder):
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def find_path(self, lab, start, goal):
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q = deque([start])
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preds = {start: None}
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seen = {start}
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while q:
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cur = q.popleft()
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if cur == goal:
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self._visited = len(seen)
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return self._build_path(preds, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in seen:
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seen.add(nb)
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preds[nb] = cur
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q.append(nb)
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self._visited = len(seen)
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return []
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class DFS_Pathfinder(Pathfinder):
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def find_path(self, lab, start, goal):
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stack = [start]
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preds = {start: None}
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seen = {start}
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while stack:
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cur = stack.pop()
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if cur == goal:
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self._visited = len(seen)
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return self._build_path(preds, start, goal)
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for nb in lab.neighbours(cur):
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if nb not in seen:
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seen.add(nb)
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preds[nb] = cur
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stack.append(nb)
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self._visited = len(seen)
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return []
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class LabyrinthSolver:
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def __init__(self, lab):
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self._lab = lab
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self._strategy = None
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def set_strategy(self, strategy):
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self._strategy = strategy
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def solve(self):
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if self._strategy is None:
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return None
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path = self._strategy.find_path(self._lab, self._lab.start, self._lab.exit)
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return path
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def show_labyrinth(lab):
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os.system('cls' if os.name == 'nt' else 'clear')
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print('=' * (lab.width * 2 + 4))
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print(' ЛАБИРИНТ')
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print('=' * (lab.width * 2 + 4))
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for y in range(lab.height):
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print(' ', end='')
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for x in range(lab.width):
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t = lab.tile_at(x, y)
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if t == lab.start: print('S', end=' ')
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elif t == lab.exit: print('E', end=' ')
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elif t.is_wall: print('#', end=' ')
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else: print('.', end=' ')
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print()
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print('=' * (lab.width * 2 + 4))
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print(' S – вход E – выход # – стена . – пол')
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if __name__ == '__main__':
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maze_file = sys.argv[1] if len(sys.argv) > 1 else 'maze1.txt'
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builder = TextLabyrinthBuilder()
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labyrinth = builder.build(maze_file)
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show_labyrinth(labyrinth)
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solver = LabyrinthSolver(labyrinth)
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print("\nВыберите алгоритм: 1 – BFS, 2 – DFS")
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choice = input("> ").strip()
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if choice == '1':
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solver.set_strategy(BFS_Pathfinder())
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print("Запущен BFS...")
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elif choice == '2':
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solver.set_strategy(DFS_Pathfinder())
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print("Запущен DFS...")
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else:
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print("Неверный выбор, выход.")
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sys.exit(0)
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path = solver.solve()
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if path:
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print(f"Путь найден! Длина: {len(path)} клеток")
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print(f"Посещено клеток: {solver._strategy.visited_count}")
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else:
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print("Путь не найден!")
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