forked from UNN/2026-rff_mp
395 lines
12 KiB
Python
395 lines
12 KiB
Python
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import heapq
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import time
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import csv
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from abc import ABC, abstractmethod
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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self.x = x
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self.y = y
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self.is_wall = is_wall
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self.is_start = is_start
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self.is_exit = is_exit
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def is_passable(self):
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return not self.is_wall
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class Maze:
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.grid = [[None for _ in range(width)] for _ in range(height)]
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self.start = None
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self.exit = None
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def set_cell(self, x, y, cell):
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self.grid[y][x] = cell
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if cell.is_start:
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self.start = cell
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if cell.is_exit:
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self.exit = cell
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def get_cell(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.grid[y][x]
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return None
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def get_neighbors(self, cell):
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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class MazeBuilder(ABC):
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@abstractmethod
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def build_from_file(self, filename):
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def build_from_file(self, filename):
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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height = len(lines)
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width = len(lines[0]) if height > 0 else 0
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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is_wall = (ch == '#')
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is_start = (ch == 'S')
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is_exit = (ch == 'E')
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is_passable = (ch == ' ' or is_start or is_exit)
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cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
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maze.set_cell(x, y, cell)
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return maze
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class PathFindingStrategy(ABC):
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@abstractmethod
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def find_path(self, maze, start, exit):
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pass
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class BFSStrategy(PathFindingStrategy):
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def find_path(self, maze, start, exit):
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if not start or not exit:
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return []
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queue = [(start, [start])]
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visited = set()
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while queue:
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current, path = queue.pop(0)
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if current == exit:
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return path
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if current in visited:
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continue
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visited.add(current)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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queue.append((neighbor, path + [neighbor]))
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return []
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class DFSStrategy(PathFindingStrategy):
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def find_path(self, maze, start, exit):
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if not start or not exit:
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return []
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stack = [(start, [start])]
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visited = set()
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while stack:
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current, path = stack.pop()
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if current == exit:
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return path
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if current in visited:
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continue
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visited.add(current)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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stack.append((neighbor, path + [neighbor]))
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return []
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class AStarStrategy(PathFindingStrategy):
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def heuristic(self, cell, exit):
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return abs(cell.x - exit.x) + abs(cell.y - exit.y)
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def find_path(self, maze, start, exit):
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if not start or not exit:
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return []
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open_set = [(0, id(start), start)]
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came_from = {}
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g_score = {start: 0}
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f_score = {start: self.heuristic(start, exit)}
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while open_set:
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_, _, current = heapq.heappop(open_set)
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if current == exit:
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path = []
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while current in came_from:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if neighbor not in g_score or tentative_g < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g
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f_score[neighbor] = tentative_g + self.heuristic(neighbor, exit)
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heapq.heappush(open_set, (f_score[neighbor], id(neighbor), neighbor))
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return []
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class DijkstraStrategy(PathFindingStrategy):
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def find_path(self, maze, start, exit):
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if not start or not exit:
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return []
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pq = [(0, id(start), start)]
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distances = {start: 0}
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came_from = {}
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while pq:
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dist, _, current = heapq.heappop(pq)
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if current == exit:
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path = []
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while current in came_from:
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path.append(current)
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current = came_from[current]
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path.append(start)
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path.reverse()
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return path
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if dist > distances.get(current, float('inf')):
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continue
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for neighbor in maze.get_neighbors(current):
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new_dist = dist + 1
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if new_dist < distances.get(neighbor, float('inf')):
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distances[neighbor] = new_dist
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came_from[neighbor] = current
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heapq.heappush(pq, (new_dist, id(neighbor), neighbor))
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return []
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class SearchStats:
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def __init__(self, time_ms, visited_cells, path_length, path=None):
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self.time_ms = time_ms
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self.visited_cells = visited_cells
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self.path_length = path_length
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self.path = path
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class MazeSolver:
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def __init__(self, maze, strategy=None):
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self.maze = maze
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self.strategy = strategy
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self.observers = []
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def set_strategy(self, strategy):
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self.strategy = strategy
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def attach(self, observer):
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self.observers.append(observer)
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def notify(self, event):
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for observer in self.observers:
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observer.update(event)
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def solve(self):
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if not self.strategy:
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raise ValueError("Strategy not set")
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start_time = time.perf_counter()
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path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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visited_cells = len(path) if path else 0
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path_length = len(path) if path else 0
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self.notify(f"Path found with length {path_length} in {time_ms:.2f}ms")
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return SearchStats(time_ms, visited_cells, path_length, path)
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class Observer(ABC):
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@abstractmethod
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def update(self, event):
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pass
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class ConsoleView(Observer):
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def __init__(self):
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self.last_path = None
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def update(self, event):
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print(f"[ConsoleView] {event}")
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def render(self, maze, player_pos=None, path=None):
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print("\n" + "=" * (maze.width * 2 + 2))
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for y in range(maze.height):
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row = ""
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for x in range(maze.width):
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cell = maze.get_cell(x, y)
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if player_pos and cell == player_pos:
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row += "P "
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elif path and cell in path:
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row += "* "
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elif cell.is_start:
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row += "S "
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elif cell.is_exit:
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row += "E "
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elif cell.is_wall:
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row += "# "
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else:
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row += ". "
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print(row)
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print("=" * (maze.width * 2 + 2))
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class Command(ABC):
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@abstractmethod
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def execute(self):
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pass
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@abstractmethod
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def undo(self):
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pass
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class Player:
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def __init__(self, start_cell):
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self.current = start_cell
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self.start = start_cell
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def move_to(self, cell):
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self.current = cell
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class MoveCommand(Command):
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def __init__(self, player, new_cell, maze):
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self.player = player
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self.new_cell = new_cell
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self.old_cell = player.current
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self.maze = maze
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def execute(self):
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if self.new_cell.is_passable():
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self.player.move_to(self.new_cell)
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return True
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return False
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def undo(self):
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self.player.move_to(self.old_cell)
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def generate_test_mazes():
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mazes = {}
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simple_maze = Maze(5, 5)
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for y in range(5):
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for x in range(5):
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is_wall = (x == 2 and y == 1) or (x == 2 and y == 2) or (x == 2 and y == 3)
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is_start = (x == 0 and y == 0)
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is_exit = (x == 4 and y == 4)
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cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
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simple_maze.set_cell(x, y, cell)
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mazes["simple"] = simple_maze
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empty_maze = Maze(20, 20)
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for y in range(20):
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for x in range(20):
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is_start = (x == 0 and y == 0)
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is_exit = (x == 19 and y == 19)
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cell = Cell(x, y, is_wall=False, is_start=is_start, is_exit=is_exit)
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empty_maze.set_cell(x, y, cell)
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mazes["empty"] = empty_maze
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return mazes
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def run_experiments():
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mazes = generate_test_mazes()
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strategies = {
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"BFS": BFSStrategy(),
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"DFS": DFSStrategy(),
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"AStar": AStarStrategy(),
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"Dijkstra": DijkstraStrategy()
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}
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results = []
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for maze_name, maze in mazes.items():
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for strat_name, strategy in strategies.items():
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solver = MazeSolver(maze, strategy)
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times = []
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visited_counts = []
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path_lengths = []
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for run in range(5):
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stats = solver.solve()
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times.append(stats.time_ms)
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visited_counts.append(stats.visited_cells)
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path_lengths.append(stats.path_length)
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avg_time = sum(times) / len(times)
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avg_visited = sum(visited_counts) / len(visited_counts)
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avg_length = sum(path_lengths) / len(path_lengths)
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results.append([maze_name, strat_name, avg_time, avg_visited, avg_length])
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print(f"{maze_name} | {strat_name}: {avg_time:.3f}ms, {avg_visited:.0f} cells, {avg_length:.0f} length")
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with open("maze_results.csv", "w", newline="", encoding="utf-8") as f:
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writer = csv.writer(f)
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writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено_клеток", "Длина_пути"])
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writer.writerows(results)
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return results
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def main():
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print("Testing maze loading...")
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builder = TextFileMazeBuilder()
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try:
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maze = builder.build_from_file("maze.txt")
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print(f"Maze loaded: {maze.width}x{maze.height}")
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solver = MazeSolver(maze)
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view = ConsoleView()
|
|||
|
|
solver.attach(view)
|
|||
|
|
|
|||
|
|
strategies = [BFSStrategy(), DFSStrategy(), AStarStrategy(), DijkstraStrategy()]
|
|||
|
|
|
|||
|
|
for strategy in strategies:
|
|||
|
|
solver.set_strategy(strategy)
|
|||
|
|
print(f"\n--- {strategy.__class__.__name__} ---")
|
|||
|
|
stats = solver.solve()
|
|||
|
|
view.render(maze, path=stats.path)
|
|||
|
|
print(f"Time: {stats.time_ms:.3f}ms, Path length: {stats.path_length}")
|
|||
|
|
|
|||
|
|
except FileNotFoundError:
|
|||
|
|
print("maze.txt not found, running experiments with generated mazes instead")
|
|||
|
|
|
|||
|
|
print("\n" + "="*50)
|
|||
|
|
print("Running experiments...")
|
|||
|
|
run_experiments()
|
|||
|
|
|
|||
|
|
if __name__ == "__main__":
|
|||
|
|
main()
|