2026-rff_mp/ZhuravlevDV/docs/data/secondex/wayoutoflabirint.py

395 lines
12 KiB
Python
Raw Normal View History

2026-05-25 10:03:14 +00:00
import heapq
import time
import csv
from abc import ABC, abstractmethod
class Cell:
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = is_start
self.is_exit = is_exit
def is_passable(self):
return not self.is_wall
class Maze:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = [[None for _ in range(width)] for _ in range(height)]
self.start = None
self.exit = None
def set_cell(self, x, y, cell):
self.grid[y][x] = cell
if cell.is_start:
self.start = cell
if cell.is_exit:
self.exit = cell
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.grid[y][x]
return None
def get_neighbors(self, cell):
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
for dx, dy in directions:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename):
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
height = len(lines)
width = len(lines[0]) if height > 0 else 0
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
is_wall = (ch == '#')
is_start = (ch == 'S')
is_exit = (ch == 'E')
is_passable = (ch == ' ' or is_start or is_exit)
cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
maze.set_cell(x, y, cell)
return maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze, start, exit):
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
queue = [(start, [start])]
visited = set()
while queue:
current, path = queue.pop(0)
if current == exit:
return path
if current in visited:
continue
visited.add(current)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
queue.append((neighbor, path + [neighbor]))
return []
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
stack = [(start, [start])]
visited = set()
while stack:
current, path = stack.pop()
if current == exit:
return path
if current in visited:
continue
visited.add(current)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
stack.append((neighbor, path + [neighbor]))
return []
class AStarStrategy(PathFindingStrategy):
def heuristic(self, cell, exit):
return abs(cell.x - exit.x) + abs(cell.y - exit.y)
def find_path(self, maze, start, exit):
if not start or not exit:
return []
open_set = [(0, id(start), start)]
came_from = {}
g_score = {start: 0}
f_score = {start: self.heuristic(start, exit)}
while open_set:
_, _, current = heapq.heappop(open_set)
if current == exit:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
return path
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = tentative_g
f_score[neighbor] = tentative_g + self.heuristic(neighbor, exit)
heapq.heappush(open_set, (f_score[neighbor], id(neighbor), neighbor))
return []
class DijkstraStrategy(PathFindingStrategy):
def find_path(self, maze, start, exit):
if not start or not exit:
return []
pq = [(0, id(start), start)]
distances = {start: 0}
came_from = {}
while pq:
dist, _, current = heapq.heappop(pq)
if current == exit:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
path.append(start)
path.reverse()
return path
if dist > distances.get(current, float('inf')):
continue
for neighbor in maze.get_neighbors(current):
new_dist = dist + 1
if new_dist < distances.get(neighbor, float('inf')):
distances[neighbor] = new_dist
came_from[neighbor] = current
heapq.heappush(pq, (new_dist, id(neighbor), neighbor))
return []
class SearchStats:
def __init__(self, time_ms, visited_cells, path_length, path=None):
self.time_ms = time_ms
self.visited_cells = visited_cells
self.path_length = path_length
self.path = path
class MazeSolver:
def __init__(self, maze, strategy=None):
self.maze = maze
self.strategy = strategy
self.observers = []
def set_strategy(self, strategy):
self.strategy = strategy
def attach(self, observer):
self.observers.append(observer)
def notify(self, event):
for observer in self.observers:
observer.update(event)
def solve(self):
if not self.strategy:
raise ValueError("Strategy not set")
start_time = time.perf_counter()
path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
visited_cells = len(path) if path else 0
path_length = len(path) if path else 0
self.notify(f"Path found with length {path_length} in {time_ms:.2f}ms")
return SearchStats(time_ms, visited_cells, path_length, path)
class Observer(ABC):
@abstractmethod
def update(self, event):
pass
class ConsoleView(Observer):
def __init__(self):
self.last_path = None
def update(self, event):
print(f"[ConsoleView] {event}")
def render(self, maze, player_pos=None, path=None):
print("\n" + "=" * (maze.width * 2 + 2))
for y in range(maze.height):
row = ""
for x in range(maze.width):
cell = maze.get_cell(x, y)
if player_pos and cell == player_pos:
row += "P "
elif path and cell in path:
row += "* "
elif cell.is_start:
row += "S "
elif cell.is_exit:
row += "E "
elif cell.is_wall:
row += "# "
else:
row += ". "
print(row)
print("=" * (maze.width * 2 + 2))
class Command(ABC):
@abstractmethod
def execute(self):
pass
@abstractmethod
def undo(self):
pass
class Player:
def __init__(self, start_cell):
self.current = start_cell
self.start = start_cell
def move_to(self, cell):
self.current = cell
class MoveCommand(Command):
def __init__(self, player, new_cell, maze):
self.player = player
self.new_cell = new_cell
self.old_cell = player.current
self.maze = maze
def execute(self):
if self.new_cell.is_passable():
self.player.move_to(self.new_cell)
return True
return False
def undo(self):
self.player.move_to(self.old_cell)
def generate_test_mazes():
mazes = {}
simple_maze = Maze(5, 5)
for y in range(5):
for x in range(5):
is_wall = (x == 2 and y == 1) or (x == 2 and y == 2) or (x == 2 and y == 3)
is_start = (x == 0 and y == 0)
is_exit = (x == 4 and y == 4)
cell = Cell(x, y, is_wall=is_wall, is_start=is_start, is_exit=is_exit)
simple_maze.set_cell(x, y, cell)
mazes["simple"] = simple_maze
empty_maze = Maze(20, 20)
for y in range(20):
for x in range(20):
is_start = (x == 0 and y == 0)
is_exit = (x == 19 and y == 19)
cell = Cell(x, y, is_wall=False, is_start=is_start, is_exit=is_exit)
empty_maze.set_cell(x, y, cell)
mazes["empty"] = empty_maze
return mazes
def run_experiments():
mazes = generate_test_mazes()
strategies = {
"BFS": BFSStrategy(),
"DFS": DFSStrategy(),
"AStar": AStarStrategy(),
"Dijkstra": DijkstraStrategy()
}
results = []
for maze_name, maze in mazes.items():
for strat_name, strategy in strategies.items():
solver = MazeSolver(maze, strategy)
times = []
visited_counts = []
path_lengths = []
for run in range(5):
stats = solver.solve()
times.append(stats.time_ms)
visited_counts.append(stats.visited_cells)
path_lengths.append(stats.path_length)
avg_time = sum(times) / len(times)
avg_visited = sum(visited_counts) / len(visited_counts)
avg_length = sum(path_lengths) / len(path_lengths)
results.append([maze_name, strat_name, avg_time, avg_visited, avg_length])
print(f"{maze_name} | {strat_name}: {avg_time:.3f}ms, {avg_visited:.0f} cells, {avg_length:.0f} length")
with open("maze_results.csv", "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow(["Лабиринт", "Стратегия", "Время_мс", "Посещено_клеток", "Длина_пути"])
writer.writerows(results)
return results
def main():
print("Testing maze loading...")
builder = TextFileMazeBuilder()
try:
maze = builder.build_from_file("maze.txt")
print(f"Maze loaded: {maze.width}x{maze.height}")
solver = MazeSolver(maze)
view = ConsoleView()
solver.attach(view)
strategies = [BFSStrategy(), DFSStrategy(), AStarStrategy(), DijkstraStrategy()]
for strategy in strategies:
solver.set_strategy(strategy)
print(f"\n--- {strategy.__class__.__name__} ---")
stats = solver.solve()
view.render(maze, path=stats.path)
print(f"Time: {stats.time_ms:.3f}ms, Path length: {stats.path_length}")
except FileNotFoundError:
print("maze.txt not found, running experiments with generated mazes instead")
print("\n" + "="*50)
print("Running experiments...")
run_experiments()
if __name__ == "__main__":
main()