[3] MORE FUNC to maze-core.py

This commit is contained in:
KislyuninED 2026-05-18 12:21:12 +00:00
parent dd23a3943f
commit 51664b3273

View File

@ -246,10 +246,150 @@ class SearchStats:
self.path_length = path_length
class Observer:
def update(self, event_type, data):
raise NotImplementedError
class ConsoleView(Observer):
def __init__(self, player=None):
self._last_path = None
self._player = player
def update(self, event_type, data):
if event_type == "maze_loaded":
self.render_maze(data)
elif event_type == "path_found":
self._last_path = data
self.render_path(data)
elif event_type == "player_moved":
self.render_maze_with_player(data)
def render_maze(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
print("=" * (maze.width * 2 + 4))
print(" LABIRINT")
print("=" * (maze.width * 2 + 4))
for y in range(maze.height):
print(" ", end='')
for x in range(maze.width):
cell = maze.get_cell(x, y)
if cell == maze.start:
print('S', end=' ')
elif cell == maze.exit:
print('E', end=' ')
elif cell.is_wall:
print('#', end=' ')
else:
print('.', end=' ')
print()
print("=" * (maze.width * 2 + 4))
print(" S - start E - exit # - wall . - path")
def render_maze_with_player(self, maze):
os.system('cls' if os.name == 'nt' else 'clear')
print("=" * (maze.width * 2 + 4))
print(" LABIRINT (P - player)")
print("=" * (maze.width * 2 + 4))
for y in range(maze.height):
print(" ", end='')
for x in range(maze.width):
cell = maze.get_cell(x, y)
if self._player and cell == self._player.current:
print('P', end=' ')
elif cell == maze.start:
print('S', end=' ')
elif cell == maze.exit:
print('E', end=' ')
elif cell.is_wall:
print('#', end=' ')
else:
print('.', end=' ')
print()
print("=" * (maze.width * 2 + 4))
print(f" Player position: ({self._player.current.x}, {self._player.current.y})")
print(" S - start E - exit # - wall . - path P - player")
def render_path(self, path):
if not path:
print("\n Path not found!")
return
print(f"\n Path found! Length: {len(path)}")
class Player:
def __init__(self, start_cell, maze):
self._current = start_cell
self._previous = None
self._maze = maze
@property
def current(self):
return self._current
def move_to(self, cell):
if cell and cell.is_passable():
self._previous = self._current
self._current = cell
return True
return False
def undo_move(self):
if self._previous:
self._current, self._previous = self._previous, None
return True
return False
class Command:
def execute(self):
raise NotImplementedError
def undo(self):
raise NotImplementedError
class MoveCommand(Command):
def __init__(self, player, direction, maze):
self._player = player
self._direction = direction
self._maze = maze
self._executed = False
def execute(self):
dx, dy = self._direction
new_x = self._player.current.x + dx
new_y = self._player.current.y + dy
target_cell = self._maze.get_cell(new_x, new_y)
if target_cell and target_cell.is_passable():
self._player.move_to(target_cell)
self._executed = True
return True
return False
def undo(self):
if self._executed:
self._player.undo_move()
self._executed = False
return True
return False
class MazeSolver:
def __init__(self, maze):
self._maze = maze
self._strategy = None
self._observers = []
def attach(self, observer):
self._observers.append(observer)
def notify(self, event_type, data):
for observer in self._observers:
observer.update(event_type, data)
def set_strategy(self, strategy):
self._strategy = strategy
@ -263,4 +403,6 @@ class MazeSolver:
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
self.notify("path_found", path)
return SearchStats(time_ms, self._strategy.get_visited_count(), len(path))