forked from UNN/2026-rff_mp
[2] Add MazeSolver orchestrator and interactive console game
This commit is contained in:
parent
6005f2f8b2
commit
86b738f6a4
269
SavelevMI/docs/data/2-nd-exersize/main.py
Normal file
269
SavelevMI/docs/data/2-nd-exersize/main.py
Normal file
|
|
@ -0,0 +1,269 @@
|
|||
# Основной модуль: оркестратор MazeSolver, Observer для визуализации,
|
||||
# Player, Command для пошагового управления, интерактивная игра
|
||||
|
||||
import sys
|
||||
import time
|
||||
import os
|
||||
from maze_core import TextFileMazeBuilder, Maze
|
||||
from pathfinding import BFSStrategy, DFSStrategy, AStarStrategy
|
||||
|
||||
|
||||
class SearchStats:
|
||||
def __init__(self, time_ms, visited_cells, path_length):
|
||||
self.time_ms = time_ms
|
||||
self.visited_cells = visited_cells
|
||||
self.path_length = path_length
|
||||
|
||||
|
||||
class Observer:
|
||||
|
||||
def update(self, event_type, data):
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class ConsoleView(Observer):
|
||||
def __init__(self, player=None):
|
||||
self._last_path = None
|
||||
self._player = player
|
||||
|
||||
def update(self, event_type, data):
|
||||
if event_type == "maze_loaded":
|
||||
self.render_maze(data)
|
||||
elif event_type == "path_found":
|
||||
self._last_path = data
|
||||
self.render_path(data)
|
||||
elif event_type == "player_moved":
|
||||
self.render_maze_with_player(data)
|
||||
|
||||
def render_maze(self, maze):
|
||||
|
||||
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
print(" ЛАБИРИНТ")
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
|
||||
for y in range(maze.height):
|
||||
print(" ", end='')
|
||||
for x in range(maze.width):
|
||||
cell = maze.get_cell(x, y)
|
||||
if cell == maze.start:
|
||||
print('S', end=' ')
|
||||
elif cell == maze.exit:
|
||||
print('E', end=' ')
|
||||
elif cell.is_wall:
|
||||
print('#', end=' ')
|
||||
else:
|
||||
print('.', end=' ')
|
||||
print()
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
print(" S - вход E - выход # - стена . - проход")
|
||||
|
||||
def render_maze_with_player(self, maze):
|
||||
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
print(" ЛАБИРИНТ (P - игрок)")
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
|
||||
for y in range(maze.height):
|
||||
print(" ", end='')
|
||||
for x in range(maze.width):
|
||||
cell = maze.get_cell(x, y)
|
||||
if self._player and cell == self._player.current:
|
||||
print('P', end=' ')
|
||||
elif cell == maze.start:
|
||||
print('S', end=' ')
|
||||
elif cell == maze.exit:
|
||||
print('E', end=' ')
|
||||
elif cell.is_wall:
|
||||
print('#', end=' ')
|
||||
else:
|
||||
print('.', end=' ')
|
||||
print()
|
||||
print("=" * (maze.width * 2 + 4))
|
||||
print(f" Позиция игрока: ({self._player.current.x}, {self._player.current.y})")
|
||||
print(" S - вход E - выход # - стена . - проход P - игрок")
|
||||
|
||||
def render_path(self, path):
|
||||
|
||||
if not path:
|
||||
print("\n Путь не найден!")
|
||||
return
|
||||
print(f"\n Путь найден! Длина: {len(path)}")
|
||||
|
||||
|
||||
class Player:
|
||||
|
||||
|
||||
def __init__(self, start_cell, maze):
|
||||
self._current = start_cell
|
||||
self._previous = None
|
||||
self._maze = maze
|
||||
|
||||
@property
|
||||
def current(self):
|
||||
return self._current
|
||||
|
||||
def move_to(self, cell):
|
||||
|
||||
if cell and cell.is_passable():
|
||||
self._previous = self._current
|
||||
self._current = cell
|
||||
return True
|
||||
return False
|
||||
|
||||
def undo_move(self):
|
||||
|
||||
if self._previous:
|
||||
self._current, self._previous = self._previous, None
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Command:
|
||||
|
||||
def execute(self):
|
||||
raise NotImplementedError
|
||||
|
||||
def undo(self):
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class MoveCommand(Command):
|
||||
def __init__(self, player, direction, maze):
|
||||
self._player = player
|
||||
self._direction = direction
|
||||
self._maze = maze
|
||||
self._executed = False
|
||||
|
||||
def execute(self):
|
||||
dx, dy = self._direction
|
||||
new_x = self._player.current.x + dx
|
||||
new_y = self._player.current.y + dy
|
||||
target_cell = self._maze.get_cell(new_x, new_y)
|
||||
|
||||
if target_cell and target_cell.is_passable():
|
||||
self._player.move_to(target_cell)
|
||||
self._executed = True
|
||||
return True
|
||||
return False
|
||||
|
||||
def undo(self):
|
||||
if self._executed:
|
||||
self._player.undo_move()
|
||||
self._executed = False
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class MazeSolver:
|
||||
def __init__(self, maze):
|
||||
self._maze = maze
|
||||
self._strategy = None
|
||||
self._observers = []
|
||||
|
||||
def attach(self, observer):
|
||||
self._observers.append(observer)
|
||||
|
||||
def notify(self, event_type, data):
|
||||
for observer in self._observers:
|
||||
observer.update(event_type, data)
|
||||
|
||||
def set_strategy(self, strategy):
|
||||
self._strategy = strategy
|
||||
|
||||
def solve(self):
|
||||
if self._strategy is None:
|
||||
return None
|
||||
|
||||
start_time = time.perf_counter()
|
||||
path = self._strategy.find_path(self._maze, self._maze.start, self._maze.exit)
|
||||
end_time = time.perf_counter()
|
||||
time_ms = (end_time - start_time) * 1000
|
||||
|
||||
self.notify("path_found", path)
|
||||
|
||||
return SearchStats(time_ms, self._strategy.get_visited_count(), len(path))
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
builder = TextFileMazeBuilder()
|
||||
|
||||
# Загрузка лабиринта из файла
|
||||
if len(sys.argv) > 1:
|
||||
maze = builder.build_from_file(sys.argv[1])
|
||||
else:
|
||||
maze = builder.build_from_file("maze1.txt")
|
||||
|
||||
# Создание игрока и визуализации
|
||||
player = Player(maze.start, maze)
|
||||
view = ConsoleView(player)
|
||||
view.render_maze(maze)
|
||||
|
||||
# Создание решателя
|
||||
solver = MazeSolver(maze)
|
||||
solver.attach(view)
|
||||
|
||||
print("\n УПРАВЛЕНИЕ:")
|
||||
print(" H (влево) J (вниз) K (вверх) L (вправо)")
|
||||
print(" U - отменить ход Q - выход")
|
||||
print("\n АВТО-ПОИСК:")
|
||||
print(" B - BFS (поиск в ширину)")
|
||||
print(" D - DFS (поиск в глубину)")
|
||||
print(" A - A* (звездочка)")
|
||||
print("\n" + "=" * 50)
|
||||
|
||||
command_stack = []
|
||||
|
||||
while True:
|
||||
key = input("\n Команда > ").lower()
|
||||
|
||||
if key == 'q':
|
||||
print("\n До свидания!")
|
||||
break
|
||||
|
||||
elif key == 'b':
|
||||
solver.set_strategy(BFSStrategy())
|
||||
stats = solver.solve()
|
||||
print(f"\n BFS: время={stats.time_ms:.3f}мс, посещено={stats.visited_cells}, длина={stats.path_length}")
|
||||
|
||||
elif key == 'd':
|
||||
solver.set_strategy(DFSStrategy())
|
||||
stats = solver.solve()
|
||||
print(f"\n DFS: время={stats.time_ms:.3f}мс, посещено={stats.visited_cells}, длина={stats.path_length}")
|
||||
|
||||
elif key == 'a':
|
||||
solver.set_strategy(AStarStrategy())
|
||||
stats = solver.solve()
|
||||
print(f"\n A*: время={stats.time_ms:.3f}мс, посещено={stats.visited_cells}, длина={stats.path_length}")
|
||||
|
||||
elif key in ['h', 'j', 'k', 'l']:
|
||||
dirs = {'h': (-1, 0), 'l': (1, 0), 'k': (0, -1), 'j': (0, 1)}
|
||||
cmd = MoveCommand(player, dirs[key], maze)
|
||||
if cmd.execute():
|
||||
command_stack.append(cmd)
|
||||
view.render_maze_with_player(maze)
|
||||
if player.current == maze.exit:
|
||||
print("\n ПОЗДРАВЛЯЮ! ВЫ НАШЛИ ВЫХОД!")
|
||||
print(f" Всего ходов: {len(command_stack)}")
|
||||
break
|
||||
else:
|
||||
print("\n Туда нельзя – там стена!")
|
||||
|
||||
elif key == 'u':
|
||||
if command_stack:
|
||||
cmd = command_stack.pop()
|
||||
cmd.undo()
|
||||
view.render_maze_with_player(maze)
|
||||
print("\n Ход отменён")
|
||||
else:
|
||||
print("\n Нечего отменять")
|
||||
|
||||
else:
|
||||
print("\n Неизвестная команда. Используйте H,J,K,L для движения, U для отмены, Q для выхода")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Loading…
Reference in New Issue
Block a user