from abc import ABC, abstractclassmethod from collections import deque import heapq import time import os import time import csv import random class Cell: def __init__(self, x, y): self.x = x self.y = y self.isWall = False self.isStart = False self.isExit = False def __eq__(self, other): if other is None: return False return self.x == other.x and self.y == other.y def __lt__(self, other): if other is None: return False return (self.x, self.y) < (other.x, other.y) def __hash__(self): return hash((self.x, self.y)) def __repr__(self): return f"Cell({self.x}, {self.y})" def isPassable(self): return not self.isWall class Maze: def __init__(self, width, height): self.width = width self.height = height self.grid = [[Cell(x, y) for y in range(height)] for x in range(width)] self.start = None self.exit = None def getCell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self.grid[x][y] return None def getNeighbors(self, cell): neighbors = [] directions = [(0, 1), (0, -1), (1, 0), (-1, 0)] for dx, dy in directions: neighbor = self.getCell(cell.x + dx, cell.y + dy) if neighbor and neighbor.isPassable(): neighbors.append(neighbor) return neighbors def setStart(self, x, y): cell = self.getCell(x, y) if cell: cell.isStart = True self.start = cell def setExit(self, x, y): cell = self.getCell(x, y) if cell: cell.isExit = True self.exit = cell class MazeBuilder(ABC): def buildFromFile(self, filename): pass class TextileMazeBuilder(MazeBuilder): def buildFromFile(self, filename): with open(filename, 'r', encoding='utf-8') as f: lines = f.readlines() lines = [line.rstrip('\n\r') for line in lines] height = len(lines) width = len(lines[0]) if height > 0 else 0 for line in lines: if len(line) != width: raise ValueError("все строки одинаковой длины") maze = Maze(width, height) for y in range(height): for x in range(width): char = lines[y][x] cell = maze.getCell(x, y) if char == '#': cell.isWall = True elif char == ' ': cell.isWall = False elif char == 's': cell.isWall = False cell.isStart = True maze.start = cell elif char == 'e': cell.isWall = False cell.isExit = True maze.exit = cell else: raise ValueError(f"неизв сим") if maze.start is None: raise ValueError("в лабиринте не найден старт") if maze.exit is None: raise ValueError("в лабиринте не найден выход") return maze class PathFindingStrategy: def findPath(self, maze, start, exit): pass class BFSStrategy(PathFindingStrategy): def findPath(self, maze, start, exit): if exit is None: return [] queue = deque([start]) visited = {start} parent = {start: None} while queue: current = queue.popleft() if current == exit: return self._reconstruct_path(parent, start, exit) for neighbor in maze.getNeighbors(current): if neighbor not in visited: visited.add(neighbor) parent[neighbor] = current queue.append(neighbor) return [] def _reconstruct_path(self, parent, start, exit): path = [] current = exit while current is not None: path.append(current) current = parent[current] path.reverse() return path class DFSStrategy(PathFindingStrategy): def findPath(self, maze, start, exit): if exit is None: return [] stack = [start] visited = {start} parent = {start: None} while stack: current = stack.pop() if current == exit: return self._reconstruct_path(parent, start, exit) for neighbor in maze.getNeighbors(current): if neighbor not in visited: visited.add(neighbor) parent[neighbor] = current stack.append(neighbor) return [] def _reconstruct_path(self, parent, start, exit): path = [] current = exit while current is not None: path.append(current) current = parent[current] path.reverse() return path class AStrategy(PathFindingStrategy): def _heuristic(self, cell, exit): if exit is None: return 0 return abs(cell.x - exit.x) + abs(cell.y - exit.y) def findPath(self, maze, start, exit): if exit is None: return [] open_set = [] heapq.heappush(open_set, (0, start)) came_from = {start: None} g_score = {start: 0} while open_set: current = heapq.heappop(open_set)[1] if current == exit: return self._reconstruct_path(came_from, start, exit) for neighbor in maze.getNeighbors(current): tentative_g = g_score[current] + 1 if neighbor not in g_score or tentative_g < g_score[neighbor]: came_from[neighbor] = current g_score[neighbor] = tentative_g f_score = tentative_g + self._heuristic(neighbor, exit) heapq.heappush(open_set, (f_score, neighbor)) return [] def _reconstruct_path(self, came_from, start, exit): path = [] current = exit while current is not None: path.append(current) current = came_from[current] path.reverse() return path