from typing import List, Optional from .cell import Cell class Maze: def __init__(self, width: int, height: int): self.width = width self.height = height self.cells = [[Cell(x, y) for x in range(width)] for y in range(height)] self.start = None self.exit = None def get_cell(self, x: int, y: int) -> Optional[Cell]: if 0 <= x < self.width and 0 <= y < self.height: return self.cells[y][x] return None def set_cell(self, x: int, y: int, cell_type: str): cell = self.get_cell(x, y) if cell is None: return if cell_type == "wall": cell.is_wall = True elif cell_type == "start": if self.start: self.start.is_start = False cell.is_start = True cell.is_wall = False self.start = cell elif cell_type == "exit": if self.exit: self.exit.is_exit = False cell.is_exit = True cell.is_wall = False self.exit = cell elif cell_type == "path": cell.is_wall = False def get_neighbors(self, cell: Cell) -> List[Cell]: neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.get_cell(nx, ny) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors