2026-rff_mp/VasilevIA/lab2/codes/maze.py

240 lines
6.5 KiB
Python

import heapq
import time
from abc import ABC, abstractmethod
from collections import deque
from dataclasses import dataclass, field
from typing import List, Optional
class Cell:
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
self.x = x
self.y = y
self.is_wall = is_wall
self.is_start = is_start
self.is_exit = is_exit
def is_passable(self):
return not self.is_wall
def __eq__(self, other):
return isinstance(other, Cell) and self.x == other.x and self.y == other.y
def __hash__(self):
return hash((self.x, self.y))
def __repr__(self):
return f"Cell({self.x},{self.y})"
class Maze:
def __init__(self, cells, width, height, start, exit_cell):
self.cells = cells
self.width = width
self.height = height
self.start = start
self.exit = exit_cell
def get_cell(self, x, y):
if 0 <= x < self.width and 0 <= y < self.height:
return self.cells[y][x]
return None
def get_neighbors(self, cell):
result = []
for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
n = self.get_cell(cell.x + dx, cell.y + dy)
if n and n.is_passable():
result.append(n)
return result
def render(self, path=None):
path_set = set(path) if path else set()
lines = []
for row in self.cells:
line = ""
for cell in row:
if cell.is_start:
line += " S"
elif cell.is_exit:
line += " E"
elif cell.is_wall:
line += "##"
elif cell in path_set:
line += " ."
else:
line += " "
lines.append(line)
return "\n".join(lines)
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename) -> Maze:
pass
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename) -> Maze:
with open(filename, encoding="utf-8") as f:
lines = [l.rstrip("\n") for l in f]
height = len(lines)
width = max(len(l) for l in lines)
cells = []
start = exit_cell = None
for y, line in enumerate(lines):
row = []
for x in range(width):
ch = line[x] if x < len(line) else " "
is_wall = ch == "#"
is_start = ch == "S"
is_exit = ch == "E"
c = Cell(x, y, is_wall, is_start, is_exit)
if is_start:
start = c
if is_exit:
exit_cell = c
row.append(c)
cells.append(row)
if not start or not exit_cell:
raise ValueError("Maze must have S and E")
return Maze(cells, width, height, start, exit_cell)
@dataclass
class SearchStats:
strategy: str
time_ms: float
visited: int
path_length: int
path: List[Cell] = field(default_factory=list)
class PathFindingStrategy(ABC):
_visited = 0
@property
def name(self):
return self.__class__.__name__
@abstractmethod
def find_path(self, maze: Maze, start: Cell, end: Cell) -> List[Cell]:
pass
@staticmethod
def _build_path(parent, start, end):
path, cur = [], end
while cur:
path.append(cur)
cur = parent.get(cur)
path.reverse()
return path if path and path[0] == start else []
class BFSStrategy(PathFindingStrategy):
@property
def name(self):
return "BFS"
def find_path(self, maze, start, end):
queue = deque([start])
parent = {start: None}
visited = 0
while queue:
cur = queue.popleft()
visited += 1
if cur == end:
self._visited = visited
return self._build_path(parent, start, end)
for nb in maze.get_neighbors(cur):
if nb not in parent:
parent[nb] = cur
queue.append(nb)
self._visited = visited
return []
class DFSStrategy(PathFindingStrategy):
@property
def name(self):
return "DFS"
def find_path(self, maze, start, end):
stack = [start]
parent = {start: None}
visited = 0
while stack:
cur = stack.pop()
visited += 1
if cur == end:
self._visited = visited
return self._build_path(parent, start, end)
for nb in maze.get_neighbors(cur):
if nb not in parent:
parent[nb] = cur
stack.append(nb)
self._visited = visited
return []
class AStarStrategy(PathFindingStrategy):
@property
def name(self):
return "A*"
@staticmethod
def _h(a, b):
return abs(a.x - b.x) + abs(a.y - b.y)
def find_path(self, maze, start, end):
counter = 0
heap = [(0, counter, start)]
parent = {start: None}
g = {start: 0}
closed = set()
visited = 0
while heap:
_, _, cur = heapq.heappop(heap)
if cur in closed:
continue
closed.add(cur)
visited += 1
if cur == end:
self._visited = visited
return self._build_path(parent, start, end)
for nb in maze.get_neighbors(cur):
if nb in closed:
continue
ng = g[cur] + 1
if ng < g.get(nb, float("inf")):
g[nb] = ng
counter += 1
heapq.heappush(heap, (ng + self._h(nb, end), counter, nb))
parent[nb] = cur
self._visited = visited
return []
class MazeSolver:
def __init__(self, maze: Maze, strategy: PathFindingStrategy):
self.maze = maze
self.strategy = strategy
def set_strategy(self, strategy: PathFindingStrategy):
self.strategy = strategy
def solve(self) -> SearchStats:
t0 = time.perf_counter()
path = self.strategy.find_path(self.maze, self.maze.start, self.maze.exit)
t1 = time.perf_counter()
return SearchStats(
strategy=self.strategy.name,
time_ms=(t1 - t0) * 1000,
visited=self.strategy._visited,
path_length=len(path),
path=path
)