2026-rff_mp/BolonkinNM/strategies/astar_strategy.py
2026-05-24 19:39:37 +03:00

46 lines
1.5 KiB
Python

import heapq
from strategies.pathfinding_strategy import PathFindingStrategy
class AStarStrategy(PathFindingStrategy):
name = "A*"
def heuristic(self, cell, exitCell):
return abs(cell.x - exitCell.x) + abs(cell.y - exitCell.y)
def findPath(self, maze, start, exitCell):
self.visitedCount = 0
if start is None or exitCell is None:
return []
open_set = []
heapq.heappush(open_set, (0, 0, start.x, start.y, start))
parent = {}
g_score = {(start.x, start.y): 0}
closed = set()
while open_set:
f_score, current_g, _, _, current = heapq.heappop(open_set)
pos = (current.x, current.y)
if pos in closed:
continue
closed.add(pos)
self.visitedCount += 1
if current.x == exitCell.x and current.y == exitCell.y:
return self._restore_path(parent, start, exitCell)
for neighbor in maze.getNeighbors(current):
npos = (neighbor.x, neighbor.y)
tentative_g = current_g + getattr(neighbor, "weight", 1)
if tentative_g < g_score.get(npos, float("inf")):
g_score[npos] = tentative_g
parent[npos] = current
new_f = tentative_g + self.heuristic(neighbor, exitCell)
heapq.heappush(open_set, (new_f, tentative_g, neighbor.x, neighbor.y, neighbor))
return []