forked from UNN/2026-rff_mp
Выполнены этапы 1, 2, в 3 реализовано BFS
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YanyaevAA/task2/task_2.py
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YanyaevAA/task2/task_2.py
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from abc import ABC, abstractmethod
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from collections import deque
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#Этап 1
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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self.x = x
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self.y = y
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self.is_wall = is_wall
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self.is_start = is_start
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self.is_exit = is_exit
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def isPassable(self):
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return not self.is_wall
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class Maze:
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def __init__(self, cells, width, height, start, exit):
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self.width = width
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self.height = height
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self.cells =cells
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self.start = start
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self.exit = exit
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def getCell(self, x, y):
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if 0 <= x< self.width and 0 <=y< self.height:
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return self.cells[y][x]
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return None
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def getNeighbors(self, cell: Cell):
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dir_x, dir_y in directions:
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neigh_x = cell.x+dir_x
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neigh_y = cell.y+dir_y
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neighbor = self.getCell(neigh_x, neigh_y)
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if neighbor and neighbor.isPassable():
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neighbors.append(neighbor)
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return neighbors
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#Этап 2
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class MazeBuilder(ABC):
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@abstractmethod
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def buildFromFile(self, filename):
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pass
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class TextFileMazeBuilder(MazeBuilder):
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def buildFromFile(self, filename):
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with open(filename, 'r') as f:
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lines = [line.rstrip('\n') for line in f]
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height = len(lines)
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width = max(len(line) for line in lines)
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grid=[]
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start_cell=None
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exit_cell=None
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for y in range(height):
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row=[]
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for x in range(width):
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char=lines[y][x]
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is_wall = (char == '#')
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is_start = (char == 'S')
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is_exit = (char == 'E')
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cell=Cell(x, y, is_wall, is_start, is_exit)
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if is_start:
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start_cell =cell
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if is_exit:
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exit_cell =cell
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row.append(cell)
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grid.append(row)
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return Maze(grid, width, height, start_cell, exit_cell)
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#Этап 3
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class PathFindingStrategy(ABC):
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@abstractmethod
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def findPath(self,maze, start, exit):
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pass
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class BFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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queue = deque([start])
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travled_path={start: None}
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while queue:
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current = queue.popleft()
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if current==exit:
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path=[]
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while current is not None:
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path.append(current)
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current = travled_path[current]
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return path[::-1]
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for neighbor in maze.getNeighbors(current):
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if neighbor not in travled_path:
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travled_path[neighbor] = current
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queue.append(neighbor)
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return []
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class DFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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