forked from UNN/2026-rff_mp
Добавлены 3, 4 этапы
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@ -1,5 +1,6 @@
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from abc import ABC, abstractmethod
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from abc import ABC, abstractmethod
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from collections import deque
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from collections import deque
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import heapq
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#Этап 1
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#Этап 1
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class Cell:
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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@ -81,20 +82,83 @@ class PathFindingStrategy(ABC):
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class BFS(PathFindingStrategy):
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class BFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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def findPath(self, maze, start, exit):
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queue = deque([start])
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queue = deque([start])
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travled_path={start: None}
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traveled_path={start: None}
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while queue:
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while queue:
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current = queue.popleft()
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current = queue.popleft()
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if current==exit:
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if current==exit:
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path=[]
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path=[]
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while current is not None:
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while current is not None:
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path.append(current)
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path.append(current)
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current = travled_path[current]
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current = traveled_path[current]
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return path[::-1]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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for neighbor in maze.getNeighbors(current):
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if neighbor not in travled_path:
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if neighbor not in traveled_path:
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travled_path[neighbor] = current
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traveled_path[neighbor] = current
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queue.append(neighbor)
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queue.append(neighbor)
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return []
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return [], len(traveled_path)
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class DFS(PathFindingStrategy):
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class DFS(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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def findPath(self, maze, start, exit):
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stack = [start]
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traveled_path={start: None}
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while stack:
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current = stack.pop()
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if current == exit:
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path = []
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while current is not None:
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path.append(current)
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current = traveled_path[current]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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if neighbor not in traveled_path:
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traveled_path[neighbor] = current
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stack.append(neighbor)
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return [], len(traveled_path)
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class AStar(PathFindingStrategy):
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def findPath(self, maze, start, exit):
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count = 0
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open_set = [(0, count, start)]
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traveled_path = {start: None}
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g_score = {start: 0}
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while open_set:
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_,_,current = heapq.heappop(open_set)
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if current == exit:
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path = []
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while current is not None:
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path.append(current)
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current = traveled_path[current]
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return path[::-1], len(traveled_path)
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for neighbor in maze.getNeighbors(current):
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g_score_new = g_score[current]+1
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if neighbor not in g_score or g_score_new < g_score[neighbor]:
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traveled_path[neighbor] = current
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g_score[neighbor] = g_score_new
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f_score = tentative_g_score + abs(neighbor.x - exit.x) + abs(neighbor.y - exit.y)
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count += 1
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heapq.heappush(open_set, (f_score, count, neighbor))
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return [],len(traveled_path)
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#Этап 4
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class MazeSolver:
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def __init__(self, maze, strategy):
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self.maze = maze
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self.strategy = strategy
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def setStrategy(self, strategy):
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self.strategy = strategy
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def solve(self):
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start_cell = self.maze.getStart()
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exit_cell = self.maze.getExit()
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start_time = time.perf_counter()
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path, visited_cells = self.strategy.findPath(self.maze, start_cell, exit_cell)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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path_length = len(path)
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return time_ms, visited_cells, path_length
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#Этап 5
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