from abc import ABC, abstractmethod from collections import deque import heapq #Этап 1 class Cell: def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def isPassable(self): return not self.is_wall class Maze: def __init__(self, cells, width, height, start, exit): self.width = width self.height = height self.cells =cells self.start = start self.exit = exit def getCell(self, x, y): if 0 <= x< self.width and 0 <=y< self.height: return self.cells[y][x] return None def getNeighbors(self, cell: Cell): neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] for dir_x, dir_y in directions: neigh_x = cell.x+dir_x neigh_y = cell.y+dir_y neighbor = self.getCell(neigh_x, neigh_y) if neighbor and neighbor.isPassable(): neighbors.append(neighbor) return neighbors #Этап 2 class MazeBuilder(ABC): @abstractmethod def buildFromFile(self, filename): pass class TextFileMazeBuilder(MazeBuilder): def buildFromFile(self, filename): with open(filename, 'r') as f: lines = [line.rstrip('\n') for line in f] height = len(lines) width = max(len(line) for line in lines) grid=[] start_cell=None exit_cell=None for y in range(height): row=[] for x in range(width): char=lines[y][x] is_wall = (char == '#') is_start = (char == 'S') is_exit = (char == 'E') cell=Cell(x, y, is_wall, is_start, is_exit) if is_start: start_cell =cell if is_exit: exit_cell =cell row.append(cell) grid.append(row) return Maze(grid, width, height, start_cell, exit_cell) #Этап 3 class PathFindingStrategy(ABC): @abstractmethod def findPath(self,maze, start, exit): pass class BFS(PathFindingStrategy): def findPath(self, maze, start, exit): queue = deque([start]) traveled_path={start: None} while queue: current = queue.popleft() if current==exit: path=[] while current is not None: path.append(current) current = traveled_path[current] return path[::-1], len(traveled_path) for neighbor in maze.getNeighbors(current): if neighbor not in traveled_path: traveled_path[neighbor] = current queue.append(neighbor) return [], len(traveled_path) class DFS(PathFindingStrategy): def findPath(self, maze, start, exit): stack = [start] traveled_path={start: None} while stack: current = stack.pop() if current == exit: path = [] while current is not None: path.append(current) current = traveled_path[current] return path[::-1], len(traveled_path) for neighbor in maze.getNeighbors(current): if neighbor not in traveled_path: traveled_path[neighbor] = current stack.append(neighbor) return [], len(traveled_path) class AStar(PathFindingStrategy): def findPath(self, maze, start, exit): count = 0 open_set = [(0, count, start)] traveled_path = {start: None} g_score = {start: 0} while open_set: _,_,current = heapq.heappop(open_set) if current == exit: path = [] while current is not None: path.append(current) current = traveled_path[current] return path[::-1], len(traveled_path) for neighbor in maze.getNeighbors(current): g_score_new = g_score[current]+1 if neighbor not in g_score or g_score_new < g_score[neighbor]: traveled_path[neighbor] = current g_score[neighbor] = g_score_new f_score = tentative_g_score + abs(neighbor.x - exit.x) + abs(neighbor.y - exit.y) count += 1 heapq.heappush(open_set, (f_score, count, neighbor)) return [],len(traveled_path) #Этап 4 class MazeSolver: def __init__(self, maze, strategy): self.maze = maze self.strategy = strategy def setStrategy(self, strategy): self.strategy = strategy def solve(self): start_cell = self.maze.getStart() exit_cell = self.maze.getExit() start_time = time.perf_counter() path, visited_cells = self.strategy.findPath(self.maze, start_cell, exit_cell) end_time = time.perf_counter() time_ms = (end_time - start_time) * 1000 path_length = len(path) return time_ms, visited_cells, path_length #Этап 5