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Санчес Зеленцов 2026-05-24 20:33:47 +03:00
parent 6491d3a79e
commit 089cd9ac58
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from abc import ABC, abstractmethod
from models import Cell, Maze
class MazeBuilder(ABC):
@abstractmethod
def build_from_file(self, filename: str) -> Maze:
pass
class TextFileMazeBuilder(MazeBuilder):
WALL_CHAR = '#'
START_CHAR = 'S'
EXIT_CHAR = 'E'
PASS_CHAR = ' '
def build_from_file(self, filename: str) -> Maze:
with open(filename, 'r', encoding='utf-8') as f:
lines = [line.rstrip('\n') for line in f.readlines()]
if not lines:
raise ValueError("Файл с лабиринтом пуст")
height = len(lines)
width = max(len(line) for line in lines)
maze = Maze(width, height)
for y, line in enumerate(lines):
for x, ch in enumerate(line):
if x >= width:
continue
cell = Cell(x, y)
if ch == self.WALL_CHAR:
cell.is_wall = True
elif ch == self.START_CHAR:
cell.is_start = True
elif ch == self.EXIT_CHAR:
cell.is_exit = True
elif ch == self.PASS_CHAR:
pass
else:
cell.is_wall = True
maze.set_cell(x, y, cell)
if maze.start is None:
raise ValueError("В лабиринте нет стартовой клетки (S)")
if maze.exit is None:
raise ValueError("В лабиринте нет выхода (E)")
return maze

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from abc import ABC, abstractmethod
from typing import Optional
from models import Cell, Maze
class Player:
def __init__(self, start_cell: Cell):
self.current_cell = start_cell
def move_to(self, new_cell: Cell) -> None:
self.current_cell = new_cell
class Command(ABC):
@abstractmethod
def execute(self) -> bool:
pass
@abstractmethod
def undo(self) -> None:
pass
class MoveCommand(Command):
def __init__(self, player: Player, maze: Maze, direction: str):
self.player = player
self.maze = maze
self.direction = direction
self.previous_cell: Optional[Cell] = None
self.new_cell: Optional[Cell] = None
def _get_target_cell(self) -> Optional[Cell]:
x, y = self.player.current_cell.x, self.player.current_cell.y
if self.direction == 'w':
y -= 1
elif self.direction == 's':
y += 1
elif self.direction == 'a':
x -= 1
elif self.direction == 'd':
x += 1
else:
return None
return self.maze.get_cell(x, y)
def execute(self) -> bool:
self.previous_cell = self.player.current_cell
self.new_cell = self._get_target_cell()
if self.new_cell and self.new_cell.is_passable():
self.player.move_to(self.new_cell)
return True
return False
def undo(self) -> None:
if self.previous_cell:
self.player.move_to(self.previous_cell)

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maze_file,maze_size,strategy,time_mean,time_min,time_max,visited_mean,path_length_mean,path_found
small.txt,10×10,BFS,0.13488009572029114,0.10789930820465088,0.22369995713233948,15.0,15.0,True
small.txt,10×10,DFS,0.06621982902288437,0.05200039595365524,0.11539924889802933,21.0,21.0,True
small.txt,10×10,A*,0.1621600240468979,0.11659972369670868,0.21409988403320312,15.0,15.0,True
medium.txt,20×11,BFS,0.8280398324131966,0.6230995059013367,1.116500236093998,26.0,26.0,True
medium.txt,20×11,DFS,0.9217998012900352,0.771399587392807,1.2620994821190834,90.0,90.0,True
medium.txt,20×11,A*,1.2338800355792046,1.066099852323532,1.5382999554276466,26.0,26.0,True
large.txt,30×15,BFS,1.9566401839256287,1.3727005571126938,2.646399661898613,40.0,40.0,True
large.txt,30×15,DFS,1.7152601853013039,1.3266997411847115,2.037300728261471,196.0,196.0,True
large.txt,30×15,A*,1.906839944422245,1.2140991166234016,2.70990002900362,40.0,40.0,True
empty.txt,30×1,BFS,0.09321998804807663,0.07409974932670593,0.12030079960823059,30.0,30.0,True
empty.txt,30×1,DFS,0.24830028414726257,0.21299999207258224,0.2831006422638893,30.0,30.0,True
empty.txt,30×1,A*,0.17731990665197372,0.09519979357719421,0.30350033193826675,30.0,30.0,True
1 maze_file maze_size strategy time_mean time_min time_max visited_mean path_length_mean path_found
2 small.txt 10×10 BFS 0.13488009572029114 0.10789930820465088 0.22369995713233948 15.0 15.0 True
3 small.txt 10×10 DFS 0.06621982902288437 0.05200039595365524 0.11539924889802933 21.0 21.0 True
4 small.txt 10×10 A* 0.1621600240468979 0.11659972369670868 0.21409988403320312 15.0 15.0 True
5 medium.txt 20×11 BFS 0.8280398324131966 0.6230995059013367 1.116500236093998 26.0 26.0 True
6 medium.txt 20×11 DFS 0.9217998012900352 0.771399587392807 1.2620994821190834 90.0 90.0 True
7 medium.txt 20×11 A* 1.2338800355792046 1.066099852323532 1.5382999554276466 26.0 26.0 True
8 large.txt 30×15 BFS 1.9566401839256287 1.3727005571126938 2.646399661898613 40.0 40.0 True
9 large.txt 30×15 DFS 1.7152601853013039 1.3266997411847115 2.037300728261471 196.0 196.0 True
10 large.txt 30×15 A* 1.906839944422245 1.2140991166234016 2.70990002900362 40.0 40.0 True
11 empty.txt 30×1 BFS 0.09321998804807663 0.07409974932670593 0.12030079960823059 30.0 30.0 True
12 empty.txt 30×1 DFS 0.24830028414726257 0.21299999207258224 0.2831006422638893 30.0 30.0 True
13 empty.txt 30×1 A* 0.17731990665197372 0.09519979357719421 0.30350033193826675 30.0 30.0 True

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import csv
import time
from typing import List, Dict
from models import Maze
from builders import TextFileMazeBuilder
from strategies import BFSStrategy, DFSStrategy, AStarStrategy
from solver import MazeSolver
def run_experiment(maze: Maze, strategy_name: str, strategy, repeats: int = 5) -> Dict:
times = []
visited_counts = []
path_lengths = []
path_found = True
for _ in range(repeats):
solver = MazeSolver(maze, strategy)
path, stats = solver.solve()
times.append(stats.time_ms)
visited_counts.append(stats.visited_cells)
path_lengths.append(stats.path_length)
path_found = stats.path_found
return {
'strategy': strategy_name,
'time_mean': sum(times) / len(times),
'time_min': min(times),
'time_max': max(times),
'visited_mean': sum(visited_counts) / len(visited_counts),
'path_length_mean': sum(path_lengths) / len(path_lengths) if path_found else 0,
'path_found': path_found
}
def run_all_experiments(maze_files: List[str], repeats: int = 5) -> List[Dict]:
builder = TextFileMazeBuilder()
strategies = [
('BFS', BFSStrategy()),
('DFS', DFSStrategy()),
('A*', AStarStrategy())
]
results = []
for maze_file in maze_files:
try:
maze = builder.build_from_file(maze_file)
except (ValueError, FileNotFoundError) as e:
print(f" Ошибка: {e}")
continue
print(f" Размер: {maze.width}×{maze.height}")
print(f" Старт: ({maze.start.x}, {maze.start.y})")
print(f" Выход: ({maze.exit.x}, {maze.exit.y})")
for strategy_name, strategy in strategies:
print(f" Тестирование: {strategy_name}")
result = run_experiment(maze, strategy_name, strategy, repeats)
result['maze_file'] = maze_file.split('/')[-1]
result['maze_size'] = f"{maze.width}×{maze.height}"
results.append(result)
status = "ok" if result['path_found'] else "ne ok"
print(f" {status} Время: {result['time_mean']:.2f} мс, "
f"Посещено: {result['visited_mean']:.0f}, "
f"Путь: {result['path_length_mean']:.0f}")
return results
def save_results_to_csv(results: List[Dict], filename: str = "experiment_results.csv") -> None:
with open(filename, 'w', newline='', encoding='utf-8') as f:
writer = csv.DictWriter(f, fieldnames=[
'maze_file', 'maze_size', 'strategy',
'time_mean', 'time_min', 'time_max',
'visited_mean', 'path_length_mean', 'path_found'
])
writer.writeheader()
writer.writerows(results)
def print_results_table(results: List[Dict]) -> None:
print("\n" + "=" * 80)
print("РЕЗУЛЬТАТЫ ЭКСПЕРИМЕНТОВ")
print("=" * 80)
for res in results:
print(f"\nЛабиринт: {res['maze_file']}")
print(f" Стратегия: {res['strategy']}")
print(f" Время (ср): {res['time_mean']:.2f} мс")
print(f" Посещено: {res['visited_mean']:.0f} клеток")
print(f" Длина пути: {res['path_length_mean']:.0f}")

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ZelentsovAV/task2/main.py Normal file
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import os
from builders import TextFileMazeBuilder
from strategies import BFSStrategy, DFSStrategy, AStarStrategy
from solver import MazeSolver
from observers import ConsoleView
from commands import Player
from experiments import run_all_experiments, save_results_to_csv, print_results_table
def create_test_mazes():
os.makedirs("mazes", exist_ok=True)
small = """##########
#S #
# ### ## #
# # #
### # ####
# # #
# ### # #
# # #
# # E#
##########"""
medium = """####################
#S #
# # # # # # # # # #
# #
# # # # # # # # # #
# #
# # # # # # # # # #
# #
# # # # # # # # # #
# E#
####################"""
large = """##############################
#S #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# E#
##############################"""
empty = "S" + " " * 28 + "E"
no_exit = """#######
#S #
# ### #
# # #
#######"""
with open("mazes/small.txt", "w") as f:
f.write(small)
with open("mazes/medium.txt", "w") as f:
f.write(medium)
with open("mazes/large.txt", "w") as f:
f.write(large)
with open("mazes/empty.txt", "w") as f:
f.write(empty)
with open("mazes/no_exit.txt", "w") as f:
f.write(no_exit)
def demo_maze_solver():
print("\n" + "=" * 60)
print("ДЕМОНСТРАЦИЯ РАБОТЫ MAZE SOLVER")
print("=" * 60)
builder = TextFileMazeBuilder()
view = ConsoleView()
maze = builder.build_from_file("mazes/small.txt")
view.update("maze_loaded", {"maze": maze})
strategies = [
("BFS", BFSStrategy(), "BFS"),
("DFS", DFSStrategy(), "DFSs"),
("A*", AStarStrategy(), "A*")
]
for name, strategy, description in strategies:
solver = MazeSolver(maze, strategy)
view.update("search_start", {"algorithm": description})
path, stats = solver.solve()
if stats.path_found:
view.update("path_found", {"maze": maze, "path": path, "stats": stats})
else:
view.update("no_path", {"stats": stats})
def demo_player_controls():
print("\n" + "=" * 60)
print("Command + Observer")
print("=" * 60)
builder = TextFileMazeBuilder()
view = ConsoleView()
maze = builder.build_from_file("mazes/small.txt")
player = Player(maze.start)
view.update("maze_loaded", {"maze": maze})
view.render(maze, player_position=player.current_cell)
def run_experiments():
print("\n" + "=" * 60)
print("ЭКСПЕРИМЕНТАЛЬНОЕ СРАВНЕНИЕ АЛГОРИТМОВ")
print("=" * 60)
maze_files = [
"mazes/small.txt",
"mazes/medium.txt",
"mazes/large.txt",
"mazes/empty.txt",
"mazes/no_exit.txt"
]
results = run_all_experiments(maze_files, repeats=5)
save_results_to_csv(results)
print_results_table(results)
def main():
print("Объектно-ориентированная реализация с паттернами")
print("Паттерны: Builder, Strategy, Observer, Command")
create_test_mazes()
demo_maze_solver()
demo_player_controls()
run_experiments()
if __name__ == "__main__":
main()

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S E

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##############################
#S #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# #
# # # # # # # # # # # # # # #
# E#
##############################

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####################
#S #
# # # # # # # # # #
# #
# # # # # # # # # #
# #
# # # # # # # # # #
# #
# # # # # # # # # #
# E#
####################

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#######
#S #
# ### #
# # #
#######

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##########
#S #
# ### ## #
# # #
### # ####
# # #
# ### # #
# # #
# # E#
##########

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from typing import List, Optional
class Cell:
def __init__(self, x: int, y: int):
self.x = x
self.y = y
self.is_wall = False
self.is_start = False
self.is_exit = False
def is_passable(self) -> bool:
return not self.is_wall
def __eq__(self, other) -> bool:
if not isinstance(other, Cell):
return False
return self.x == other.x and self.y == other.y
def __hash__(self):
return hash((self.x, self.y))
def __repr__(self):
return f"Cell({self.x}, {self.y})"
class Maze:
def __init__(self, width: int, height: int):
self.width = width
self.height = height
self._cells: List[List[Optional[Cell]]] = [[None for _ in range(width)] for _ in range(height)]
self.start: Optional[Cell] = None
self.exit: Optional[Cell] = None
def set_cell(self, x: int, y: int, cell: Cell) -> None:
if 0 <= x < self.width and 0 <= y < self.height:
self._cells[y][x] = cell
if cell.is_start:
self.start = cell
if cell.is_exit:
self.exit = cell
def get_cell(self, x: int, y: int) -> Optional[Cell]:
if 0 <= x < self.width and 0 <= y < self.height:
return self._cells[y][x]
return None
def get_neighbors(self, cell: Cell) -> List[Cell]:
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
for dx, dy in directions:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
def __str__(self) -> str:
result = []
for y in range(self.height):
row = []
for x in range(self.width):
cell = self.get_cell(x, y)
if cell is None:
row.append('?')
elif cell.is_start:
row.append('S')
elif cell.is_exit:
row.append('E')
elif cell.is_wall:
row.append('#')
else:
row.append(' ')
result.append(''.join(row))
return '\n'.join(result)

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from abc import ABC, abstractmethod
from typing import List, Optional
from models import Cell, Maze
class Observer(ABC):
@abstractmethod
def update(self, event: str, data: dict) -> None:
pass
class ConsoleView(Observer):
def render(self, maze: Maze, player_position: Optional[Cell] = None, path: Optional[List[Cell]] = None) -> None:
path_set = set(path) if path else set()
print("\n+" + "-" * maze.width + "+")
for y in range(maze.height):
row = []
for x in range(maze.width):
cell = maze.get_cell(x, y)
if cell is None:
row.append('?')
elif player_position and cell == player_position:
row.append('@')
elif cell.is_start:
row.append('S')
elif cell.is_exit:
row.append('E')
elif cell in path_set:
row.append('*')
elif cell.is_wall:
row.append('#')
else:
row.append(' ')
print("|" + ''.join(row) + "|")
print("+" + "-" * maze.width + "+")
def update(self, event: str, data: dict) -> None:
if event == "maze_loaded":
maze = data.get('maze')
print("\n Лабиринт загружен:")
self.render(maze)
elif event == "search_start":
algorithm = data.get('algorithm', 'Unknown')
print(f"\n Начинаем поиск алгоритмом: {algorithm}")
elif event == "path_found":
maze = data.get('maze')
path = data.get('path')
stats = data.get('stats')
self.render(maze, path=path)
elif event == "no_path":
stats = data.get('stats')
print(f"\n {stats}")
elif event == "player_moved":
maze = data.get('maze')
player = data.get('player')
if player:
self.render(maze, player_position=player.current_cell)

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import time
from dataclasses import dataclass
from typing import List, Optional, Tuple
from models import Cell, Maze
from strategies import PathFindingStrategy
@dataclass
class SearchStats:
time_ms: float
visited_cells: int
path_length: int
path_found: bool = True
def __str__(self) -> str:
if not self.path_found:
return f"Путь не найден (время: {self.time_ms:.2f} мс)"
return (f"Время: {self.time_ms:.2f} мс, "
f"Посещено клеток: {self.visited_cells}, "
f"Длина пути: {self.path_length}")
class MazeSolver:
def __init__(self, maze: Maze, strategy: Optional[PathFindingStrategy] = None):
self.maze = maze
self._strategy = strategy
def set_strategy(self, strategy: PathFindingStrategy) -> None:
self._strategy = strategy
def solve(self) -> Tuple[List[Cell], SearchStats]:
if self._strategy is None:
raise ValueError("Стратегия не установлена")
start_time = time.perf_counter()
path = self._strategy.find_path(self.maze, self.maze.start, self.maze.exit)
end_time = time.perf_counter()
time_ms = (end_time - start_time) * 1000
stats = SearchStats(
time_ms=time_ms,
visited_cells=len(path) if path else 0,
path_length=len(path) if path else 0,
path_found=bool(path)
)
return path, stats

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from abc import ABC, abstractmethod
from collections import deque
from heapq import heappush, heappop
from typing import List, Dict, Optional
from models import Cell, Maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
pass
class BFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
queue = deque([start])
visited = {start}
parent: Dict[Cell, Optional[Cell]] = {start: None}
while queue:
current = queue.popleft()
if current == exit_cell:
return self._reconstruct_path(parent, current)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parent[neighbor] = current
queue.append(neighbor)
return []
def _reconstruct_path(self, parent: Dict[Cell, Optional[Cell]], current: Cell) -> List[Cell]:
path = []
while current is not None:
path.append(current)
current = parent.get(current)
return list(reversed(path))
class DFSStrategy(PathFindingStrategy):
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
stack = [(start, [start])]
visited = {start}
while stack:
current, path = stack.pop()
if current == exit_cell:
return path
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
stack.append((neighbor, path + [neighbor]))
return []
class AStarStrategy(PathFindingStrategy):
def _heuristic(self, cell: Cell, exit_cell: Cell) -> int:
return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y)
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
counter = 0
open_set = [(self._heuristic(start, exit_cell), counter, start)]
g_score: Dict[Cell, float] = {start: 0}
parent: Dict[Cell, Optional[Cell]] = {start: None}
while open_set:
_, _, current = heappop(open_set)
if current == exit_cell:
return self._reconstruct_path(parent, current)
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
parent[neighbor] = current
g_score[neighbor] = tentative_g
counter += 1
f = tentative_g + self._heuristic(neighbor, exit_cell)
heappush(open_set, (f, counter, neighbor))
return []
def _reconstruct_path(self, parent: Dict[Cell, Optional[Cell]], current: Cell) -> List[Cell]:
path = []
while current is not None:
path.append(current)
current = parent.get(current)
return list(reversed(path))

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import pandas as pd
import matplotlib.pyplot as plt
import numpy as np
from pathlib import Path
def plot_results(csv_file='experiment_results.csv'):
if not Path(csv_file).exists():
print(f"{csv_file} не найден. Сначала запустите main.py")
return
df = pd.read_csv(csv_file)
df = df[df['path_found'] == True]
if df.empty:
print("Нет данных для графиков")
return
mazes = [m.replace('.txt', '') for m in df['maze_file'].unique()]
strategies = df['strategy'].unique()
fig, axes = plt.subplots(1, 3, figsize=(14, 5))
fig.suptitle('Сравнение алгоритмов поиска в лабиринте', fontsize=14, fontweight='bold')
x = np.arange(len(mazes))
width = 0.25
colors = {'BFS': '#3498db', 'DFS': '#2ecc71', 'A*': '#e74c3c'}
for i, strategy in enumerate(strategies):
times, visited, lengths = [], [], []
for maze in df['maze_file'].unique():
data = df[(df['strategy'] == strategy) & (df['maze_file'] == maze)]
if not data.empty:
times.append(data['time_mean'].values[0])
visited.append(data['visited_mean'].values[0])
lengths.append(data['path_length_mean'].values[0])
else:
times.append(0)
visited.append(0)
lengths.append(0)
axes[0].bar(x + i*width, times, width, label=strategy,
color=colors.get(strategy, 'gray'), alpha=0.7)
axes[1].bar(x + i*width, visited, width, label=strategy,
color=colors.get(strategy, 'gray'), alpha=0.7)
axes[2].bar(x + i*width, lengths, width, label=strategy,
color=colors.get(strategy, 'gray'), alpha=0.7)
axes[0].set_title(' Время выполнения (мс)')
axes[0].set_xticks(x + width)
axes[0].set_xticklabels(mazes, rotation=45, ha='right')
axes[0].legend()
axes[0].grid(True, alpha=0.3)
axes[1].set_title(' Посещённые клетки')
axes[1].set_xticks(x + width)
axes[1].set_xticklabels(mazes, rotation=45, ha='right')
axes[1].legend()
axes[1].grid(True, alpha=0.3)
axes[2].set_title(' Длина пути')
axes[2].set_xticks(x + width)
axes[2].set_xticklabels(mazes, rotation=45, ha='right')
axes[2].legend()
axes[2].grid(True, alpha=0.3)
plt.tight_layout()
plt.savefig('experiment_results.png', dpi=150, bbox_inches='tight')
plt.show()
if __name__ == "__main__":
plot_results()